Rascasse Audience Intelligence

PC game Audience in Italy

A data profile of the people who buy, follow and care about PC game in Italy — modelled from more than twelve digital signal sources. PC game has an estimated audience of 3,666,868 people in Italy.

The average PC game fan in Italy is 32.9 years old, more male, and lives primarily in Lombardy.

The audience is concentrated in Lombardy, Lazio, Campania.

Top brand affinities include Mobile game, League of Legends, The Legend of Zelda, with strongest over-indexing on Mobile game (4.93× the country average).

Demographically, the PC game audience skews more male with an average age of 32.9, and over-indexes on personality traits such as Early Adopter Mentality, Risk Appetite.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 20 regions tracked by Rascasse.

The typical PC game fan in Italy is more male, around 32.9 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Mobile game.

Category: Games · Type: Topic

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the PC game profile in Italy.

Audience size
3.7M
in Italy
Gender
27.3%
72.7% male
Age
32.9
average years
Country rank
#1919
Topic in Italy
Fig. 01

Search interest · 12-month trend

-8%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of PC game fans

27.3% are female, 72.7% are male, average age 32.9.

Fig. 02

Gender split

27.3%
Female
72.7%
Male
Demographic split for PC game audience in Italy
MetricValue
Female27.3%
Male72.7%
Average age32.9
Estimated audience size3,666,868
Fig. 03

Age distribution

Ø 32.9
average years
Age distribution of the PC game audience in Italy
Age bracketShare%
16-1938%
20-2923%
30-3915%
40-4912%
50+13%
Fig. 04

Worldwide distribution

3.1%

of the worldwide PC game audience comes from Italy.

Worldwide audience distribution share by country for PC game
CountryShare
United States15.5%
China9.2%
India6.9%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Italy average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the PC game audience in Italy is strongest.

Fig. 05

Top regions by affinity

PC game fans by region: top regions in Italy
#RegionReachAffinity×
01Lombardy~800K1.26×
02Sicilia~400K1.24×
03Friuli-Venezia Giulia~80K1.14×
04Lazio~500K1.13×
05Piedmont~300K1.12×
06Campania~500K1.10×
07Tuscany~300K1.09×
08Calabria~100K1.07×
09Emilia-Romagna~300K1.04×
10Abruzzo~80K1.04×
11Veneto~300K1.03×
12Puglia~300K1.02×
13Marche~90K1.01×
14Trentino-Alto Adige/Südtirol~70K1.01×
15Liguria~100K0.95×
16Sardinia~100K0.93×
17Basilicata~30K0.88×
18Umbria~50K0.86×
19Molise~10K0.84×
20Aosta Valley~8K0.84×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the PC game audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for PC game audience
#·InterestCategoryAffinity×
01The Legend of ZeldaGames10.99×
02Electronic sportsSports8.12×
03League of LegendsGames7.62×
04Massively multiplayer online gamesGames7.00×
05XboxGames6.79×
06Crime fictionLiterature5.15×
07Mobile gameGames4.93×
08Adventure gameGames4.59×
09Call of DutyGames4.37×
10Real-time strategyGames4.26×
11Computer hardwareTechnology & Electronics4.15×
12FortniteGames4.14×
13Role-playing gamesGames3.61×
14TwitchGames3.40×
15Online gamesGames2.93×
16ActivismPolitics & Society2.60×
17Game consolesTechnology & Electronics2.55×
18UniEuroShopping2.01×
19A.C. MilanSports1.99×
20FIFA World CupSports1.74×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the PC game audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by PC game audience · What stands out
TraitClusterDeviationScore
Early Adopter MentalityPOWER1.81×
Risk AppetiteTHRILL1.39×
Urban LifestyleOPEN1.33×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by PC game audience · Rather not
TraitClusterDeviationScore
Quality AwarenessPREMIUM0.48×
PatriotismCONSERVATISM0.53×
TraditionCONSERVATISM0.56×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does PC game have in Italy?

PC game has an estimated audience of 3,666,868 people in Italy, concentrated in Lombardy and Lazio.

02

What is the gender split and age of PC game fans?

27.3% of PC game fans are female, 72.7% are male, with an average age of 32.9 years.

03

Which brands do PC game fans like most?

PC game fans show strongest brand affinity for Mobile game (4.93×), League of Legends (7.62×), and The Legend of Zelda (10.99×) over the country average.

04

Where do PC game fans live in Italy?

PC game fans in Italy are most concentrated in Lombardy (reach ~800K), Lazio (reach ~500K), and Campania (reach ~500K). These three regions account for the largest share of the active audience.

05

What other brands do PC game fans also like?

Beyond PC game itself, the audience over-indexes on League of Legends (7.62×), The Legend of Zelda (10.99×), Massively multiplayer online games (7×), and Computer hardware (4.15×) compared to the Italy average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Italy who actively search for PC game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Italy. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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