A data profile of the people who buy, follow and care about Fortnite in France — modelled from more than twelve digital signal sources. Fortnite has an estimated audience of 4,121,933 people in France.
The average Fortnite fan in France is 31.8 years old, more male, and lives primarily in Île-de-France.
The audience is concentrated in Île-de-France, Auvergne-Rhône-Alpes, Hauts-de-France.
Top brand affinities include Twitch, TikTok, Gamer, with strongest over-indexing on Twitch (3.28× the country average).
Demographically, the Fortnite audience skews more male with an average age of 31.8, and over-indexes on personality traits such as Social Media Usage, Patriotism.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 13 regions tracked by Rascasse.
The typical Fortnite fan in France is more male, around 31.8 years old, with strong Social Media Usage tendencies and a notable affinity for Twitch.
The key figures that characterise the Fortnite profile in France.
33.7% are female, 66.3% are male, average age 31.8.
| Metric | Value |
|---|---|
| Female | 33.7% |
| Male | 66.3% |
| Average age | 31.8 |
| Estimated audience size | 4,121,933 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 37% | |
| 20-29 | 27% | |
| 30-39 | 15% | |
| 40-49 | 11% | |
| 50+ | 9% |
of the worldwide Fortnite audience comes from France.
| Country | Share |
|---|---|
| United States | 20.0% |
| India | 6.5% |
| China | 6.4% |
Where the Fortnite audience in France is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Hauts-de-France | ~500K | 1.33× | |
| 02 | Normandy | ~200K | 1.16× | |
| 03 | Centre-Val de Loire | ~200K | 1.13× | |
| 04 | Grand Est | ~400K | 1.12× | |
| 05 | Bourgogne-Franche-Comté | ~200K | 1.05× | |
| 06 | Occitanie | ~400K | 1.02× | |
| 07 | Auvergne-Rhône-Alpes | ~500K | 0.99× | |
| 08 | Nouvelle-Aquitaine | ~400K | 0.97× | |
| 09 | Provence-Alpes-Côte d'Azur | ~300K | 0.97× | |
| 10 | Pays de la Loire | ~200K | 0.96× | |
| 11 | Île-de-France | ~600K | 0.87× | |
| 12 | Brittany | ~200K | 0.86× | |
| 13 | Corsica | ~10K | 0.59× |
The strongest cross-interests of the Fortnite audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Epic Games | Games | 3.94× | ||
| 02 | Twitch | Games | 3.28× | ||
| 03 | Gaming computer | Technology & Electronics | 3.28× | ||
| 04 | PC game | Games | 3.08× | ||
| 05 | The Legend of Zelda | Games | 2.97× | ||
| 06 | Gamer | Games | 2.81× | ||
| 07 | Electronic sports | Sports | 2.64× | ||
| 08 | Instant Gaming | Games | 2.57× | ||
| 09 | Call of Duty | Games | 2.45× | ||
| 10 | Personal computer | Technology & Electronics | 2.14× | ||
| 11 | FC Bayern Munich | Sports | 2.13× | ||
| 12 | League of Legends | Games | 2.10× | ||
| 13 | Anti-aging cream | Beauty & Wellness | 2.07× | ||
| 14 | Web development | Business & Career | 2.05× | ||
| 15 | Game consoles | Technology & Electronics | 2.01× | ||
| 16 | Manchester City F.C. | Sports | 1.93× | ||
| 17 | Mobile game | Games | 1.89× | ||
| 18 | Role-playing games | Games | 1.82× | ||
| 19 | TikTok | Internet & Social Media | 1.66× | ||
| 20 | UEFA Champions League | Sports | 1.51× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Social Media Usage | JOY | 1.16× | |
| Patriotism | CONSERVATISM | 1.06× | |
| Extroversion | THRILL | 0.98× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Indulgence | JOY | 0.57× | |
| Community Orientation | OPEN | 0.58× | |
| Sustainability | BALANCE | 0.61× |
Fortnite has an estimated audience of 4,121,933 people in France, concentrated in Île-de-France and Auvergne-Rhône-Alpes.
33.7% of Fortnite fans are female, 66.3% are male, with an average age of 31.8 years.
Fortnite fans show strongest brand affinity for Twitch (3.28×), TikTok (1.66×), and Gamer (2.81×) over the country average.
Fortnite fans in France are most concentrated in Île-de-France (reach ~600K), Auvergne-Rhône-Alpes (reach ~500K), and Hauts-de-France (reach ~500K). These three regions account for the largest share of the active audience.
Beyond Fortnite itself, the audience over-indexes on TikTok (1.66×), Gamer (2.81×), Epic Games (3.94×), and Gaming computer (3.28×) compared to the France average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in France who actively search for Fortnite. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across France. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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