Rascasse Audience Intelligence

Fortnite Audience in Germany

A data profile of the people who buy, follow and care about Fortnite in Germany — modelled from more than twelve digital signal sources. Fortnite has an estimated audience of 4,848,998 people in Germany.

The average Fortnite fan in Germany is 29.6 years old, more male, and lives primarily in Nordrhein-Westfalen.

The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.

Top brand affinities include Gaming computer, Twitch, PC game, with strongest over-indexing on Gaming computer (7.13× the country average).

Demographically, the Fortnite audience skews more male with an average age of 29.6, and over-indexes on personality traits such as Social Media Usage, Early Adopter Mentality.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

The typical Fortnite fan in Germany is more male, around 29.6 years old, with strong Social Media Usage tendencies and a notable affinity for Gaming computer.

Category: Games · Type: Video / Board Game · Subtype: Shooter

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Fortnite profile in Germany.

Audience size
4.8M
in Germany
Gender
28.4%
71.6% male
Age
29.6
average years
Country rank
#1108
Video / Board Game in Germany
Fig. 01

Search interest · 12-month trend

-54%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Fortnite fans

28.4% are female, 71.6% are male, average age 29.6.

Fig. 02

Gender split

28.4%
Female
71.6%
Male
Demographic split for Fortnite audience in Germany
MetricValue
Female28.4%
Male71.6%
Average age29.6
Estimated audience size4,848,998
Fig. 03

Age distribution

Ø 29.6
average years
Age distribution of the Fortnite audience in Germany
Age bracketShare%
16-1945%
20-2924%
30-3915%
40-499%
50+6%
Fig. 04

Worldwide distribution

4.6%

of the worldwide Fortnite audience comes from Germany.

Worldwide audience distribution share by country for Fortnite
CountryShare
United States20.0%
India6.5%
China6.4%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Germany average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Fortnite audience in Germany is strongest.

Fig. 05

Top regions by affinity

Fortnite fans by region: top regions in Germany
#RegionReachAffinity×
01Sachsen-Anhalt~100K1.17×
02Brandenburg~200K1.12×
03Thüringen~100K1.11×
04Mecklenburg-Vorpommern~100K1.09×
05Niedersachsen~500K1.07×
06Nordrhein-Westfalen~1M1.04×
07Sachsen~300K1.04×
08Schleswig-Holstein~200K1.03×
09Bremen~40K1.03×
10Saarland~60K1.02×
11Rheinland-Pfalz~200K1.00×
12Baden-Württemberg~600K0.93×
13Bayern~700K0.89×
14Hessen~300K0.88×
15Hamburg~90K0.81×
16Berlin~200K0.77×
Fig. 06

Affinity by region

Affinity by region — Fortnite, Germany
0.77×1.00×1.17×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Fortnite audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Fortnite audience
#·InterestCategoryAffinity×
01Gaming computerTechnology & Electronics7.13×
02PC gameGames5.76×
03TwitchGames5.08×
04Counter-Strike: Global OffensiveGames4.99×
05GamingGames4.92×
06Ninja (gamer)Games4.47×
07GamerGames4.46×
08MinecraftGames4.15×
09OtakuLiterature3.97×
10Strategy video gameGames3.76×
11Anime conventionLiterature3.69×
12Electronic sportsSports3.69×
13Epic GamesGames3.66×
14Mobile gameGames3.33×
15Playstation 5Games3.29×
16League of LegendsGames3.26×
17One PieceMovies & TV3.19×
18TikTokInternet & Social Media2.36×
19FIFA World CupSports1.71×
20UEFA Champions LeagueSports1.67×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Fortnite audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Fortnite audience · What stands out
TraitClusterDeviationScore
Social Media UsageJOY1.37×
Early Adopter MentalityPOWER1.22×
Need for SecurityCONSERVATISM1.07×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Fortnite audience · Rather not
TraitClusterDeviationScore
Quality AwarenessPREMIUM0.43×
Design AffinityPREMIUM0.56×
DIY MentalityTHRILL0.62×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Fortnite have in Germany?

Fortnite has an estimated audience of 4,848,998 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.

02

What is the gender split and age of Fortnite fans?

28.4% of Fortnite fans are female, 71.6% are male, with an average age of 29.6 years.

03

Which brands do Fortnite fans like most?

Fortnite fans show strongest brand affinity for Gaming computer (7.13×), Twitch (5.08×), and PC game (5.76×) over the country average.

04

Where do Fortnite fans live in Germany?

Fortnite fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~1M), Bayern (reach ~700K), and Baden-Württemberg (reach ~600K). These three regions account for the largest share of the active audience.

05

What other brands do Fortnite fans also like?

Beyond Fortnite itself, the audience over-indexes on Twitch (5.08×), PC game (5.76×), TikTok (2.36×), and Gamer (4.46×) compared to the Germany average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Germany who actively search for Fortnite. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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