Mobile game Audience in Italy

Mobile game has an estimated audience of 11,273,963 people in Italy. 49.4% are female, 50.6% are male, average age 42.7. Top regions: Lombardy, Campania, Lazio. Top brand affinities: Twitch, Gaming computer, Gaming, League of Legends, Fortnite.

The average Mobile game fan in Italy is 42.7 years old, balanced, and lives primarily in Lombardy. The audience is concentrated in Lombardy, Campania, Lazio. Top brand affinities include Twitch, Gaming computer, Gaming, with strongest over-indexing on Twitch (6.11× the country average). Demographically, the Mobile game audience skews balanced with an average age of 42.7, and over-indexes on personality traits such as LGBTQ+ Identity, Indulgence. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 19 regions tracked by Rascasse.

Category: Games · Type: Topic · Subtype: Gaming genre

Demographics of Mobile game fans

Demographic split for Mobile game audience in Italy
MetricValue
Female49.4%
Male50.6%
Average age42.7
Estimated audience size11,273,963

Audience persona

The typical Mobile game fan in Italy is balanced, around 42.7 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Twitch.

Top regions in Italy

Top regions ranked by reach for Mobile game in Italy
RegionReachAffinity
Lombardy2,285,5931.15×
Campania1,552,7471.23×
Lazio1,325,3390.96×
Sicilia1,006,5341.03×
Veneto870,2420.98×
Emilia-Romagna774,2890.84×
Puglia764,3900.98×
Piedmont724,1580.87×
Tuscany634,0940.85×
Calabria290,6840.84×
Sardinia228,9020.72×
Liguria212,7510.67×
Marche210,4990.75×
Abruzzo186,7470.75×
Friuli-Venezia Giulia168,8190.79×
Trentino-Alto Adige/Südtirol167,5870.79×
Basilicata155,8201.51×
Umbria151,7590.83×
Molise131,0132.45×

Top brand affinities

Brands and entities this audience over-indexes on, vs. the country average.

Top brand affinities (over-index vs. country average) for Mobile game audience
BrandAffinityCategory
Twitch6.11×Games
Gaming computer6.83×Technology & Electronics
Gaming8.15×Games
League of Legends7.68×Games
Fortnite6.37×Games
Personal digital assistant10.19×Technology & Electronics
Mobile operating system15.32×Technology & Electronics
TikTok2.58×Internet & Social Media
Epic Games6.85×Games
Strategy games5.35×Games
Gamer4.04×Games
Electronic sports7.04×Sports
Call of Duty7.7×Games
PC game4.93×Games
Mobile device2.64×Technology & Electronics
FIFA World Cup1.79×Sports
Call of Duty: Modern Warfare 311.81×Games
Video games1.84×Games
Anime and manga fandom3.87×Literature
The Last of Us5.51×Games

Psychographic profile

Top six personality traits over-indexed by this audience (1.0 = country average).

Top personality traits over-indexed by Mobile game audience
TraitClusterScore
LGBTQ+ IdentityOPEN1.56
IndulgenceJOY1.55
TravellingTHRILL1.47
Early Adopter MentalityPOWER1.21
Social Media UsageJOY1.14
Convenience OrientationPREMIUM1.09

Worldwide distribution

Worldwide audience distribution share by country for Mobile game
CountryShare
United States17.5%
India7.4%
Brazil4.6%

See Mobile game audiences in other countries

More Gaming genre audiences in Italy

Frequently asked questions

How many fans does Mobile game have in Italy?

Mobile game has an estimated audience of 11,273,963 people in Italy, concentrated in Lombardy and Campania.

What is the gender split and age of Mobile game fans?

49.4% of Mobile game fans are female, 50.6% are male, with an average age of 42.7 years.

Which brands do Mobile game fans like most?

Mobile game fans show strongest brand affinity for Twitch (6.11×), Gaming computer (6.83×), and Gaming (8.15×) over the country average.

Where do Mobile game fans live in Italy?

Mobile game fans in Italy are most concentrated in Lombardy (reach 2,285,593), Campania (reach 1,552,747), and Lazio (reach 1,325,339). These three regions account for the largest share of the active audience.

What other brands do Mobile game fans also like?

Beyond Mobile game itself, the audience over-indexes on Gaming computer (6.83×), Gaming (8.15×), League of Legends (7.68×), and Fortnite (6.37×) compared to the Italy average.

How to read this data

Audience size is the estimated number of people in Italy who actively search for Mobile game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Italy. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.