Electronic sports Audience in Germany

Electronic sports logo

Electronic sports has an estimated audience of 3,154,419 people in Germany. 24.1% are female, 75.9% are male, average age 31.8. Top regions: Nordrhein-Westfalen, Bayern, Baden-Württemberg. Top brand affinities: Mobile game, Twitch, Gaming computer, Counter-Strike: Global Offensive, PC game.

The average Electronic sports fan in Germany is 31.8 years old, more male, and lives primarily in Nordrhein-Westfalen. The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg. Top brand affinities include Mobile game, Twitch, Gaming computer, with strongest over-indexing on Mobile game (5.3× the country average). Demographically, the Electronic sports audience skews more male with an average age of 31.8, and over-indexes on personality traits such as Social Media Usage, Patriotism. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

Category: Sports · Type: Topic · Subtype: Sport

Demographics of Electronic sports fans

Demographic split for Electronic sports audience in Germany
MetricValue
Female24.1%
Male75.9%
Average age31.8
Estimated audience size3,154,419

Audience persona

The typical Electronic sports fan in Germany is more male, around 31.8 years old, with strong Social Media Usage tendencies and a notable affinity for Mobile game.

Top regions in Germany

Top regions ranked by reach for Electronic sports in Germany
RegionReachAffinity
Nordrhein-Westfalen717,6211.04×
Bayern523,6151.03×
Baden-Württemberg402,1100.93×
Niedersachsen308,5131.01×
Hessen228,5030.95×
Sachsen158,0741.02×
Rheinland-Pfalz157,0440.99×
Berlin154,6121.1×
Brandenburg116,0391.19×
Schleswig-Holstein115,1251.02×
Thüringen84,5081.05×
Sachsen-Anhalt77,9010.95×
Hamburg70,1310.98×
Mecklenburg-Vorpommern53,2210.88×
Saarland32,2310.83×
Bremen27,4521.02×

Top brand affinities

Brands and entities this audience over-indexes on, vs. the country average.

Top brand affinities (over-index vs. country average) for Electronic sports audience
BrandAffinityCategory
Mobile game5.3×Games
Twitch5.38×Games
Gaming computer7.49×Technology & Electronics
Counter-Strike: Global Offensive8.45×Games
PC game5.44×Games
Ninja6.39×Sports
TikTok1.99×Internet & Social Media
Caseking12.24×Games
Borussia Dortmund1.55×Sports
Fortnite4.4×Games
Discord6.15×Internet & Social Media
Instant Gaming5.34×Games
Transfermarkt2.71×Sports
Gamer3.56×Games
Gaming4.35×Games
Epic Games4.54×Games
UEFA Champions League1.95×Sports
FIFA World Cup1.89×Sports
Massively multiplayer online role-playing games4.2×Games
Massively multiplayer online games3.91×Games

Psychographic profile

Top six personality traits over-indexed by this audience (1.0 = country average).

Top personality traits over-indexed by Electronic sports audience
TraitClusterScore
Social Media UsageJOY1.22
PatriotismCONSERVATISM1.2
Early Adopter MentalityPOWER1.11
Career OrientationPOWER1.09
Sports ActivityPOWER1.08
Urban LifestyleOPEN0.93

Worldwide distribution

Worldwide audience distribution share by country for Electronic sports
CountryShare
United States14.3%
China4.9%
India4.9%

See Electronic sports audiences in other countries

More Sport audiences in Germany

Frequently asked questions

How many fans does Electronic sports have in Germany?

Electronic sports has an estimated audience of 3,154,419 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.

What is the gender split and age of Electronic sports fans?

24.1% of Electronic sports fans are female, 75.9% are male, with an average age of 31.8 years.

Which brands do Electronic sports fans like most?

Electronic sports fans show strongest brand affinity for Mobile game (5.3×), Twitch (5.38×), and Gaming computer (7.49×) over the country average.

Where do Electronic sports fans live in Germany?

Electronic sports fans in Germany are most concentrated in Nordrhein-Westfalen (reach 717,621), Bayern (reach 523,615), and Baden-Württemberg (reach 402,110). These three regions account for the largest share of the active audience.

What other brands do Electronic sports fans also like?

Beyond Electronic sports itself, the audience over-indexes on Twitch (5.38×), Gaming computer (7.49×), Counter-Strike: Global Offensive (8.45×), and PC game (5.44×) compared to the Germany average.

How to read this data

Audience size is the estimated number of people in Germany who actively search for Electronic sports. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.