A data profile of the people who buy, follow and care about Battlefield 3 in United States — modelled from more than twelve digital signal sources. Battlefield 3 has an estimated audience of 864,759 people in United States.
The average Battlefield 3 fan in United States is 24.4 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Hearthstone, Micro Center, Mobile game, with strongest over-indexing on Hearthstone (166.23× the country average).
Demographically, the Battlefield 3 audience skews more male with an average age of 24.4, and over-indexes on personality traits such as Patriotism, Convenience Orientation.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Battlefield 3 fan in United States is more male, around 24.4 years old, with strong Patriotism tendencies and a notable affinity for Hearthstone.
The key figures that characterise the Battlefield 3 profile in United States.
21.4% are female, 78.6% are male, average age 24.4.
| Metric | Value |
|---|---|
| Female | 21.4% |
| Male | 78.6% |
| Average age | 24.4 |
| Estimated audience size | 864,759 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 69% | |
| 20-29 | 18% | |
| 30-39 | 7% | |
| 40-49 | 4% | |
| 50+ | 3% |
Where the Battlefield 3 audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Oregon | ~10K | 1.27× | |
| 02 | Washington | ~20K | 1.20× | |
| 03 | Arizona | ~20K | 1.18× | |
| 04 | Oklahoma | ~10K | 1.18× | |
| 05 | Virginia | ~20K | 1.17× | |
| 06 | Kansas | ~8K | 1.13× | |
| 07 | California | ~100K | 1.10× | |
| 08 | Nevada | ~9K | 1.10× | |
| 09 | Idaho | ~5K | 1.09× | |
| 10 | Alaska | ~2K | 1.09× | |
| 11 | Missouri | ~20K | 1.08× | |
| 12 | Kentucky | ~10K | 1.08× | |
| 13 | Texas | ~80K | 1.06× | |
| 14 | Colorado | ~10K | 1.06× | |
| 15 | Arkansas | ~7K | 1.04× | |
| 16 | Iowa | ~7K | 1.04× | |
| 17 | North Carolina | ~30K | 1.03× | |
| 18 | Nebraska | ~4K | 1.03× | |
| 19 | New Hampshire | ~4K | 1.03× | |
| 20 | New Mexico | ~4K | 1.02× | |
| 21 | West Virginia | ~4K | 1.02× | |
| 22 | South Dakota | ~2K | 1.01× | |
| 23 | North Dakota | ~2K | 1.01× | |
| 24 | Illinois | ~30K | 1.00× | |
| 25 | Montana | ~2K | 1.00× | |
| 26 | Ohio | ~30K | 0.99× | |
| 27 | Indiana | ~20K | 0.99× | |
| 28 | Tennessee | ~20K | 0.98× | |
| 29 | Louisiana | ~10K | 0.98× | |
| 30 | Maryland | ~10K | 0.97× | |
| 31 | Utah | ~8K | 0.97× | |
| 32 | Wisconsin | ~10K | 0.95× | |
| 33 | Alabama | ~10K | 0.95× | |
| 34 | Maine | ~3K | 0.95× | |
| 35 | Rhode Island | ~3K | 0.95× | |
| 36 | Michigan | ~20K | 0.94× | |
| 37 | Connecticut | ~8K | 0.94× | |
| 38 | Delaware | ~2K | 0.94× | |
| 39 | Pennsylvania | ~30K | 0.93× | |
| 40 | Mississippi | ~7K | 0.93× | |
| 41 | Vermont | ~1K | 0.92× | |
| 42 | Florida | ~50K | 0.91× | |
| 43 | Hawaii | ~3K | 0.91× | |
| 44 | Washington, District of Columbia | ~2K | 0.91× | |
| 45 | Georgia | ~20K | 0.90× | |
| 46 | South Carolina | ~10K | 0.90× | |
| 47 | Minnesota | ~10K | 0.90× | |
| 48 | New Jersey | ~20K | 0.86× | |
| 49 | New York | ~40K | 0.85× | |
| 50 | Massachusetts | ~10K | 0.85× |
The strongest cross-interests of the Battlefield 3 audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Hearthstone | Games | 166.23× | ||
| 02 | Battlefield 4 | Games | 102.36× | ||
| 03 | Husqvarna | Home & Garden | 51.43× | ||
| 04 | Mario Kart | Games | 39.11× | ||
| 05 | Need for Speed | Games | 32.73× | ||
| 06 | Electronic Arts | Games | 27.64× | ||
| 07 | Micro Center | Shopping | 26.05× | ||
| 08 | Disneyland Paris | Travel & Leisure | 17.20× | ||
| 09 | Massively multiplayer online games | Games | 15.56× | ||
| 10 | Action role-playing game | Games | 15.50× | ||
| 11 | Action-adventure game | Games | 14.47× | ||
| 12 | Mobile game | Games | 14.42× | ||
| 13 | The Sims | Games | 13.22× | ||
| 14 | Real-time strategy | Games | 12.57× | ||
| 15 | Arcade game | Games | 10.54× | ||
| 16 | Epic Games | Games | 9.81× | ||
| 17 | Adventure game | Games | 8.37× | ||
| 18 | Call of Duty | Games | 7.86× | ||
| 19 | Game consoles | Technology & Electronics | 5.47× | ||
| 20 | Online games | Games | 4.63× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 2.66× | |
| Convenience Orientation | PREMIUM | 1.83× | |
| Early Adopter Mentality | POWER | 1.52× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| DIY Mentality | THRILL | 0.46× | |
| Creativity | OPEN | 0.48× | |
| Tradition | CONSERVATISM | 0.60× |
Battlefield 3 has an estimated audience of 864,759 people in United States, concentrated in California and Texas.
21.4% of Battlefield 3 fans are female, 78.6% are male, with an average age of 24.4 years.
Battlefield 3 fans show strongest brand affinity for Hearthstone (166.23×), Micro Center (26.05×), and Mobile game (14.42×) over the country average.
Battlefield 3 fans in United States are most concentrated in California (reach ~100K), Texas (reach ~80K), and Florida (reach ~50K). These three regions account for the largest share of the active audience.
Beyond Battlefield 3 itself, the audience over-indexes on Micro Center (26.05×), Mobile game (14.42×), Battlefield 4 (102.36×), and Husqvarna (51.43×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Battlefield 3. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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