Rascasse Audience Intelligence

Platform game Audience in United States

A data profile of the people who buy, follow and care about Platform game in United States — modelled from more than twelve digital signal sources. Platform game has an estimated audience of 12,747,328 people in United States.

The average Platform game fan in United States is 33.8 years old, more male, and lives primarily in California.

The audience is concentrated in California, Texas, Florida.

Top brand affinities include Mobile game, Superman, Pokémon, with strongest over-indexing on Mobile game (3.45× the country average).

Demographically, the Platform game audience skews more male with an average age of 33.8, and over-indexes on personality traits such as Patriotism, Early Adopter Mentality.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.

The typical Platform game fan in United States is more male, around 33.8 years old, with strong Patriotism tendencies and a notable affinity for Mobile game.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Platform game profile in United States.

Audience size
12.7M
in United States
Gender
39.9%
60.1% male
Age
33.8
average years
Country rank
#2799
Topic in United States
Fig. 01

Search interest · 12-month trend

-11%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Platform game fans

39.9% are female, 60.1% are male, average age 33.8.

Fig. 02

Gender split

39.9%
Female
60.1%
Male
Demographic split for Platform game audience in United States
MetricValue
Female39.9%
Male60.1%
Average age33.8
Estimated audience size12,747,328
Fig. 03

Age distribution

Ø 33.8
average years
Age distribution of the Platform game audience in United States
Age bracketShare%
16-1933%
20-2923%
30-3917%
40-4914%
50+12%
Fig. 04

Worldwide distribution

22.2%

of the worldwide Platform game audience comes from United States.

Worldwide audience distribution share by country for Platform game
CountryShare
United States22.2%
Italy10.1%
Brazil4.7%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Platform game audience in United States is strongest.

Fig. 05

Top regions by affinity

Platform game fans by region: top regions in United States
#RegionReachAffinity×
01Utah~100K1.30×
02Washington~300K1.28×
03Virginia~400K1.22×
04Oregon~200K1.19×
05Georgia~500K1.16×
06California~1.5M1.15×
07Kentucky~200K1.13×
08Texas~1M1.11×
09New York~800K1.10×
10Oklahoma~200K1.10×
11Indiana~300K1.08×
12Massachusetts~300K1.06×
13Pennsylvania~500K1.05×
14North Carolina~400K1.05×
15Vermont~20K1.05×
16Michigan~300K1.04×
17New Jersey~300K1.04×
18Arkansas~100K1.04×
19Alaska~30K1.04×
20Idaho~70K1.03×
21Missouri~200K1.02×
22South Carolina~200K1.02×
23North Dakota~30K1.02×
24Maryland~200K1.00×
25Kansas~100K1.00×
26Arizona~300K0.99×
27Alabama~200K0.99×
28Louisiana~200K0.99×
29Connecticut~100K0.99×
30Nevada~100K0.99×
31Rhode Island~40K0.99×
32Ohio~400K0.98×
33Wisconsin~200K0.98×
34Illinois~400K0.97×
35Colorado~200K0.97×
36Minnesota~200K0.96×
37New Hampshire~50K0.96×
38Hawaii~50K0.95×
39Maine~40K0.94×
40Delaware~30K0.94×
41South Dakota~30K0.94×
42Iowa~100K0.93×
43West Virginia~60K0.93×
44Mississippi~100K0.92×
45New Mexico~60K0.92×
46Montana~30K0.92×
47Tennessee~200K0.91×
48Nebraska~60K0.91×
49Florida~800K0.90×
50Washington, District of Columbia~30K0.84×
Fig. 06

Affinity by region

Affinity by region — Platform game, United States
0.84×1.00×1.30×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Platform game audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Platform game audience
#·InterestCategoryAffinity×
01Massively multiplayer online gamesGames4.73×
02Collectible card gameGames4.72×
03RetrogamingGames4.68×
04Action role-playing gameGames4.47×
05Premier LeagueSports3.95×
06Rick and MortyMovies & TV3.92×
07Action-adventure gameGames3.75×
08PokémonGames3.64×
09Vikings (TV series)Movies & TV3.58×
10Call of DutyGames3.50×
11Mobile gameGames3.45×
12Anime and manga fandomLiterature3.29×
13Adventure gameGames2.97×
14Role-playing gamesGames2.66×
15Game consolesTechnology & Electronics2.50×
16MangaLiterature2.40×
17Online gamesGames1.97×
18SupermanMovies & TV1.95×
19ComicsLiterature1.95×
20Video gamesGames1.63×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Platform game audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Platform game audience · What stands out
TraitClusterDeviationScore
PatriotismCONSERVATISM1.83×
Early Adopter MentalityPOWER1.56×
ExtroversionTHRILL1.31×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Platform game audience · Rather not
TraitClusterDeviationScore
Quality AwarenessPREMIUM0.61×
SustainabilityBALANCE0.76×
TravellingTHRILL0.77×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Platform game have in United States?

Platform game has an estimated audience of 12,747,328 people in United States, concentrated in California and Texas.

02

What is the gender split and age of Platform game fans?

39.9% of Platform game fans are female, 60.1% are male, with an average age of 33.8 years.

03

Which brands do Platform game fans like most?

Platform game fans show strongest brand affinity for Mobile game (3.45×), Superman (1.95×), and Pokémon (3.64×) over the country average.

04

Where do Platform game fans live in United States?

Platform game fans in United States are most concentrated in California (reach ~1.5M), Texas (reach ~1M), and Florida (reach ~800K). These three regions account for the largest share of the active audience.

05

What other brands do Platform game fans also like?

Beyond Platform game itself, the audience over-indexes on Superman (1.95×), Pokémon (3.64×), Massively multiplayer online games (4.73×), and Anime and manga fandom (3.29×) compared to the United States average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in United States who actively search for Platform game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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