A data profile of the people who buy, follow and care about League of Legends in France — modelled from more than twelve digital signal sources. League of Legends has an estimated audience of 3,568,175 people in France.
The average League of Legends fan in France is 30.5 years old, more male, and lives primarily in Île-de-France.
The audience is concentrated in Île-de-France, Auvergne-Rhône-Alpes, Occitanie.
Top brand affinities include Instant Gaming, Outdoor recreation, Sports, with strongest over-indexing on Instant Gaming (5.56× the country average).
Demographically, the League of Legends audience skews more male with an average age of 30.5, and over-indexes on personality traits such as Patriotism, Social Media Usage.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 13 regions tracked by Rascasse.
The typical League of Legends fan in France is more male, around 30.5 years old, with strong Patriotism tendencies and a notable affinity for Instant Gaming.
The key figures that characterise the League of Legends profile in France.
33.8% are female, 66.2% are male, average age 30.5.
| Metric | Value |
|---|---|
| Female | 33.8% |
| Male | 66.2% |
| Average age | 30.5 |
| Estimated audience size | 3,568,175 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 41% | |
| 20-29 | 27% | |
| 30-39 | 14% | |
| 40-49 | 10% | |
| 50+ | 7% |
of the worldwide League of Legends audience comes from France.
| Country | Share |
|---|---|
| United States | 18.0% |
| China | 8.4% |
| Brazil | 6.3% |
Where the League of Legends audience in France is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Occitanie | ~400K | 1.21× | |
| 02 | Île-de-France | ~800K | 1.20× | |
| 03 | Grand Est | ~300K | 1.18× | |
| 04 | Hauts-de-France | ~300K | 1.11× | |
| 05 | Auvergne-Rhône-Alpes | ~400K | 1.06× | |
| 06 | Centre-Val de Loire | ~100K | 1.01× | |
| 07 | Nouvelle-Aquitaine | ~300K | 1.00× | |
| 08 | Normandy | ~200K | 0.99× | |
| 09 | Pays de la Loire | ~200K | 0.98× | |
| 10 | Provence-Alpes-Côte d'Azur | ~300K | 0.95× | |
| 11 | Brittany | ~200K | 0.91× | |
| 12 | Bourgogne-Franche-Comté | ~100K | 0.91× | |
| 13 | Corsica | ~10K | 0.55× |
The strongest cross-interests of the League of Legends audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Counter-Strike | Games | 7.32× | ||
| 02 | Instant Gaming | Games | 5.56× | ||
| 03 | Electronic sports | Sports | 4.76× | ||
| 04 | The Legend of Zelda | Games | 3.86× | ||
| 05 | PC game | Games | 3.81× | ||
| 06 | Massively multiplayer online role-playing games | Games | 3.75× | ||
| 07 | Action role-playing game | Games | 3.72× | ||
| 08 | Epic Games | Games | 3.36× | ||
| 09 | Gaming computer | Technology & Electronics | 3.27× | ||
| 10 | Twitch | Games | 3.06× | ||
| 11 | Role-playing games | Games | 2.69× | ||
| 12 | Gamer | Games | 2.44× | ||
| 13 | Mobile game | Games | 2.26× | ||
| 14 | Outdoor recreation | Sports | 1.86× | ||
| 15 | TikTok | Internet & Social Media | 1.74× | ||
| 16 | Automobiles | Cars & Mobility | 1.62× | ||
| 17 | Video games | Games | 1.58× | ||
| 18 | Design | Home & Garden | 1.57× | ||
| 19 | Sports | Sports | 1.51× | ||
| 20 | Consumer electronics | Technology & Electronics | 1.51× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 1.40× | |
| Social Media Usage | JOY | 1.19× | |
| Pet Ownership | JOY | 1.07× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Sustainability | BALANCE | 0.59× | |
| Design Affinity | PREMIUM | 0.61× | |
| Indulgence | JOY | 0.69× |
League of Legends has an estimated audience of 3,568,175 people in France, concentrated in Île-de-France and Auvergne-Rhône-Alpes.
33.8% of League of Legends fans are female, 66.2% are male, with an average age of 30.5 years.
League of Legends fans show strongest brand affinity for Instant Gaming (5.56×), Outdoor recreation (1.86×), and Sports (1.51×) over the country average.
League of Legends fans in France are most concentrated in Île-de-France (reach ~800K), Auvergne-Rhône-Alpes (reach ~400K), and Occitanie (reach ~400K). These three regions account for the largest share of the active audience.
Beyond League of Legends itself, the audience over-indexes on Outdoor recreation (1.86×), Sports (1.51×), Design (1.57×), and TikTok (1.74×) compared to the France average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in France who actively search for League of Legends. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across France. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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