Rascasse Audience Intelligence

Platform game Audience in Germany

A data profile of the people who buy, follow and care about Platform game in Germany — modelled from more than twelve digital signal sources. Platform game has an estimated audience of 1,827,705 people in Germany.

The average Platform game fan in Germany is 31.2 years old, more male, and lives primarily in Nordrhein-Westfalen.

The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.

Top brand affinities include Scooby-Doo, Robert Redford, Mobile game, with strongest over-indexing on Scooby-Doo (9.36× the country average).

Demographically, the Platform game audience skews more male with an average age of 31.2, and over-indexes on personality traits such as Patriotism, Risk Appetite.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

The typical Platform game fan in Germany is more male, around 31.2 years old, with strong Patriotism tendencies and a notable affinity for Scooby-Doo.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Platform game profile in Germany.

Audience size
1.8M
in Germany
Gender
33.8%
66.2% male
Age
31.2
average years
Country rank
#3683
Topic in Germany
Fig. 01

Search interest · 12-month trend

+12%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Platform game fans

33.8% are female, 66.2% are male, average age 31.2.

Fig. 02

Gender split

33.8%
Female
66.2%
Male
Demographic split for Platform game audience in Germany
MetricValue
Female33.8%
Male66.2%
Average age31.2
Estimated audience size1,827,705
Fig. 03

Age distribution

Ø 31.2
average years
Age distribution of the Platform game audience in Germany
Age bracketShare%
16-1941%
20-2924%
30-3916%
40-4912%
50+8%
Fig. 04

Worldwide distribution

3.2%

of the worldwide Platform game audience comes from Germany.

Worldwide audience distribution share by country for Platform game
CountryShare
United States22.2%
Italy10.1%
Brazil4.7%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Germany average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Platform game audience in Germany is strongest.

Fig. 05

Top regions by affinity

Platform game fans by region: top regions in Germany
#RegionReachAffinity×
01Bremen~20K1.18×
02Nordrhein-Westfalen~400K1.07×
03Berlin~90K1.06×
04Hamburg~40K1.05×
05Saarland~20K1.05×
06Mecklenburg-Vorpommern~40K1.01×
07Niedersachsen~200K1.00×
08Schleswig-Holstein~60K0.97×
09Sachsen-Anhalt~50K0.96×
10Thüringen~40K0.96×
11Sachsen~90K0.95×
12Brandenburg~50K0.95×
13Rheinland-Pfalz~90K0.94×
14Baden-Württemberg~200K0.93×
15Hessen~100K0.93×
16Bayern~300K0.91×
Fig. 06

Affinity by region

Affinity by region — Platform game, Germany
0.91×1.00×1.18×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Platform game audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Platform game audience
#·InterestCategoryAffinity×
01Beat 'em upGames19.43×
02Subway SurfersGames14.29×
03Scooby-DooMovies & TV9.36×
04PlayStation StoreGames6.52×
05Action role-playing gameGames4.88×
06Robert RedfordMovies & TV4.60×
07Instant GamingGames4.31×
08Counter-Strike: Global OffensiveGames4.25×
09SteamGames3.88×
10Anime conventionLiterature3.78×
11FortniteGames3.40×
12Mobile gameGames3.29×
13SupermanMovies & TV2.64×
14RedditInternet & Social Media2.48×
15BatmanMovies & TV2.46×
16TransfermarktSports2.30×
17Netto Marken-DiscountShopping1.77×
18Luxury goodsFashion & Accessoires1.70×
19NatureHome & Garden1.68×
20Harry PotterMovies & TV1.52×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Platform game audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Platform game audience · What stands out
TraitClusterDeviationScore
PatriotismCONSERVATISM1.47×
Risk AppetiteTHRILL1.40×
Early Adopter MentalityPOWER1.38×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Platform game audience · Rather not
TraitClusterDeviationScore
Design AffinityPREMIUM0.71×
CreativityOPEN0.75×
SustainabilityBALANCE0.76×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Platform game have in Germany?

Platform game has an estimated audience of 1,827,705 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.

02

What is the gender split and age of Platform game fans?

33.8% of Platform game fans are female, 66.2% are male, with an average age of 31.2 years.

03

Which brands do Platform game fans like most?

Platform game fans show strongest brand affinity for Scooby-Doo (9.36×), Robert Redford (4.6×), and Mobile game (3.29×) over the country average.

04

Where do Platform game fans live in Germany?

Platform game fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~400K), Bayern (reach ~300K), and Baden-Württemberg (reach ~200K). These three regions account for the largest share of the active audience.

05

What other brands do Platform game fans also like?

Beyond Platform game itself, the audience over-indexes on Robert Redford (4.6×), Mobile game (3.29×), Subway Surfers (14.29×), and Steam (3.88×) compared to the Germany average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Germany who actively search for Platform game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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