A data profile of the people who buy, follow and care about Call of Duty: World at War in United States — modelled from more than twelve digital signal sources. Call of Duty: World at War has an estimated audience of 3,504,507 people in United States.
The average Call of Duty: World at War fan in United States is 29.1 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Mobile game, Action-adventure game, Call of Duty: Modern Warfare 2, with strongest over-indexing on Mobile game (10.2× the country average).
Demographically, the Call of Duty: World at War audience skews more male with an average age of 29.1, and over-indexes on personality traits such as Patriotism, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Call of Duty: World at War fan in United States is more male, around 29.1 years old, with strong Patriotism tendencies and a notable affinity for Mobile game.
The key figures that characterise the Call of Duty: World at War profile in United States.
20.9% are female, 79.1% are male, average age 29.1.
| Metric | Value |
|---|---|
| Female | 20.9% |
| Male | 79.1% |
| Average age | 29.1 |
| Estimated audience size | 3,504,507 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 48% | |
| 20-29 | 23% | |
| 30-39 | 13% | |
| 40-49 | 10% | |
| 50+ | 6% |
of the worldwide Call of Duty: World at War audience comes from United States.
| Country | Share |
|---|---|
| United States | 45.3% |
| Brazil | 14.7% |
| United Kingdom | 8.4% |
Where the Call of Duty: World at War audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Kentucky | ~60K | 1.28× | |
| 02 | Oklahoma | ~50K | 1.28× | |
| 03 | West Virginia | ~20K | 1.24× | |
| 04 | Alaska | ~9K | 1.18× | |
| 05 | Indiana | ~70K | 1.16× | |
| 06 | Ohio | ~100K | 1.12× | |
| 07 | Missouri | ~60K | 1.12× | |
| 08 | Arkansas | ~30K | 1.12× | |
| 09 | Idaho | ~20K | 1.11× | |
| 10 | Kansas | ~30K | 1.10× | |
| 11 | Texas | ~300K | 1.09× | |
| 12 | New Mexico | ~20K | 1.08× | |
| 13 | Oregon | ~40K | 1.07× | |
| 14 | Iowa | ~30K | 1.07× | |
| 15 | North Dakota | ~8K | 1.06× | |
| 16 | Arizona | ~80K | 1.05× | |
| 17 | Tennessee | ~70K | 1.05× | |
| 18 | Montana | ~10K | 1.05× | |
| 19 | Alabama | ~50K | 1.04× | |
| 20 | Utah | ~30K | 1.04× | |
| 21 | South Dakota | ~8K | 1.04× | |
| 22 | Nebraska | ~20K | 1.03× | |
| 23 | Michigan | ~90K | 1.02× | |
| 24 | Mississippi | ~30K | 0.99× | |
| 25 | Maine | ~10K | 0.99× | |
| 26 | Pennsylvania | ~100K | 0.98× | |
| 27 | Washington | ~70K | 0.98× | |
| 28 | Wisconsin | ~50K | 0.98× | |
| 29 | Louisiana | ~40K | 0.98× | |
| 30 | North Carolina | ~100K | 0.97× | |
| 31 | California | ~400K | 0.96× | |
| 32 | Nevada | ~30K | 0.96× | |
| 33 | Illinois | ~100K | 0.95× | |
| 34 | Colorado | ~50K | 0.95× | |
| 35 | New Hampshire | ~10K | 0.95× | |
| 36 | Virginia | ~80K | 0.94× | |
| 37 | South Carolina | ~50K | 0.93× | |
| 38 | Minnesota | ~50K | 0.93× | |
| 39 | Connecticut | ~30K | 0.92× | |
| 40 | Rhode Island | ~10K | 0.92× | |
| 41 | Vermont | ~6K | 0.92× | |
| 42 | Delaware | ~9K | 0.91× | |
| 43 | Georgia | ~90K | 0.88× | |
| 44 | Hawaii | ~10K | 0.86× | |
| 45 | Massachusetts | ~60K | 0.85× | |
| 46 | Florida | ~200K | 0.81× | |
| 47 | New Jersey | ~70K | 0.81× | |
| 48 | Maryland | ~50K | 0.80× | |
| 49 | New York | ~200K | 0.78× | |
| 50 | Washington, District of Columbia | ~8K | 0.76× |
The strongest cross-interests of the Call of Duty: World at War audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Battlefield 4 | Games | 38.69× | ||
| 02 | Call of Duty: Modern Warfare 2 | Games | 34.89× | ||
| 03 | Electronic Arts | Games | 27.17× | ||
| 04 | World of Tanks | Games | 25.58× | ||
| 05 | International education | Business & Career | 20.73× | ||
| 06 | Need for Speed | Games | 19.76× | ||
| 07 | 28 Days Later | Movies & TV | 17.72× | ||
| 08 | Action role-playing game | Games | 13.57× | ||
| 09 | Action-adventure game | Games | 11.94× | ||
| 10 | Nvidia | Technology & Electronics | 11.47× | ||
| 11 | Massively multiplayer online games | Games | 11.32× | ||
| 12 | Mobile game | Games | 10.20× | ||
| 13 | Historical fiction | Literature | 9.92× | ||
| 14 | Adventure game | Games | 6.90× | ||
| 15 | Call of Duty | Games | 6.75× | ||
| 16 | Real-time strategy | Games | 6.70× | ||
| 17 | Steam | Games | 6.20× | ||
| 18 | Anime and manga fandom | Literature | 4.94× | ||
| 19 | Game consoles | Technology & Electronics | 4.32× | ||
| 20 | Online games | Games | 3.91× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 1.80× | |
| Early Adopter Mentality | POWER | 1.74× | |
| Convenience Orientation | PREMIUM | 1.72× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Creativity | OPEN | 0.53× | |
| Quality Awareness | PREMIUM | 0.55× | |
| DIY Mentality | THRILL | 0.57× |
Call of Duty: World at War has an estimated audience of 3,504,507 people in United States, concentrated in California and Texas.
20.9% of Call of Duty: World at War fans are female, 79.1% are male, with an average age of 29.1 years.
Call of Duty: World at War fans show strongest brand affinity for Mobile game (10.2×), Action-adventure game (11.94×), and Call of Duty: Modern Warfare 2 (34.89×) over the country average.
Call of Duty: World at War fans in United States are most concentrated in California (reach ~400K), Texas (reach ~300K), and Florida (reach ~200K). These three regions account for the largest share of the active audience.
Beyond Call of Duty: World at War itself, the audience over-indexes on Action-adventure game (11.94×), Call of Duty: Modern Warfare 2 (34.89×), Action role-playing game (13.57×), and Massively multiplayer online games (11.32×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Call of Duty: World at War. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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