Rascasse Audience Intelligence

Call of Duty Audience in Germany

A data profile of the people who buy, follow and care about Call of Duty in Germany — modelled from more than twelve digital signal sources. Call of Duty has an estimated audience of 1,857,609 people in Germany.

The average Call of Duty fan in Germany is 26.8 years old, more male, and lives primarily in Nordrhein-Westfalen.

The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.

Top brand affinities include Call of Duty, Mobile game, Twitch, with strongest over-indexing on Call of Duty (8× the country average).

Demographically, the Call of Duty audience skews more male with an average age of 26.8, and over-indexes on personality traits such as Patriotism, Risk Appetite.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

The typical Call of Duty fan in Germany is more male, around 26.8 years old, with strong Patriotism tendencies and a notable affinity for Call of Duty.

Category: Games · Type: Video / Board Game · Subtype: Shooter

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Call of Duty profile in Germany.

Audience size
1.9M
in Germany
Gender
26.6%
73.4% male
Age
26.8
average years
Country rank
#3627
Video / Board Game in Germany
Fig. 01

Search interest · 12-month trend

-31%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Call of Duty fans

26.6% are female, 73.4% are male, average age 26.8.

Fig. 02

Gender split

26.6%
Female
73.4%
Male
Demographic split for Call of Duty audience in Germany
MetricValue
Female26.6%
Male73.4%
Average age26.8
Estimated audience size1,857,609
Fig. 03

Age distribution

Ø 26.8
average years
Age distribution of the Call of Duty audience in Germany
Age bracketShare%
16-1957%
20-2921%
30-3912%
40-496%
50+4%
Fig. 04

Worldwide distribution

6.1%

of the worldwide Call of Duty audience comes from Germany.

Worldwide audience distribution share by country for Call of Duty
CountryShare
United States22.6%
Japan8.2%
Brazil8.1%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Germany average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Call of Duty audience in Germany is strongest.

Fig. 05

Top regions by affinity

Call of Duty fans by region: top regions in Germany
#RegionReachAffinity×
01Hessen~200K1.16×
02Saarland~30K1.12×
03Sachsen-Anhalt~50K1.07×
04Nordrhein-Westfalen~400K1.06×
05Niedersachsen~200K1.05×
06Bremen~20K1.04×
07Rheinland-Pfalz~90K1.01×
08Brandenburg~60K0.99×
09Thüringen~50K0.99×
10Mecklenburg-Vorpommern~40K0.99×
11Schleswig-Holstein~70K0.98×
12Sachsen~90K0.96×
13Baden-Württemberg~200K0.92×
14Berlin~80K0.91×
15Bayern~300K0.89×
16Hamburg~40K0.87×
Fig. 06

Affinity by region

Affinity by region — Call of Duty, Germany
0.87×1.00×1.16×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Call of Duty audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Call of Duty audience
#·InterestCategoryAffinity×
01Call of DutyGames8.00×
02Epic GamesGames5.02×
03Counter-Strike: Global OffensiveGames4.46×
04TwitchGames4.08×
05GodzillaMovies & TV4.04×
06Mobile gameGames3.98×
07PC gameGames3.88×
08Electronic sportsSports3.85×
09Action role-playing gameGames3.66×
10Gaming computerTechnology & Electronics3.58×
11FortniteGames3.51×
12PlayStationGames3.44×
13Massively multiplayer online gamesGames3.35×
14Playstation 5Games3.28×
15Ninja (gamer)Games3.21×
16Massively multiplayer online role-playing gamesGames3.21×
17One PieceMovies & TV2.84×
18UEFA Champions LeagueSports1.76×
19FIFA World CupSports1.71×
20TikTokInternet & Social Media1.59×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Call of Duty audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Call of Duty audience · What stands out
TraitClusterDeviationScore
PatriotismCONSERVATISM1.65×
Risk AppetiteTHRILL1.42×
Career OrientationPOWER1.39×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Call of Duty audience · Rather not
TraitClusterDeviationScore
Design AffinityPREMIUM0.48×
SustainabilityBALANCE0.50×
CreativityOPEN0.55×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Call of Duty have in Germany?

Call of Duty has an estimated audience of 1,857,609 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.

02

What is the gender split and age of Call of Duty fans?

26.6% of Call of Duty fans are female, 73.4% are male, with an average age of 26.8 years.

03

Which brands do Call of Duty fans like most?

Call of Duty fans show strongest brand affinity for Call of Duty (8×), Mobile game (3.98×), and Twitch (4.08×) over the country average.

04

Where do Call of Duty fans live in Germany?

Call of Duty fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~400K), Bayern (reach ~300K), and Baden-Württemberg (reach ~200K). These three regions account for the largest share of the active audience.

05

What other brands do Call of Duty fans also like?

Beyond Call of Duty itself, the audience over-indexes on Mobile game (3.98×), Twitch (4.08×), Godzilla (4.04×), and FIFA World Cup (1.71×) compared to the Germany average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Germany who actively search for Call of Duty. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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