Mobile game Audience in Germany

Mobile game logo

Mobile game has an estimated audience of 9,316,058 people in Germany. 44.2% are female, 55.8% are male, average age 38.5. Top regions: Nordrhein-Westfalen, Bayern, Baden-Württemberg. Top brand affinities: Twitch, Gaming, Gaming computer, TikTok, Fortnite.

The average Mobile game fan in Germany is 38.5 years old, more male, and lives primarily in Nordrhein-Westfalen. The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg. Top brand affinities include Twitch, Gaming, Gaming computer, with strongest over-indexing on Twitch (3.92× the country average). Demographically, the Mobile game audience skews more male with an average age of 38.5, and over-indexes on personality traits such as Patriotism, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

Category: Games · Type: Topic · Subtype: Gaming genre

Demographics of Mobile game fans

Demographic split for Mobile game audience in Germany
MetricValue
Female44.2%
Male55.8%
Average age38.5
Estimated audience size9,316,058

Audience persona

The typical Mobile game fan in Germany is more male, around 38.5 years old, with strong Patriotism tendencies and a notable affinity for Twitch.

Top regions in Germany

Top regions ranked by reach for Mobile game in Germany
RegionReachAffinity
Nordrhein-Westfalen2,060,0981.01×
Bayern1,441,3440.96×
Baden-Württemberg1,207,8300.95×
Hessen958,0261.35×
Niedersachsen810,5250.9×
Berlin704,3611.69×
Sachsen389,4240.85×
Rheinland-Pfalz369,0260.79×
Schleswig-Holstein311,5730.93×
Hamburg240,4281.14×
Thüringen233,7890.98×
Brandenburg233,2630.81×
Mecklenburg-Vorpommern185,2601.04×
Sachsen-Anhalt158,6650.66×
Saarland126,7641.11×
Bremen65,7200.82×

Top brand affinities

Brands and entities this audience over-indexes on, vs. the country average.

Top brand affinities (over-index vs. country average) for Mobile game audience
BrandAffinityCategory
Twitch3.92×Games
Gaming5.26×Games
Gaming computer4.97×Technology & Electronics
TikTok2.04×Internet & Social Media
Fortnite4.66×Games
PC game4.04×Games
Counter-Strike: Global Offensive5.22×Games
Epic Games4.63×Games
Gamer3.42×Games
League of Legends3.96×Games
Call of Duty4.09×Games
Call of Duty5.68×Games
World of Warcraft3.59×Games
Playstation 53.37×Games
Smartphones1.64×Technology & Electronics
Personal digital assistant7.95×Technology & Electronics
Mobile device2.18×Technology & Electronics
Chat GPT2.24×Technology & Electronics
Strategy games3.28×Games
Steam2.52×Games

Psychographic profile

Top six personality traits over-indexed by this audience (1.0 = country average).

Top personality traits over-indexed by Mobile game audience
TraitClusterScore
PatriotismCONSERVATISM1.14
Early Adopter MentalityPOWER1.06
Sports ActivityPOWER1.04
Social Media UsageJOY1.03
Pet OwnershipJOY0.96
Price SensitivityPREMIUM0.91

Worldwide distribution

Worldwide audience distribution share by country for Mobile game
CountryShare
United States17.5%
India7.4%
Brazil4.6%

See Mobile game audiences in other countries

More Gaming genre audiences in Germany

Frequently asked questions

How many fans does Mobile game have in Germany?

Mobile game has an estimated audience of 9,316,058 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.

What is the gender split and age of Mobile game fans?

44.2% of Mobile game fans are female, 55.8% are male, with an average age of 38.5 years.

Which brands do Mobile game fans like most?

Mobile game fans show strongest brand affinity for Twitch (3.92×), Gaming (5.26×), and Gaming computer (4.97×) over the country average.

Where do Mobile game fans live in Germany?

Mobile game fans in Germany are most concentrated in Nordrhein-Westfalen (reach 2,060,098), Bayern (reach 1,441,344), and Baden-Württemberg (reach 1,207,830). These three regions account for the largest share of the active audience.

What other brands do Mobile game fans also like?

Beyond Mobile game itself, the audience over-indexes on Gaming (5.26×), Gaming computer (4.97×), TikTok (2.04×), and Fortnite (4.66×) compared to the Germany average.

How to read this data

Audience size is the estimated number of people in Germany who actively search for Mobile game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.