Online games Audience in United States

Online games has an estimated audience of 47,188,587 people in United States. 45.6% are female, 54.4% are male, average age 37.7. Top regions: Texas, California, Florida. Top brand affinities: CrazyGames, Mobile game, Twitch, NBA playoffs, Pokémon (video game series).
The average Online games fan in United States is 37.7 years old, balanced, and lives primarily in Texas. The audience is concentrated in Texas, California, Florida. Top brand affinities include CrazyGames, Mobile game, Twitch, with strongest over-indexing on CrazyGames (3.21× the country average). Demographically, the Online games audience skews balanced with an average age of 37.7, and over-indexes on personality traits such as Risk Appetite, Luxury Orientation. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Topic · Subtype: Gaming genre
Demographics of Online games fans
| Metric | Value |
|---|---|
| Female | 45.6% |
| Male | 54.4% |
| Average age | 37.7 |
| Estimated audience size | 47,188,587 |
Audience persona
The typical Online games fan in United States is balanced, around 37.7 years old, with strong Risk Appetite tendencies and a notable affinity for CrazyGames.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| Texas | 4,579,287 | 1.13× |
| California | 4,532,432 | 0.87× |
| Florida | 3,512,977 | 1.1× |
| New York | 2,667,842 | 1.01× |
| Georgia | 1,592,288 | 1.1× |
| Illinois | 1,558,780 | 0.99× |
| North Carolina | 1,519,677 | 1.07× |
| Pennsylvania | 1,459,933 | 0.92× |
| Ohio | 1,336,665 | 0.92× |
| Virginia | 1,316,790 | 1.15× |
| Michigan | 1,108,120 | 0.9× |
| New Jersey | 1,065,753 | 0.89× |
| Washington | 1,043,535 | 1.1× |
| Tennessee | 956,971 | 1.01× |
| Indiana | 928,641 | 1.08× |
| Missouri | 878,705 | 1.16× |
| Massachusetts | 845,775 | 0.91× |
| Arizona | 840,614 | 0.87× |
| Louisiana | 792,120 | 1.3× |
| Maryland | 783,337 | 0.97× |
| South Carolina | 709,358 | 1× |
| Alabama | 691,059 | 1.05× |
| Minnesota | 688,557 | 1.02× |
| Kentucky | 672,643 | 1.14× |
| Oklahoma | 618,329 | 1.18× |
| Wisconsin | 609,776 | 0.86× |
| Colorado | 594,532 | 0.8× |
| Oregon | 518,743 | 0.96× |
| Mississippi | 500,734 | 1.29× |
| Nevada | 454,943 | 1× |
| Kansas | 448,690 | 1.21× |
| Arkansas | 442,586 | 1.14× |
| Utah | 441,511 | 1.04× |
| Iowa | 439,762 | 1.13× |
| Connecticut | 425,154 | 0.9× |
| Idaho | 274,190 | 1.16× |
| Nebraska | 270,041 | 1.14× |
| West Virginia | 215,083 | 0.98× |
| New Mexico | 197,052 | 0.83× |
| Hawaii | 195,288 | 0.96× |
| Maine | 161,012 | 0.95× |
| New Hampshire | 153,014 | 0.82× |
| South Dakota | 135,673 | 1.24× |
| Montana | 131,979 | 1.01× |
| Washington, District of Columbia | 118,748 | 0.84× |
| North Dakota | 115,610 | 1.19× |
| Rhode Island | 97,667 | 0.65× |
| Delaware | 88,062 | 0.68× |
| Alaska | 85,436 | 0.85× |
| Vermont | 62,645 | 0.76× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| CrazyGames | 3.21× | Games |
| Mobile game | 2.19× | Games |
| Twitch | 2.6× | Games |
| NBA playoffs | 2.23× | Sports |
| Pokémon (video game series) | 3.08× | Games |
| Massively multiplayer online role-playing games | 3.13× | Games |
| Anime and manga fandom | 2.45× | Literature |
| IKEA | 1.73× | Home & Garden |
| Gamer | 2.11× | Games |
| PC game | 2.9× | Games |
| Anime convention | 2.37× | Literature |
| Game consoles | 1.88× | Technology & Electronics |
| Natural skin care | 2.37× | Beauty & Wellness |
| NBA Finals | 1.82× | Sports |
| Otaku | 2.58× | Literature |
| Fortnite | 2.42× | Games |
| Massively multiplayer online games | 2.8× | Games |
| Manga | 1.9× | Literature |
| World of Warcraft | 2.92× | Games |
| Anime movies | 1.54× | Movies & TV |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| Risk Appetite | THRILL | 1.95 |
| Luxury Orientation | PREMIUM | 1.47 |
| LGBTQ+ Identity | OPEN | 1.32 |
| Extroversion | THRILL | 1.29 |
| Social Media Usage | JOY | 1.16 |
| Family Orientation | CONSERVATISM | 1.03 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 16.9% |
| India | 4.9% |
| Japan | 4.6% |
See Online games audiences in other countries
More Gaming genre audiences in United States
- Video games (106,768,341)
- First-person shooter games (50,840,037)
- Mobile game (48,316,660)
- Card games (31,383,601)
- Exhibition game (30,039,209)
Frequently asked questions
How many fans does Online games have in United States?
Online games has an estimated audience of 47,188,587 people in United States, concentrated in Texas and California.
What is the gender split and age of Online games fans?
45.6% of Online games fans are female, 54.4% are male, with an average age of 37.7 years.
Which brands do Online games fans like most?
Online games fans show strongest brand affinity for CrazyGames (3.21×), Mobile game (2.19×), and Twitch (2.6×) over the country average.
Where do Online games fans live in United States?
Online games fans in United States are most concentrated in Texas (reach 4,579,287), California (reach 4,532,432), and Florida (reach 3,512,977). These three regions account for the largest share of the active audience.
What other brands do Online games fans also like?
Beyond Online games itself, the audience over-indexes on Mobile game (2.19×), Twitch (2.6×), NBA playoffs (2.23×), and Pokémon (video game series) (3.08×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Online games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.