Rascasse Audience Intelligence

PC game Audience in India

A data profile of the people who buy, follow and care about PC game in India — modelled from more than twelve digital signal sources. PC game has an estimated audience of 8,205,296 people in India.

PC game has an estimated audience of 8,205,296 people in India. 24.1% are female, 75.9% are male, average age 27.8. Top brand affinities: Superman, India national cricket team, Counter-Strike: Global Offensive, Contactless payment, Virat Kohli.

Top brand affinities include Superman, India national cricket team, Counter-Strike: Global Offensive, with strongest over-indexing on Superman (2.53× the country average).

Demographically, the PC game audience skews more male with an average age of 27.8, and over-indexes on personality traits such as Early Adopter Mentality, Pet Ownership.

The typical PC game fan in India is more male, around 27.8 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Superman.

Category: Games · Type: Topic

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-17.

Section 01

At a glance

The key figures that characterise the PC game profile in India.

Audience size
8.2M
in India
Gender
24.1%
75.9% male
Age
27.8
average years
Country rank
#586
Topic in India
Fig. 01

Search interest · 12-month trend

-10%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of PC game fans

24.1% are female, 75.9% are male, average age 27.8.

Fig. 02

Gender split

24.1%
Female
75.9%
Male
Demographic split for PC game audience in India
MetricValue
Female24.1%
Male75.9%
Average age27.8
Estimated audience size8,205,296
Fig. 03

Age distribution

Ø 27.8
average years
Age distribution of the PC game audience in India
Age bracketShare%
16-1951%
20-2927%
30-3912%
40-496%
50+5%
Fig. 04

Worldwide distribution

6.9%

of the worldwide PC game audience comes from India.

Worldwide audience distribution share by country for PC game
CountryShare
United States15.5%
China9.2%
India6.9%
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the PC game audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for PC game audience
#·InterestCategoryAffinity×
01Counter-Strike: Global OffensiveGames6.77×
02Contactless paymentBusiness & Career5.87×
03Emma WatsonMovies & TV4.09×
04XboxGames4.02×
05FortniteGames3.33×
06SupermanMovies & TV2.53×
07Call of DutyGames2.47×
08BatmanMovies & TV2.38×
09Role-playing gamesGames2.13×
10Pakistan national cricket teamSports2.12×
11Big Bash LeagueSports2.04×
12ChennaiTravel & Leisure1.92×
13Harry PotterMovies & TV1.75×
14Rohit SharmaSports1.73×
15Kolkata Knight RidersSports1.72×
16Chennai Super KingsSports1.64×
17India national cricket teamSports1.61×
18Virat KohliSports1.61×
19Game of ThronesMovies & TV1.60×
20WhatsAppInternet & Social Media1.55×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the PC game audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by PC game audience · What stands out
TraitClusterDeviationScore
Early Adopter MentalityPOWER1.74×
Pet OwnershipJOY1.47×
Risk AppetiteTHRILL1.25×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by PC game audience · Rather not
TraitClusterDeviationScore
TraditionCONSERVATISM0.38×
CreativityOPEN0.53×
Need for SecurityCONSERVATISM0.66×
1.00× baseline
Appendix

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How to read this data

Audience size is the estimated number of people in India who actively search for PC game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across India. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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