A data profile of the people who buy, follow and care about Role-playing games in India — modelled from more than twelve digital signal sources. Role-playing games has an estimated audience of 8,722,771 people in India.
The average Role-playing games fan in India is 28.6 years old, more male, and lives primarily in Maharashtra.
The audience is concentrated in Maharashtra, Uttar Pradesh, West Bengal.
Top brand affinities include Massively multiplayer online role-playing games, Massively multiplayer online games, Casino games, with strongest over-indexing on Massively multiplayer online role-playing games (4.57× the country average).
Demographically, the Role-playing games audience skews more male with an average age of 28.6, and over-indexes on personality traits such as Social Media Usage, Pet Ownership.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 29 regions tracked by Rascasse.
The typical Role-playing games fan in India is more male, around 28.6 years old, with strong Social Media Usage tendencies and a notable affinity for Massively multiplayer online role-playing games.
The key figures that characterise the Role-playing games profile in India.
24.1% are female, 75.9% are male, average age 28.6.
| Metric | Value |
|---|---|
| Female | 24.1% |
| Male | 75.9% |
| Average age | 28.6 |
| Estimated audience size | 8,722,771 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 48% | |
| 20-29 | 26% | |
| 30-39 | 13% | |
| 40-49 | 7% | |
| 50+ | 6% |
of the worldwide Role-playing games audience comes from India.
| Country | Share |
|---|---|
| United States | 16.9% |
| China | 7.7% |
| Japan | 7.2% |
Where the Role-playing games audience in India is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Sikkim | ~5K | 1.39× | |
| 02 | Arunachal Pradesh | ~6K | 1.19× | |
| 03 | Nagaland | ~7K | 1.16× | |
| 04 | Mizoram | ~7K | 1.16× | |
| 05 | Kerala | ~100K | 1.14× | |
| 06 | Meghalaya | ~10K | 1.09× | |
| 07 | Manipur | ~10K | 1.08× | |
| 08 | Goa | ~9K | 1.00× | |
| 09 | Tripura | ~10K | 0.99× | |
| 10 | Himachal Pradesh | ~30K | 0.94× | |
| 11 | Chhattisgarh | ~50K | 0.92× | |
| 12 | Uttarakhand | ~40K | 0.92× | |
| 13 | Jammu and Kashmir | ~40K | 0.92× | |
| 14 | Jharkhand | ~70K | 0.91× | |
| 15 | Tamil Nadu | ~200K | 0.89× | |
| 16 | Assam | ~80K | 0.87× | |
| 17 | Punjab (region) | ~100K | 0.85× | |
| 18 | Odisha | ~80K | 0.85× | |
| 19 | Andhra Pradesh | ~90K | 0.84× | |
| 20 | Haryana | ~90K | 0.82× | |
| 21 | Gujarat | ~200K | 0.81× | |
| 22 | Madhya Pradesh | ~100K | 0.80× | |
| 23 | Telangana | ~100K | 0.79× | |
| 24 | Rajasthan | ~200K | 0.78× | |
| 25 | Bihar | ~100K | 0.78× | |
| 26 | Karnataka | ~200K | 0.77× | |
| 27 | West Bengal | ~200K | 0.75× | |
| 28 | Maharashtra | ~300K | 0.73× | |
| 29 | Uttar Pradesh | ~300K | 0.64× |
The strongest cross-interests of the Role-playing games audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Massively multiplayer online role-playing games | Games | 4.57× | ||
| 02 | Tabletop game | Games | 4.36× | ||
| 03 | Massively multiplayer online games | Games | 4.27× | ||
| 04 | Browser games | Games | 4.11× | ||
| 05 | Simulation games | Games | 3.68× | ||
| 06 | Casino games | Games | 3.33× | ||
| 07 | Strategy games | Games | 3.26× | ||
| 08 | Non-fiction books | Literature | 2.80× | ||
| 09 | Board games | Games | 2.70× | ||
| 10 | Racing games | Games | 2.66× | ||
| 11 | Action games | Games | 2.62× | ||
| 12 | Poker | Games | 2.54× | ||
| 13 | Sports games | Games | 2.39× | ||
| 14 | Gaming computer | Technology & Electronics | 2.37× | ||
| 15 | Online poker | Games | 2.26× | ||
| 16 | PC game | Games | 2.13× | ||
| 17 | Card games | Games | 2.02× | ||
| 18 | Mobile game | Games | 1.92× | ||
| 19 | Gambling | Games | 1.76× | ||
| 20 | Gamer | Games | 1.65× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Social Media Usage | JOY | 1.02× | |
| Pet Ownership | JOY | 0.94× | |
| Patriotism | CONSERVATISM | 0.93× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Tradition | CONSERVATISM | 0.69× | |
| Design Affinity | PREMIUM | 0.69× | |
| Indulgence | JOY | 0.72× |
Role-playing games has an estimated audience of 8,722,771 people in India, concentrated in Maharashtra and Uttar Pradesh.
24.1% of Role-playing games fans are female, 75.9% are male, with an average age of 28.6 years.
Role-playing games fans show strongest brand affinity for Massively multiplayer online role-playing games (4.57×), Massively multiplayer online games (4.27×), and Casino games (3.33×) over the country average.
Role-playing games fans in India are most concentrated in Maharashtra (reach ~300K), Uttar Pradesh (reach ~300K), and West Bengal (reach ~200K). These three regions account for the largest share of the active audience.
Beyond Role-playing games itself, the audience over-indexes on Massively multiplayer online games (4.27×), Casino games (3.33×), Tabletop game (4.36×), and Browser games (4.11×) compared to the India average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in India who actively search for Role-playing games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across India. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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