Rascasse Audience Intelligence

Fortnite Audience in France

A data profile of the people who buy, follow and care about Fortnite in France — modelled from more than twelve digital signal sources. Fortnite has an estimated audience of 4,121,933 people in France.

The average Fortnite fan in France is 31.8 years old, more male, and lives primarily in Île-de-France.

The audience is concentrated in Île-de-France, Auvergne-Rhône-Alpes, Hauts-de-France.

Top brand affinities include Twitch, TikTok, Gamer, with strongest over-indexing on Twitch (3.28× the country average).

Demographically, the Fortnite audience skews more male with an average age of 31.8, and over-indexes on personality traits such as Social Media Usage, Patriotism.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 13 regions tracked by Rascasse.

The typical Fortnite fan in France is more male, around 31.8 years old, with strong Social Media Usage tendencies and a notable affinity for Twitch.

Category: Games · Type: Video / Board Game · Subtype: Shooter

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Fortnite profile in France.

Audience size
4.1M
in France
Gender
33.7%
66.3% male
Age
31.8
average years
Country rank
#957
Video / Board Game in France
Fig. 01

Search interest · 12-month trend

-43%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Fortnite fans

33.7% are female, 66.3% are male, average age 31.8.

Fig. 02

Gender split

33.7%
Female
66.3%
Male
Demographic split for Fortnite audience in France
MetricValue
Female33.7%
Male66.3%
Average age31.8
Estimated audience size4,121,933
Fig. 03

Age distribution

Ø 31.8
average years
Age distribution of the Fortnite audience in France
Age bracketShare%
16-1937%
20-2927%
30-3915%
40-4911%
50+9%
Fig. 04

Worldwide distribution

3.9%

of the worldwide Fortnite audience comes from France.

Worldwide audience distribution share by country for Fortnite
CountryShare
United States20.0%
India6.5%
China6.4%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the France average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Fortnite audience in France is strongest.

Fig. 05

Top regions by affinity

Fortnite fans by region: top regions in France
#RegionReachAffinity×
01Hauts-de-France~500K1.33×
02Normandy~200K1.16×
03Centre-Val de Loire~200K1.13×
04Grand Est~400K1.12×
05Bourgogne-Franche-Comté~200K1.05×
06Occitanie~400K1.02×
07Auvergne-Rhône-Alpes~500K0.99×
08Nouvelle-Aquitaine~400K0.97×
09Provence-Alpes-Côte d'Azur~300K0.97×
10Pays de la Loire~200K0.96×
11Île-de-France~600K0.87×
12Brittany~200K0.86×
13Corsica~10K0.59×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Fortnite audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Fortnite audience
#·InterestCategoryAffinity×
01Epic GamesGames3.94×
02TwitchGames3.28×
03Gaming computerTechnology & Electronics3.28×
04PC gameGames3.08×
05The Legend of ZeldaGames2.97×
06GamerGames2.81×
07Electronic sportsSports2.64×
08Instant GamingGames2.57×
09Call of DutyGames2.45×
10Personal computerTechnology & Electronics2.14×
11FC Bayern MunichSports2.13×
12League of LegendsGames2.10×
13Anti-aging creamBeauty & Wellness2.07×
14Web developmentBusiness & Career2.05×
15Game consolesTechnology & Electronics2.01×
16Manchester City F.C.Sports1.93×
17Mobile gameGames1.89×
18Role-playing gamesGames1.82×
19TikTokInternet & Social Media1.66×
20UEFA Champions LeagueSports1.51×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Fortnite audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Fortnite audience · What stands out
TraitClusterDeviationScore
Social Media UsageJOY1.16×
PatriotismCONSERVATISM1.06×
ExtroversionTHRILL0.98×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Fortnite audience · Rather not
TraitClusterDeviationScore
IndulgenceJOY0.57×
Community OrientationOPEN0.58×
SustainabilityBALANCE0.61×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Fortnite have in France?

Fortnite has an estimated audience of 4,121,933 people in France, concentrated in Île-de-France and Auvergne-Rhône-Alpes.

02

What is the gender split and age of Fortnite fans?

33.7% of Fortnite fans are female, 66.3% are male, with an average age of 31.8 years.

03

Which brands do Fortnite fans like most?

Fortnite fans show strongest brand affinity for Twitch (3.28×), TikTok (1.66×), and Gamer (2.81×) over the country average.

04

Where do Fortnite fans live in France?

Fortnite fans in France are most concentrated in Île-de-France (reach ~600K), Auvergne-Rhône-Alpes (reach ~500K), and Hauts-de-France (reach ~500K). These three regions account for the largest share of the active audience.

05

What other brands do Fortnite fans also like?

Beyond Fortnite itself, the audience over-indexes on TikTok (1.66×), Gamer (2.81×), Epic Games (3.94×), and Gaming computer (3.28×) compared to the France average.

Appendix

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How to read this data

Audience size is the estimated number of people in France who actively search for Fortnite. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across France. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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