A data profile of the people who buy, follow and care about Platform game in Italy — modelled from more than twelve digital signal sources. Platform game has an estimated audience of 5,808,314 people in Italy.
The average Platform game fan in Italy is 41.0 years old, more male, and lives primarily in Lombardy.
The audience is concentrated in Lombardy, Lazio, Campania.
Top brand affinities include Wikipedia, Beat 'em up, WhatsApp, with strongest over-indexing on Wikipedia (3.02× the country average).
Demographically, the Platform game audience skews more male with an average age of 41.0, and over-indexes on personality traits such as Extroversion, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 20 regions tracked by Rascasse.
The typical Platform game fan in Italy is more male, around 41.0 years old, with strong Extroversion tendencies and a notable affinity for Wikipedia.
The key figures that characterise the Platform game profile in Italy.
44.1% are female, 55.9% are male, average age 41.0.
| Metric | Value |
|---|---|
| Female | 44.1% |
| Male | 55.9% |
| Average age | 41.0 |
| Estimated audience size | 5,808,314 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 18% | |
| 20-29 | 16% | |
| 30-39 | 19% | |
| 40-49 | 20% | |
| 50+ | 26% |
of the worldwide Platform game audience comes from Italy.
| Country | Share |
|---|---|
| United States | 22.2% |
| Italy | 10.1% |
| Brazil | 4.7% |
Where the Platform game audience in Italy is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Aosta Valley | ~20K | 1.30× | |
| 02 | Molise | ~30K | 1.18× | |
| 03 | Basilicata | ~60K | 1.07× | |
| 04 | Umbria | ~90K | 0.99× | |
| 05 | Friuli-Venezia Giulia | ~100K | 0.98× | |
| 06 | Abruzzo | ~100K | 0.97× | |
| 07 | Trentino-Alto Adige/Südtirol | ~100K | 0.96× | |
| 08 | Calabria | ~200K | 0.95× | |
| 09 | Marche | ~100K | 0.95× | |
| 10 | Sicilia | ~500K | 0.94× | |
| 11 | Sardinia | ~200K | 0.94× | |
| 12 | Liguria | ~200K | 0.94× | |
| 13 | Campania | ~600K | 0.92× | |
| 14 | Puglia | ~400K | 0.92× | |
| 15 | Tuscany | ~400K | 0.92× | |
| 16 | Piedmont | ~400K | 0.91× | |
| 17 | Veneto | ~400K | 0.90× | |
| 18 | Lombardy | ~900K | 0.88× | |
| 19 | Emilia-Romagna | ~400K | 0.88× | |
| 20 | Lazio | ~600K | 0.86× |
The strongest cross-interests of the Platform game audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Rayman | Games | 18.82× | ||
| 02 | Beat 'em up | Games | 17.58× | ||
| 03 | Crash Bandicoot | Games | 15.26× | ||
| 04 | Crash Bandicoot (video game) | Games | 13.63× | ||
| 05 | Amanda Seyfried | Movies & TV | 7.44× | ||
| 06 | Gerard Butler | Movies & TV | 5.55× | ||
| 07 | Top 14 | Sports | 5.15× | ||
| 08 | Subway Surfers | Games | 4.80× | ||
| 09 | Wikipedia | Internet & Social Media | 3.02× | ||
| 10 | Satire | Literature | 2.47× | ||
| 11 | Pokémon | Games | 2.39× | ||
| 12 | Mediaset | Technology & Electronics | 2.14× | ||
| 13 | Twitch | Games | 2.14× | ||
| 14 | corriere dello sport | Sports | 1.96× | ||
| 15 | Volunteering | Politics & Society | 1.90× | ||
| 16 | Champagne | Food & Beverages | 1.88× | ||
| 17 | Internet & Social Media | 1.76× | |||
| 18 | Personal finance | Business & Career | 1.60× | ||
| 19 | Mobile game | Games | 1.57× | ||
| 20 | Harry Potter | Movies & TV | 1.53× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Extroversion | THRILL | 1.34× | |
| Early Adopter Mentality | POWER | 1.28× | |
| Social Media Usage | JOY | 1.26× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Quality Awareness | PREMIUM | 0.63× | |
| Price Sensitivity | PREMIUM | 0.78× | |
| Design Affinity | PREMIUM | 0.79× |
Platform game has an estimated audience of 5,808,314 people in Italy, concentrated in Lombardy and Lazio.
44.1% of Platform game fans are female, 55.9% are male, with an average age of 41.0 years.
Platform game fans show strongest brand affinity for Wikipedia (3.02×), Beat 'em up (17.58×), and WhatsApp (1.76×) over the country average.
Platform game fans in Italy are most concentrated in Lombardy (reach ~900K), Lazio (reach ~600K), and Campania (reach ~600K). These three regions account for the largest share of the active audience.
Beyond Platform game itself, the audience over-indexes on Beat 'em up (17.58×), WhatsApp (1.76×), Subway Surfers (4.8×), and Personal finance (1.6×) compared to the Italy average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Italy who actively search for Platform game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Italy. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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