A data profile of the people who buy, follow and care about Steam in Germany — modelled from more than twelve digital signal sources. Steam has an estimated audience of 6,254,082 people in Germany.
The average Steam fan in Germany is 32.3 years old, more male, and lives primarily in Nordrhein-Westfalen.
The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.
Top brand affinities include Twitch, Epic Games, Mobile game, with strongest over-indexing on Twitch (6.63× the country average).
Demographically, the Steam audience skews more male with an average age of 32.3, and over-indexes on personality traits such as Early Adopter Mentality, Social Media Usage.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.
The typical Steam fan in Germany is more male, around 32.3 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Twitch.
The key figures that characterise the Steam profile in Germany.
31.8% are female, 68.2% are male, average age 32.3.
| Metric | Value |
|---|---|
| Female | 31.8% |
| Male | 68.2% |
| Average age | 32.3 |
| Estimated audience size | 6,254,082 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 38% | |
| 20-29 | 22% | |
| 30-39 | 18% | |
| 40-49 | 13% | |
| 50+ | 9% |
of the worldwide Steam audience comes from Germany.
| Country | Share |
|---|---|
| United States | 13.2% |
| China | 9.2% |
| Japan | 8.0% |
Where the Steam audience in Germany is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Sachsen | ~300K | 1.10× | |
| 02 | Niedersachsen | ~700K | 1.09× | |
| 03 | Schleswig-Holstein | ~200K | 1.08× | |
| 04 | Sachsen-Anhalt | ~200K | 1.06× | |
| 05 | Bremen | ~60K | 1.06× | |
| 06 | Hessen | ~500K | 1.05× | |
| 07 | Thüringen | ~200K | 1.04× | |
| 08 | Nordrhein-Westfalen | ~1.5M | 1.03× | |
| 09 | Brandenburg | ~200K | 1.02× | |
| 10 | Mecklenburg-Vorpommern | ~100K | 0.99× | |
| 11 | Berlin | ~300K | 0.97× | |
| 12 | Rheinland-Pfalz | ~300K | 0.95× | |
| 13 | Bayern | ~900K | 0.91× | |
| 14 | Saarland | ~70K | 0.91× | |
| 15 | Baden-Württemberg | ~800K | 0.88× | |
| 16 | Hamburg | ~100K | 0.88× |
The strongest cross-interests of the Steam audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Epic Games | Games | 8.82× | ||
| 02 | Counter-Strike: Global Offensive | Games | 8.49× | ||
| 03 | Twitch | Games | 6.63× | ||
| 04 | League of Legends | Games | 6.63× | ||
| 05 | Call of Duty | Games | 6.21× | ||
| 06 | World of Warcraft | Games | 5.96× | ||
| 07 | Electronic sports | Sports | 5.92× | ||
| 08 | Strategy video game | Games | 5.64× | ||
| 09 | Fortnite | Games | 5.18× | ||
| 10 | Gaming computer | Technology & Electronics | 5.11× | ||
| 11 | Massively multiplayer online games | Games | 5.05× | ||
| 12 | Mobile game | Games | 4.83× | ||
| 13 | Strategy games | Games | 4.73× | ||
| 14 | Real-time strategy | Games | 4.56× | ||
| 15 | Massively multiplayer online role-playing games | Games | 4.51× | ||
| 16 | Action games | Games | 3.51× | ||
| 17 | Smartphones | Technology & Electronics | 2.08× | ||
| 18 | TikTok | Internet & Social Media | 1.89× | ||
| 19 | Bild | News | 1.86× | ||
| 20 | FC Bayern Munich | Sports | 1.79× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 2.56× | |
| Social Media Usage | JOY | 1.91× | |
| DIY Mentality | THRILL | 1.48× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Mindfulness | BALANCE | 0.43× | |
| Design Affinity | PREMIUM | 0.65× | |
| Pet Ownership | JOY | 0.66× |
Steam's target market in Germany covers an estimated 6,254,082 people, concentrated in Nordrhein-Westfalen and Bayern.
31.8% of the Steam audience are female, 68.2% are male, with an average age of 32.3 years.
Steam fans show strongest brand affinity for Twitch (6.63×), Epic Games (8.82×), and Mobile game (4.83×) over the country average.
Steam fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~1.5M), Bayern (reach ~900K), and Baden-Württemberg (reach ~800K). These three regions account for the largest share of the active audience.
Beyond Steam itself, the audience over-indexes on Epic Games (8.82×), Mobile game (4.83×), Counter-Strike: Global Offensive (8.49×), and League of Legends (6.63×) compared to the Germany average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Germany who actively search for Steam. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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