Rascasse Audience Intelligence

Role-playing games Audience in France

A data profile of the people who buy, follow and care about Role-playing games in France — modelled from more than twelve digital signal sources. Role-playing games has an estimated audience of 4,721,604 people in France.

The average Role-playing games fan in France is 34.4 years old, more male, and lives primarily in Île-de-France.

The audience is concentrated in Île-de-France, Auvergne-Rhône-Alpes, Nouvelle-Aquitaine.

Top brand affinities include Pokémon (video game series), Shopping, Design, with strongest over-indexing on Pokémon (video game series) (7.58× the country average).

Demographically, the Role-playing games audience skews more male with an average age of 34.4, and over-indexes on personality traits such as Patriotism, Need for Security.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 13 regions tracked by Rascasse.

The typical Role-playing games fan in France is more male, around 34.4 years old, with strong Patriotism tendencies and a notable affinity for Pokémon (video game series).

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Role-playing games profile in France.

Audience size
4.7M
in France
Gender
35.1%
64.9% male
Age
34.4
average years
Country rank
#803
Topic in France
Fig. 01

Search interest · 12-month trend

-42%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Role-playing games fans

35.1% are female, 64.9% are male, average age 34.4.

Fig. 02

Gender split

35.1%
Female
64.9%
Male
Demographic split for Role-playing games audience in France
MetricValue
Female35.1%
Male64.9%
Average age34.4
Estimated audience size4,721,604
Fig. 03

Age distribution

Ø 34.4
average years
Age distribution of the Role-playing games audience in France
Age bracketShare%
16-1931%
20-2926%
30-3916%
40-4914%
50+14%
Fig. 04

Worldwide distribution

2.7%

of the worldwide Role-playing games audience comes from France.

Worldwide audience distribution share by country for Role-playing games
CountryShare
United States16.9%
China7.7%
Japan7.2%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the France average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Role-playing games audience in France is strongest.

Fig. 05

Top regions by affinity

Role-playing games fans by region: top regions in France
#RegionReachAffinity×
01Île-de-France~900K1.05×
02Corsica~20K1.05×
03Centre-Val de Loire~200K1.03×
04Bourgogne-Franche-Comté~200K1.02×
05Normandy~200K1.00×
06Nouvelle-Aquitaine~400K0.98×
07Brittany~200K0.98×
08Hauts-de-France~400K0.97×
09Occitanie~400K0.97×
10Pays de la Loire~300K0.97×
11Grand Est~400K0.96×
12Provence-Alpes-Côte d'Azur~300K0.96×
13Auvergne-Rhône-Alpes~500K0.94×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Role-playing games audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Role-playing games audience
#·InterestCategoryAffinity×
01The Witcher 3: Wild HuntGames8.05×
02Pokémon (video game series)Games7.58×
03Tabletop role-playing gameGames7.44×
04Final FantasyGames7.19×
05Instant GamingGames5.69×
06Tabletop gameGames5.39×
07Massively multiplayer online role-playing gamesGames4.45×
08Massively multiplayer online gamesGames4.14×
09Mobile gameGames2.87×
10DesignHome & Garden2.37×
11Outdoor recreationSports2.36×
12AutomobilesCars & Mobility2.35×
13ShoppingShopping2.28×
14Consumer electronicsTechnology & Electronics2.07×
15SportsSports2.01×
16TikTokInternet & Social Media2.01×
17PetsPets & Animals1.92×
18Video gamesGames1.91×
19EntertainmentMovies & TV1.62×
20MusicBusiness & Career1.52×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Role-playing games audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Role-playing games audience · What stands out
TraitClusterDeviationScore
PatriotismCONSERVATISM1.74×
Need for SecurityCONSERVATISM1.45×
Early Adopter MentalityPOWER1.37×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Role-playing games audience · Rather not
TraitClusterDeviationScore
Design AffinityPREMIUM0.69×
CreativityOPEN0.73×
Quality AwarenessPREMIUM0.74×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Role-playing games have in France?

Role-playing games has an estimated audience of 4,721,604 people in France, concentrated in Île-de-France and Auvergne-Rhône-Alpes.

02

What is the gender split and age of Role-playing games fans?

35.1% of Role-playing games fans are female, 64.9% are male, with an average age of 34.4 years.

03

Which brands do Role-playing games fans like most?

Role-playing games fans show strongest brand affinity for Pokémon (video game series) (7.58×), Shopping (2.28×), and Design (2.37×) over the country average.

04

Where do Role-playing games fans live in France?

Role-playing games fans in France are most concentrated in Île-de-France (reach ~900K), Auvergne-Rhône-Alpes (reach ~500K), and Nouvelle-Aquitaine (reach ~400K). These three regions account for the largest share of the active audience.

05

What other brands do Role-playing games fans also like?

Beyond Role-playing games itself, the audience over-indexes on Shopping (2.28×), Design (2.37×), Outdoor recreation (2.36×), and Sports (2.01×) compared to the France average.

Appendix

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How to read this data

Audience size is the estimated number of people in France who actively search for Role-playing games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across France. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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