A data profile of the people who buy, follow and care about Role-playing games in France — modelled from more than twelve digital signal sources. Role-playing games has an estimated audience of 4,721,604 people in France.
The average Role-playing games fan in France is 34.4 years old, more male, and lives primarily in Île-de-France.
The audience is concentrated in Île-de-France, Auvergne-Rhône-Alpes, Nouvelle-Aquitaine.
Top brand affinities include Pokémon (video game series), Shopping, Design, with strongest over-indexing on Pokémon (video game series) (7.58× the country average).
Demographically, the Role-playing games audience skews more male with an average age of 34.4, and over-indexes on personality traits such as Patriotism, Need for Security.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 13 regions tracked by Rascasse.
The typical Role-playing games fan in France is more male, around 34.4 years old, with strong Patriotism tendencies and a notable affinity for Pokémon (video game series).
The key figures that characterise the Role-playing games profile in France.
35.1% are female, 64.9% are male, average age 34.4.
| Metric | Value |
|---|---|
| Female | 35.1% |
| Male | 64.9% |
| Average age | 34.4 |
| Estimated audience size | 4,721,604 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 31% | |
| 20-29 | 26% | |
| 30-39 | 16% | |
| 40-49 | 14% | |
| 50+ | 14% |
of the worldwide Role-playing games audience comes from France.
| Country | Share |
|---|---|
| United States | 16.9% |
| China | 7.7% |
| Japan | 7.2% |
Where the Role-playing games audience in France is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Île-de-France | ~900K | 1.05× | |
| 02 | Corsica | ~20K | 1.05× | |
| 03 | Centre-Val de Loire | ~200K | 1.03× | |
| 04 | Bourgogne-Franche-Comté | ~200K | 1.02× | |
| 05 | Normandy | ~200K | 1.00× | |
| 06 | Nouvelle-Aquitaine | ~400K | 0.98× | |
| 07 | Brittany | ~200K | 0.98× | |
| 08 | Hauts-de-France | ~400K | 0.97× | |
| 09 | Occitanie | ~400K | 0.97× | |
| 10 | Pays de la Loire | ~300K | 0.97× | |
| 11 | Grand Est | ~400K | 0.96× | |
| 12 | Provence-Alpes-Côte d'Azur | ~300K | 0.96× | |
| 13 | Auvergne-Rhône-Alpes | ~500K | 0.94× |
The strongest cross-interests of the Role-playing games audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | The Witcher 3: Wild Hunt | Games | 8.05× | ||
| 02 | Pokémon (video game series) | Games | 7.58× | ||
| 03 | Tabletop role-playing game | Games | 7.44× | ||
| 04 | Final Fantasy | Games | 7.19× | ||
| 05 | Instant Gaming | Games | 5.69× | ||
| 06 | Tabletop game | Games | 5.39× | ||
| 07 | Massively multiplayer online role-playing games | Games | 4.45× | ||
| 08 | Massively multiplayer online games | Games | 4.14× | ||
| 09 | Mobile game | Games | 2.87× | ||
| 10 | Design | Home & Garden | 2.37× | ||
| 11 | Outdoor recreation | Sports | 2.36× | ||
| 12 | Automobiles | Cars & Mobility | 2.35× | ||
| 13 | Shopping | Shopping | 2.28× | ||
| 14 | Consumer electronics | Technology & Electronics | 2.07× | ||
| 15 | Sports | Sports | 2.01× | ||
| 16 | TikTok | Internet & Social Media | 2.01× | ||
| 17 | Pets | Pets & Animals | 1.92× | ||
| 18 | Video games | Games | 1.91× | ||
| 19 | Entertainment | Movies & TV | 1.62× | ||
| 20 | Music | Business & Career | 1.52× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 1.74× | |
| Need for Security | CONSERVATISM | 1.45× | |
| Early Adopter Mentality | POWER | 1.37× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.69× | |
| Creativity | OPEN | 0.73× | |
| Quality Awareness | PREMIUM | 0.74× |
Role-playing games has an estimated audience of 4,721,604 people in France, concentrated in Île-de-France and Auvergne-Rhône-Alpes.
35.1% of Role-playing games fans are female, 64.9% are male, with an average age of 34.4 years.
Role-playing games fans show strongest brand affinity for Pokémon (video game series) (7.58×), Shopping (2.28×), and Design (2.37×) over the country average.
Role-playing games fans in France are most concentrated in Île-de-France (reach ~900K), Auvergne-Rhône-Alpes (reach ~500K), and Nouvelle-Aquitaine (reach ~400K). These three regions account for the largest share of the active audience.
Beyond Role-playing games itself, the audience over-indexes on Shopping (2.28×), Design (2.37×), Outdoor recreation (2.36×), and Sports (2.01×) compared to the France average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in France who actively search for Role-playing games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across France. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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