A data profile of the people who buy, follow and care about Tabletop game in United States — modelled from more than twelve digital signal sources. Tabletop game has an estimated audience of 19,979,390 people in United States.
The average Tabletop game fan in United States is 31.7 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, New York.
Top brand affinities include Games, Reading, Music, with strongest over-indexing on Games (1.97× the country average).
Demographically, the Tabletop game audience skews more male with an average age of 31.7, and over-indexes on personality traits such as Urban Lifestyle, Pet Ownership.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Tabletop game fan in United States is more male, around 31.7 years old, with strong Urban Lifestyle tendencies and a notable affinity for Games.
The key figures that characterise the Tabletop game profile in United States.
38.6% are female, 61.4% are male, average age 31.7.
| Metric | Value |
|---|---|
| Female | 38.6% |
| Male | 61.4% |
| Average age | 31.7 |
| Estimated audience size | 19,979,390 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 40% | |
| 20-29 | 23% | |
| 30-39 | 16% | |
| 40-49 | 12% | |
| 50+ | 9% |
of the worldwide Tabletop game audience comes from United States.
| Country | Share |
|---|---|
| United States | 22.0% |
| China | 9.7% |
| Japan | 6.5% |
Where the Tabletop game audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Connecticut | ~700K | 3.42× | |
| 02 | Wisconsin | ~800K | 2.73× | |
| 03 | Kansas | ~300K | 1.93× | |
| 04 | Missouri | ~500K | 1.53× | |
| 05 | Washington | ~500K | 1.27× | |
| 06 | Nevada | ~200K | 1.21× | |
| 07 | Ohio | ~700K | 1.20× | |
| 08 | Oregon | ~300K | 1.18× | |
| 09 | Indiana | ~400K | 1.17× | |
| 10 | New York | ~1.5M | 1.12× | |
| 11 | Minnesota | ~300K | 1.11× | |
| 12 | Utah | ~200K | 1.11× | |
| 13 | Idaho | ~100K | 1.06× | |
| 14 | Iowa | ~200K | 1.01× | |
| 15 | New Mexico | ~100K | 1.01× | |
| 16 | Illinois | ~700K | 0.98× | |
| 17 | Vermont | ~30K | 0.98× | |
| 18 | New Hampshire | ~80K | 0.97× | |
| 19 | Oklahoma | ~200K | 0.96× | |
| 20 | Virginia | ~500K | 0.95× | |
| 21 | Arizona | ~400K | 0.95× | |
| 22 | Colorado | ~300K | 0.95× | |
| 23 | Massachusetts | ~400K | 0.94× | |
| 24 | Alaska | ~40K | 0.93× | |
| 25 | Tennessee | ~400K | 0.92× | |
| 26 | Kentucky | ~200K | 0.92× | |
| 27 | New Jersey | ~500K | 0.91× | |
| 28 | Maine | ~70K | 0.91× | |
| 29 | Michigan | ~500K | 0.90× | |
| 30 | Nebraska | ~90K | 0.90× | |
| 31 | Rhode Island | ~60K | 0.90× | |
| 32 | Pennsylvania | ~600K | 0.89× | |
| 33 | North Dakota | ~40K | 0.89× | |
| 34 | Montana | ~50K | 0.87× | |
| 35 | West Virginia | ~80K | 0.86× | |
| 36 | South Dakota | ~40K | 0.86× | |
| 37 | North Carolina | ~500K | 0.85× | |
| 38 | Maryland | ~300K | 0.85× | |
| 39 | Arkansas | ~100K | 0.85× | |
| 40 | Texas | ~1.5M | 0.83× | |
| 41 | Delaware | ~50K | 0.83× | |
| 42 | Alabama | ~200K | 0.81× | |
| 43 | Hawaii | ~70K | 0.80× | |
| 44 | Washington, District of Columbia | ~50K | 0.80× | |
| 45 | California | ~1.5M | 0.77× | |
| 46 | Louisiana | ~200K | 0.74× | |
| 47 | Mississippi | ~100K | 0.74× | |
| 48 | South Carolina | ~200K | 0.73× | |
| 49 | Georgia | ~400K | 0.70× | |
| 50 | Florida | ~900K | 0.67× |
The strongest cross-interests of the Tabletop game audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Tabletop role-playing game | Games | 5.46× | ||
| 02 | Gaming | Games | 5.32× | ||
| 03 | Collectible card game | Games | 4.86× | ||
| 04 | Pokémon (video game series) | Games | 4.28× | ||
| 05 | Acting | Business & Career | 2.59× | ||
| 06 | Ultimate Fighting Championship | Sports | 2.54× | ||
| 07 | Popular music | Music & Radio | 2.50× | ||
| 08 | Adventure | Travel & Leisure | 1.98× | ||
| 09 | Games | Games | 1.97× | ||
| 10 | Reading | Literature | 1.87× | ||
| 11 | Entertainment | Movies & TV | 1.73× | ||
| 12 | Music | Business & Career | 1.71× | ||
| 13 | Outdoor recreation | Sports | 1.70× | ||
| 14 | Consumer electronics | Technology & Electronics | 1.69× | ||
| 15 | Sports | Sports | 1.68× | ||
| 16 | Pets | Pets & Animals | 1.66× | ||
| 17 | Superman | Movies & TV | 1.63× | ||
| 18 | Live events | Music & Radio | 1.62× | ||
| 19 | Food and drink | Food & Beverages | 1.55× | ||
| 20 | Movies | Movies & TV | 1.51× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Urban Lifestyle | OPEN | 1.37× | |
| Pet Ownership | JOY | 1.37× | |
| Healthy Lifestyle | BALANCE | 1.35× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| DIY Mentality | THRILL | 0.78× | |
| Quality Awareness | PREMIUM | 0.87× | |
| Need for Security | CONSERVATISM | 0.90× |
Tabletop game has an estimated audience of 19,979,390 people in United States, concentrated in California and Texas.
38.6% of Tabletop game fans are female, 61.4% are male, with an average age of 31.7 years.
Tabletop game fans show strongest brand affinity for Games (1.97×), Reading (1.87×), and Music (1.71×) over the country average.
Tabletop game fans in United States are most concentrated in California (reach ~1.5M), Texas (reach ~1.5M), and New York (reach ~1.5M). These three regions account for the largest share of the active audience.
Beyond Tabletop game itself, the audience over-indexes on Reading (1.87×), Music (1.71×), Sports (1.68×), and Popular music (2.5×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Tabletop game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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