A data profile of the people who buy, follow and care about Platform game in United States — modelled from more than twelve digital signal sources. Platform game has an estimated audience of 12,747,328 people in United States.
The average Platform game fan in United States is 33.8 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Mobile game, Superman, Pokémon, with strongest over-indexing on Mobile game (3.45× the country average).
Demographically, the Platform game audience skews more male with an average age of 33.8, and over-indexes on personality traits such as Patriotism, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Platform game fan in United States is more male, around 33.8 years old, with strong Patriotism tendencies and a notable affinity for Mobile game.
The key figures that characterise the Platform game profile in United States.
39.9% are female, 60.1% are male, average age 33.8.
| Metric | Value |
|---|---|
| Female | 39.9% |
| Male | 60.1% |
| Average age | 33.8 |
| Estimated audience size | 12,747,328 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 33% | |
| 20-29 | 23% | |
| 30-39 | 17% | |
| 40-49 | 14% | |
| 50+ | 12% |
Where the Platform game audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Utah | ~100K | 1.30× | |
| 02 | Washington | ~300K | 1.28× | |
| 03 | Virginia | ~400K | 1.22× | |
| 04 | Oregon | ~200K | 1.19× | |
| 05 | Georgia | ~500K | 1.16× | |
| 06 | California | ~1.5M | 1.15× | |
| 07 | Kentucky | ~200K | 1.13× | |
| 08 | Texas | ~1M | 1.11× | |
| 09 | New York | ~800K | 1.10× | |
| 10 | Oklahoma | ~200K | 1.10× | |
| 11 | Indiana | ~300K | 1.08× | |
| 12 | Massachusetts | ~300K | 1.06× | |
| 13 | Pennsylvania | ~500K | 1.05× | |
| 14 | North Carolina | ~400K | 1.05× | |
| 15 | Vermont | ~20K | 1.05× | |
| 16 | Michigan | ~300K | 1.04× | |
| 17 | New Jersey | ~300K | 1.04× | |
| 18 | Arkansas | ~100K | 1.04× | |
| 19 | Alaska | ~30K | 1.04× | |
| 20 | Idaho | ~70K | 1.03× | |
| 21 | Missouri | ~200K | 1.02× | |
| 22 | South Carolina | ~200K | 1.02× | |
| 23 | North Dakota | ~30K | 1.02× | |
| 24 | Maryland | ~200K | 1.00× | |
| 25 | Kansas | ~100K | 1.00× | |
| 26 | Arizona | ~300K | 0.99× | |
| 27 | Alabama | ~200K | 0.99× | |
| 28 | Louisiana | ~200K | 0.99× | |
| 29 | Connecticut | ~100K | 0.99× | |
| 30 | Nevada | ~100K | 0.99× | |
| 31 | Rhode Island | ~40K | 0.99× | |
| 32 | Ohio | ~400K | 0.98× | |
| 33 | Wisconsin | ~200K | 0.98× | |
| 34 | Illinois | ~400K | 0.97× | |
| 35 | Colorado | ~200K | 0.97× | |
| 36 | Minnesota | ~200K | 0.96× | |
| 37 | New Hampshire | ~50K | 0.96× | |
| 38 | Hawaii | ~50K | 0.95× | |
| 39 | Maine | ~40K | 0.94× | |
| 40 | Delaware | ~30K | 0.94× | |
| 41 | South Dakota | ~30K | 0.94× | |
| 42 | Iowa | ~100K | 0.93× | |
| 43 | West Virginia | ~60K | 0.93× | |
| 44 | Mississippi | ~100K | 0.92× | |
| 45 | New Mexico | ~60K | 0.92× | |
| 46 | Montana | ~30K | 0.92× | |
| 47 | Tennessee | ~200K | 0.91× | |
| 48 | Nebraska | ~60K | 0.91× | |
| 49 | Florida | ~800K | 0.90× | |
| 50 | Washington, District of Columbia | ~30K | 0.84× |
The strongest cross-interests of the Platform game audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Massively multiplayer online games | Games | 4.73× | ||
| 02 | Collectible card game | Games | 4.72× | ||
| 03 | Retrogaming | Games | 4.68× | ||
| 04 | Action role-playing game | Games | 4.47× | ||
| 05 | Premier League | Sports | 3.95× | ||
| 06 | Rick and Morty | Movies & TV | 3.92× | ||
| 07 | Action-adventure game | Games | 3.75× | ||
| 08 | Pokémon | Games | 3.64× | ||
| 09 | Vikings (TV series) | Movies & TV | 3.58× | ||
| 10 | Call of Duty | Games | 3.50× | ||
| 11 | Mobile game | Games | 3.45× | ||
| 12 | Anime and manga fandom | Literature | 3.29× | ||
| 13 | Adventure game | Games | 2.97× | ||
| 14 | Role-playing games | Games | 2.66× | ||
| 15 | Game consoles | Technology & Electronics | 2.50× | ||
| 16 | Manga | Literature | 2.40× | ||
| 17 | Online games | Games | 1.97× | ||
| 18 | Superman | Movies & TV | 1.95× | ||
| 19 | Comics | Literature | 1.95× | ||
| 20 | Video games | Games | 1.63× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 1.83× | |
| Early Adopter Mentality | POWER | 1.56× | |
| Extroversion | THRILL | 1.31× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Quality Awareness | PREMIUM | 0.61× | |
| Sustainability | BALANCE | 0.76× | |
| Travelling | THRILL | 0.77× |
Platform game has an estimated audience of 12,747,328 people in United States, concentrated in California and Texas.
39.9% of Platform game fans are female, 60.1% are male, with an average age of 33.8 years.
Platform game fans show strongest brand affinity for Mobile game (3.45×), Superman (1.95×), and Pokémon (3.64×) over the country average.
Platform game fans in United States are most concentrated in California (reach ~1.5M), Texas (reach ~1M), and Florida (reach ~800K). These three regions account for the largest share of the active audience.
Beyond Platform game itself, the audience over-indexes on Superman (1.95×), Pokémon (3.64×), Massively multiplayer online games (4.73×), and Anime and manga fandom (3.29×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Platform game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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