A data profile of the people who buy, follow and care about Battlefield 4 in United States — modelled from more than twelve digital signal sources. Battlefield 4 has an estimated audience of 937,686 people in United States.
The average Battlefield 4 fan in United States is 24.2 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Resident Evil 4, Resident Evil 5, Rise of the Tomb Raider, with strongest over-indexing on Resident Evil 4 (131.42× the country average).
Demographically, the Battlefield 4 audience skews more male with an average age of 24.2, and over-indexes on personality traits such as Early Adopter Mentality, Risk Appetite.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Battlefield 4 fan in United States is more male, around 24.2 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Resident Evil 4.
The key figures that characterise the Battlefield 4 profile in United States.
24.0% are female, 76.0% are male, average age 24.2.
| Metric | Value |
|---|---|
| Female | 24.0% |
| Male | 76.0% |
| Average age | 24.2 |
| Estimated audience size | 937,686 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 69% | |
| 20-29 | 18% | |
| 30-39 | 7% | |
| 40-49 | 4% | |
| 50+ | 2% |
Where the Battlefield 4 audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Oregon | ~10K | 1.26× | |
| 02 | Washington | ~20K | 1.18× | |
| 03 | Kansas | ~9K | 1.18× | |
| 04 | Missouri | ~20K | 1.16× | |
| 05 | Oklahoma | ~10K | 1.16× | |
| 06 | Arizona | ~20K | 1.14× | |
| 07 | Kentucky | ~10K | 1.14× | |
| 08 | Alaska | ~2K | 1.12× | |
| 09 | California | ~100K | 1.11× | |
| 10 | Texas | ~90K | 1.11× | |
| 11 | Virginia | ~20K | 1.09× | |
| 12 | Nevada | ~10K | 1.09× | |
| 13 | Idaho | ~5K | 1.08× | |
| 14 | Utah | ~9K | 1.07× | |
| 15 | Arkansas | ~8K | 1.06× | |
| 16 | West Virginia | ~5K | 1.06× | |
| 17 | Indiana | ~20K | 1.03× | |
| 18 | Colorado | ~20K | 1.03× | |
| 19 | North Dakota | ~2K | 1.03× | |
| 20 | Montana | ~3K | 1.02× | |
| 21 | Tennessee | ~20K | 1.01× | |
| 22 | Nebraska | ~5K | 1.01× | |
| 23 | Ohio | ~30K | 1.00× | |
| 24 | North Carolina | ~30K | 1.00× | |
| 25 | Mississippi | ~8K | 0.99× | |
| 26 | New Mexico | ~5K | 0.99× | |
| 27 | New Hampshire | ~4K | 0.99× | |
| 28 | Iowa | ~8K | 0.98× | |
| 29 | Pennsylvania | ~30K | 0.97× | |
| 30 | Michigan | ~20K | 0.97× | |
| 31 | Louisiana | ~10K | 0.97× | |
| 32 | South Dakota | ~2K | 0.97× | |
| 33 | Georgia | ~30K | 0.96× | |
| 34 | Wisconsin | ~10K | 0.96× | |
| 35 | South Carolina | ~10K | 0.96× | |
| 36 | Alabama | ~10K | 0.96× | |
| 37 | Connecticut | ~9K | 0.95× | |
| 38 | Maryland | ~20K | 0.94× | |
| 39 | Illinois | ~30K | 0.93× | |
| 40 | Maine | ~3K | 0.93× | |
| 41 | Florida | ~60K | 0.92× | |
| 42 | Minnesota | ~10K | 0.91× | |
| 43 | Hawaii | ~4K | 0.91× | |
| 44 | Rhode Island | ~3K | 0.89× | |
| 45 | Massachusetts | ~20K | 0.88× | |
| 46 | Vermont | ~1K | 0.88× | |
| 47 | New Jersey | ~20K | 0.87× | |
| 48 | Delaware | ~2K | 0.87× | |
| 49 | Washington, District of Columbia | ~2K | 0.83× | |
| 50 | New York | ~40K | 0.82× |
The strongest cross-interests of the Battlefield 4 audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Monster Hunter 4 | Games | 187.13× | ||
| 02 | World of Warcraft: The Burning Crusade | Games | 183.07× | ||
| 03 | Rise of the Tomb Raider | Games | 175.35× | ||
| 04 | Resident Evil 5 | Games | 160.58× | ||
| 05 | Fallout 3 | Games | 159.92× | ||
| 06 | Dark Souls II | Games | 156.86× | ||
| 07 | Metal Gear Solid | Games | 136.22× | ||
| 08 | Uncharted 4: A Thief's End | Games | 132.28× | ||
| 09 | Resident Evil 4 | Games | 131.42× | ||
| 10 | Heroes of the Storm | Games | 129.49× | ||
| 11 | Guild Wars 2 | Games | 123.51× | ||
| 12 | X-COM | Games | 122.11× | ||
| 13 | Chrono Trigger | Games | 120.84× | ||
| 14 | Donkey Kong | Games | 110.13× | ||
| 15 | Call of Duty: Ghosts | Games | 105.05× | ||
| 16 | Call of Duty 2 | Games | 104.19× | ||
| 17 | Battlefield 3 | Games | 102.36× | ||
| 18 | Call of Duty 3 | Games | 93.73× | ||
| 19 | Call of Duty: Advanced Warfare | Games | 67.48× | ||
| 20 | Warcraft | Games | 40.16× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 1.95× | |
| Risk Appetite | THRILL | 1.52× | |
| Social Media Usage | JOY | 1.48× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Quality Awareness | PREMIUM | 0.39× | |
| Spirituality | BALANCE | 0.48× | |
| Creativity | OPEN | 0.53× |
Battlefield 4 has an estimated audience of 937,686 people in United States, concentrated in California and Texas.
24.0% of Battlefield 4 fans are female, 76.0% are male, with an average age of 24.2 years.
Battlefield 4 fans show strongest brand affinity for Resident Evil 4 (131.42×), Resident Evil 5 (160.58×), and Rise of the Tomb Raider (175.35×) over the country average.
Battlefield 4 fans in United States are most concentrated in California (reach ~100K), Texas (reach ~90K), and Florida (reach ~60K). These three regions account for the largest share of the active audience.
Beyond Battlefield 4 itself, the audience over-indexes on Resident Evil 5 (160.58×), Rise of the Tomb Raider (175.35×), Call of Duty: Ghosts (105.05×), and Call of Duty 2 (104.19×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Battlefield 4. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
From global mass-market brands to niche local segments — explore the full library and see which intelligence layers are included.