Rascasse Audience Intelligence

Tabletop game Audience in Germany

A data profile of the people who buy, follow and care about Tabletop game in Germany — modelled from more than twelve digital signal sources. Tabletop game has an estimated audience of 3,130,362 people in Germany.

The average Tabletop game fan in Germany is 32.2 years old, more male, and lives primarily in Nordrhein-Westfalen.

The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.

Top brand affinities include FC Bayern Munich, Harry Potter, Games, with strongest over-indexing on FC Bayern Munich (2.27× the country average).

Demographically, the Tabletop game audience skews more male with an average age of 32.2, and over-indexes on personality traits such as Urban Lifestyle, Luxury Orientation.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

The typical Tabletop game fan in Germany is more male, around 32.2 years old, with strong Urban Lifestyle tendencies and a notable affinity for FC Bayern Munich.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Tabletop game profile in Germany.

Audience size
3.1M
in Germany
Gender
36.0%
64.0% male
Age
32.2
average years
Country rank
#2004
Topic in Germany
Fig. 01

Search interest · 12-month trend

-2%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Tabletop game fans

36.0% are female, 64.0% are male, average age 32.2.

Fig. 02

Gender split

36.0%
Female
64.0%
Male
Demographic split for Tabletop game audience in Germany
MetricValue
Female36.0%
Male64.0%
Average age32.2
Estimated audience size3,130,362
Fig. 03

Age distribution

Ø 32.2
average years
Age distribution of the Tabletop game audience in Germany
Age bracketShare%
16-1938%
20-2923%
30-3918%
40-4913%
50+9%
Fig. 04

Worldwide distribution

3.4%

of the worldwide Tabletop game audience comes from Germany.

Worldwide audience distribution share by country for Tabletop game
CountryShare
United States22.0%
China9.7%
Japan6.5%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Germany average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Tabletop game audience in Germany is strongest.

Fig. 05

Top regions by affinity

Tabletop game fans by region: top regions in Germany
#RegionReachAffinity×
01Berlin~200K1.33×
02Bremen~30K1.20×
03Hamburg~80K1.11×
04Saarland~40K1.10×
05Hessen~300K1.07×
06Nordrhein-Westfalen~700K1.05×
07Bayern~500K1.04×
08Schleswig-Holstein~100K1.01×
09Niedersachsen~300K0.97×
10Baden-Württemberg~400K0.96×
11Thüringen~80K0.94×
12Mecklenburg-Vorpommern~60K0.94×
13Rheinland-Pfalz~100K0.93×
14Sachsen-Anhalt~80K0.93×
15Sachsen~100K0.89×
16Brandenburg~90K0.88×
Fig. 06

Affinity by region

Affinity by region — Tabletop game, Germany
0.88×1.00×1.33×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Tabletop game audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Tabletop game audience
#·InterestCategoryAffinity×
01Popular musicMusic & Radio2.57×
02Real Madrid C.F.Sports2.47×
03Harry PotterMovies & TV2.45×
04UEFA Champions LeagueSports2.28×
05FC Bayern MunichSports2.27×
06SpotifyInternet & Social Media2.24×
07BundesligaSports2.21×
08GamesGames2.19×
09TikTokInternet & Social Media1.89×
10ReadingLiterature1.81×
11MoviesMovies & TV1.78×
12SportsSports1.77×
13VehiclesCars & Mobility1.76×
14EntertainmentMovies & TV1.75×
15MusicBusiness & Career1.74×
16Outdoor recreationSports1.74×
17Arts and musicArts & Culture1.71×
18Food and drinkFood & Beverages1.63×
19FoodFood & Beverages1.59×
20Business and industryBusiness & Career1.51×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Tabletop game audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Tabletop game audience · What stands out
TraitClusterDeviationScore
Urban LifestyleOPEN1.56×
Luxury OrientationPREMIUM1.56×
Pet OwnershipJOY1.54×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Tabletop game audience · Rather not
TraitClusterDeviationScore
Family OrientationCONSERVATISM0.99×
Price SensitivityPREMIUM1.02×
CreativityOPEN1.07×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Tabletop game have in Germany?

Tabletop game has an estimated audience of 3,130,362 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.

02

What is the gender split and age of Tabletop game fans?

36.0% of Tabletop game fans are female, 64.0% are male, with an average age of 32.2 years.

03

Which brands do Tabletop game fans like most?

Tabletop game fans show strongest brand affinity for FC Bayern Munich (2.27×), Harry Potter (2.45×), and Games (2.19×) over the country average.

04

Where do Tabletop game fans live in Germany?

Tabletop game fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~700K), Bayern (reach ~500K), and Baden-Württemberg (reach ~400K). These three regions account for the largest share of the active audience.

05

What other brands do Tabletop game fans also like?

Beyond Tabletop game itself, the audience over-indexes on Harry Potter (2.45×), Games (2.19×), Bundesliga (2.21×), and Entertainment (1.75×) compared to the Germany average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Germany who actively search for Tabletop game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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