Nvidia Audience in United States

Nvidia has an estimated audience of 7,599,676 people in United States. 49.1% are female, 50.9% are male, average age 32.0. Top regions: California, Texas, New York. Top brand affinities: PC game, Counter-Strike: Global Offensive, World of Warcraft, Graphics processing unit, Call of Duty.
The average Nvidia fan in United States is 32.0 years old, balanced, and lives primarily in California. The audience is concentrated in California, Texas, New York. Top brand affinities include PC game, Counter-Strike: Global Offensive, World of Warcraft, with strongest over-indexing on PC game (10.31× the country average). Demographically, the Nvidia audience skews balanced with an average age of 32.0, and over-indexes on personality traits such as Early Adopter Mentality, Risk Appetite. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Technology & Electronics · Type: Brand · Subtype: Computer / hardware
Demographics of Nvidia fans
| Metric | Value |
|---|---|
| Female | 49.1% |
| Male | 50.9% |
| Average age | 32.0 |
| Estimated audience size | 7,599,676 |
Audience persona
The typical Nvidia fan in United States is balanced, around 32.0 years old, with strong Early Adopter Mentality tendencies and a notable affinity for PC game.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 1,509,415 | 1.81× |
| Texas | 712,547 | 1.09× |
| New York | 638,729 | 1.5× |
| Florida | 596,026 | 1.16× |
| Illinois | 289,114 | 1.14× |
| New Jersey | 285,488 | 1.48× |
| Pennsylvania | 263,033 | 1.03× |
| Georgia | 245,561 | 1.05× |
| Washington | 244,656 | 1.6× |
| North Carolina | 234,412 | 1.03× |
| Virginia | 231,057 | 1.25× |
| Massachusetts | 227,905 | 1.52× |
| Ohio | 221,020 | 0.94× |
| Michigan | 200,838 | 1.01× |
| Arizona | 160,538 | 1.03× |
| Maryland | 149,703 | 1.15× |
| Colorado | 129,287 | 1.08× |
| Indiana | 125,691 | 0.91× |
| Tennessee | 121,224 | 0.8× |
| Oregon | 114,367 | 1.31× |
| Missouri | 110,370 | 0.9× |
| Wisconsin | 109,199 | 0.96× |
| Minnesota | 108,390 | 1× |
| Connecticut | 96,492 | 1.27× |
| South Carolina | 94,703 | 0.83× |
| Nevada | 83,523 | 1.14× |
| Alabama | 74,257 | 0.7× |
| Kentucky | 72,765 | 0.76× |
| Louisiana | 67,965 | 0.69× |
| Oklahoma | 65,471 | 0.78× |
| Utah | 64,935 | 0.95× |
| Iowa | 51,730 | 0.83× |
| Kansas | 50,197 | 0.84× |
| Arkansas | 48,414 | 0.77× |
| Hawaii | 43,420 | 1.33× |
| Mississippi | 36,452 | 0.58× |
| Idaho | 33,952 | 0.89× |
| Washington, District of Columbia | 32,833 | 1.44× |
| Nebraska | 32,261 | 0.85× |
| New Hampshire | 31,669 | 1.06× |
| New Mexico | 28,792 | 0.76× |
| Rhode Island | 24,511 | 1.01× |
| Maine | 23,217 | 0.85× |
| West Virginia | 21,631 | 0.61× |
| Delaware | 18,554 | 0.88× |
| Montana | 16,433 | 0.78× |
| Alaska | 13,320 | 0.82× |
| South Dakota | 12,024 | 0.68× |
| North Dakota | 12,006 | 0.77× |
| Vermont | 10,352 | 0.78× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| PC game | 10.31× | Games |
| Counter-Strike: Global Offensive | 11.6× | Games |
| World of Warcraft | 8.31× | Games |
| Graphics processing unit | 11.41× | Technology & Electronics |
| Call of Duty | 11.15× | Games |
| Twitch | 5.1× | Games |
| Epic Games | 7.73× | Games |
| Fortnite | 5.98× | Games |
| League of Legends | 6.59× | Games |
| Gamer | 4.2× | Games |
| Nintendo | 5.97× | Games |
| The Last of Us | 7.53× | Games |
| Video game industry | 8.33× | Games |
| Mobile game | 3.33× | Games |
| Massively multiplayer online role-playing games | 5.45× | Games |
| Call of Duty: Black Ops | 9.81× | Games |
| Call of Duty: World at War | 11.47× | Games |
| Warcraft | 9.43× | Games |
| Anime convention | 4.04× | Literature |
| Multiplayer online battle arena | 9.29× | Games |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| Early Adopter Mentality | POWER | 2.18 |
| Risk Appetite | THRILL | 1.46 |
| LGBTQ+ Identity | OPEN | 1.42 |
| Luxury Orientation | PREMIUM | 1.22 |
| Social Media Usage | JOY | 1.14 |
| Extroversion | THRILL | 1.08 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 19.9% |
| China | 12.8% |
| Japan | 7.2% |
See Nvidia audiences in other countries
More Computer / hardware audiences in United States
- Intel (5,570,332)
- Hewlett-Packard (5,053,604)
- Dell (4,771,768)
- Lenovo (4,549,986)
- Logitech (3,645,554)
Frequently asked questions
How many fans does Nvidia have in United States?
Nvidia has an estimated audience of 7,599,676 people in United States, concentrated in California and Texas.
What is the gender split and age of Nvidia fans?
49.1% of Nvidia fans are female, 50.9% are male, with an average age of 32.0 years.
Which brands do Nvidia fans like most?
Nvidia fans show strongest brand affinity for PC game (10.31×), Counter-Strike: Global Offensive (11.6×), and World of Warcraft (8.31×) over the country average.
Where do Nvidia fans live in United States?
Nvidia fans in United States are most concentrated in California (reach 1,509,415), Texas (reach 712,547), and New York (reach 638,729). These three regions account for the largest share of the active audience.
What other brands do Nvidia fans also like?
Beyond Nvidia itself, the audience over-indexes on Counter-Strike: Global Offensive (11.6×), World of Warcraft (8.31×), Graphics processing unit (11.41×), and Call of Duty (11.15×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Nvidia. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.