A data profile of the people who buy, follow and care about Steam in United States — modelled from more than twelve digital signal sources. Steam has an estimated audience of 17,003,373 people in United States.
The average Steam fan in United States is 30.1 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Micro Center, Superman, Game consoles, with strongest over-indexing on Micro Center (14.86× the country average).
Demographically, the Steam audience skews more male with an average age of 30.1, and over-indexes on personality traits such as Patriotism, Social Media Usage.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Steam fan in United States is more male, around 30.1 years old, with strong Patriotism tendencies and a notable affinity for Micro Center.
The key figures that characterise the Steam profile in United States.
33.0% are female, 67.0% are male, average age 30.1.
| Metric | Value |
|---|---|
| Female | 33.0% |
| Male | 67.0% |
| Average age | 30.1 |
| Estimated audience size | 17,003,373 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 45% | |
| 20-29 | 23% | |
| 30-39 | 15% | |
| 40-49 | 10% | |
| 50+ | 7% |
of the worldwide Steam audience comes from United States.
| Country | Share |
|---|---|
| United States | 13.2% |
| China | 9.2% |
| Japan | 8.0% |
Where the Steam audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Alaska | ~50K | 1.39× | |
| 02 | Utah | ~200K | 1.33× | |
| 03 | Washington | ~400K | 1.31× | |
| 04 | Oregon | ~300K | 1.31× | |
| 05 | Idaho | ~100K | 1.26× | |
| 06 | Oklahoma | ~200K | 1.21× | |
| 07 | West Virginia | ~90K | 1.13× | |
| 08 | Missouri | ~300K | 1.11× | |
| 09 | Arizona | ~400K | 1.10× | |
| 10 | Kentucky | ~200K | 1.10× | |
| 11 | Kansas | ~100K | 1.10× | |
| 12 | North Dakota | ~40K | 1.10× | |
| 13 | Arkansas | ~100K | 1.08× | |
| 14 | California | ~2M | 1.07× | |
| 15 | Indiana | ~300K | 1.05× | |
| 16 | Nevada | ~200K | 1.03× | |
| 17 | Michigan | ~400K | 1.01× | |
| 18 | Ohio | ~500K | 1.00× | |
| 19 | Colorado | ~300K | 1.00× | |
| 20 | Maine | ~60K | 1.00× | |
| 21 | Virginia | ~400K | 0.99× | |
| 22 | Tennessee | ~300K | 0.99× | |
| 23 | Alabama | ~200K | 0.99× | |
| 24 | Iowa | ~100K | 0.99× | |
| 25 | Texas | ~1.5M | 0.98× | |
| 26 | Wisconsin | ~200K | 0.98× | |
| 27 | New Hampshire | ~60K | 0.98× | |
| 28 | Minnesota | ~200K | 0.97× | |
| 29 | New Mexico | ~80K | 0.96× | |
| 30 | Montana | ~40K | 0.96× | |
| 31 | South Dakota | ~40K | 0.96× | |
| 32 | Florida | ~1M | 0.94× | |
| 33 | Pennsylvania | ~500K | 0.93× | |
| 34 | New York | ~900K | 0.92× | |
| 35 | North Carolina | ~500K | 0.92× | |
| 36 | Nebraska | ~80K | 0.92× | |
| 37 | Vermont | ~30K | 0.92× | |
| 38 | Louisiana | ~200K | 0.91× | |
| 39 | Georgia | ~500K | 0.90× | |
| 40 | Illinois | ~500K | 0.89× | |
| 41 | Connecticut | ~100K | 0.89× | |
| 42 | South Carolina | ~200K | 0.87× | |
| 43 | Hawaii | ~60K | 0.87× | |
| 44 | Rhode Island | ~50K | 0.87× | |
| 45 | Maryland | ~200K | 0.86× | |
| 46 | Mississippi | ~100K | 0.86× | |
| 47 | Massachusetts | ~300K | 0.85× | |
| 48 | New Jersey | ~400K | 0.84× | |
| 49 | Delaware | ~40K | 0.76× | |
| 50 | Washington, District of Columbia | ~30K | 0.63× |
The strongest cross-interests of the Steam audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Micro Center | Shopping | 14.86× | ||
| 02 | Star Citizen | News | 13.48× | ||
| 03 | SteelSeries | Games | 13.21× | ||
| 04 | Mads Mikkelsen | Movies & TV | 12.31× | ||
| 05 | Diablo (series) | Games | 9.87× | ||
| 06 | The Last of Us | Games | 8.28× | ||
| 07 | Fallout (series) | Games | 8.18× | ||
| 08 | Nvidia | Technology & Electronics | 7.32× | ||
| 09 | The Sopranos | Movies & TV | 5.12× | ||
| 10 | Epic Games | Games | 5.08× | ||
| 11 | World of Warcraft | Games | 5.00× | ||
| 12 | Xbox | Games | 4.86× | ||
| 13 | Gaming computer | Technology & Electronics | 4.37× | ||
| 14 | League of Legends | Games | 4.26× | ||
| 15 | Fortnite | Games | 3.71× | ||
| 16 | GameStop | Games | 3.62× | ||
| 17 | Game consoles | Technology & Electronics | 3.61× | ||
| 18 | Internet & Social Media | 2.79× | |||
| 19 | Superman | Movies & TV | 2.11× | ||
| 20 | Movies | Movies & TV | 1.51× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 1.51× | |
| Social Media Usage | JOY | 1.37× | |
| Early Adopter Mentality | POWER | 1.30× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.73× | |
| Travelling | THRILL | 0.76× | |
| Luxury Orientation | PREMIUM | 0.82× |
Steam's target market in United States covers an estimated 17,003,373 people, concentrated in California and Texas.
33.0% of the Steam audience are female, 67.0% are male, with an average age of 30.1 years.
Steam fans show strongest brand affinity for Micro Center (14.86×), Superman (2.11×), and Game consoles (3.61×) over the country average.
Steam fans in United States are most concentrated in California (reach ~2M), Texas (reach ~1.5M), and Florida (reach ~1M). These three regions account for the largest share of the active audience.
Beyond Steam itself, the audience over-indexes on Superman (2.11×), Game consoles (3.61×), Reddit (2.79×), and Mads Mikkelsen (12.31×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Steam. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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