Call of Duty Audience in United States

Call of Duty has an estimated audience of 6,858,354 people in United States. 22.9% are female, 77.1% are male, average age 27.6. Top regions: California, Texas, Florida. Top brand affinities: Call of Duty, Twitch, Mobile game, PC game, Gaming.
The average Call of Duty fan in United States is 27.6 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Call of Duty, Twitch, Mobile game, with strongest over-indexing on Call of Duty (10.58× the country average). Demographically, the Call of Duty audience skews more male with an average age of 27.6, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Video / Board Game · Subtype: Shooter
Demographics of Call of Duty fans
| Metric | Value |
|---|---|
| Female | 22.9% |
| Male | 77.1% |
| Average age | 27.6 |
| Estimated audience size | 6,858,354 |
Audience persona
The typical Call of Duty fan in United States is more male, around 27.6 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Call of Duty.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 828,162 | 1.1× |
| Texas | 775,573 | 1.32× |
| Florida | 510,538 | 1.1× |
| New York | 366,035 | 0.96× |
| Georgia | 258,060 | 1.22× |
| Illinois | 236,471 | 1.03× |
| Ohio | 235,062 | 1.11× |
| Pennsylvania | 230,196 | 1× |
| North Carolina | 227,603 | 1.1× |
| Michigan | 190,403 | 1.06× |
| Arizona | 183,167 | 1.31× |
| Virginia | 178,441 | 1.07× |
| New Jersey | 157,778 | 0.9× |
| Tennessee | 157,347 | 1.14× |
| Indiana | 149,197 | 1.19× |
| Washington | 139,632 | 1.01× |
| Alabama | 127,718 | 1.33× |
| Missouri | 120,551 | 1.09× |
| South Carolina | 113,864 | 1.1× |
| Maryland | 110,380 | 0.94× |
| Massachusetts | 110,117 | 0.81× |
| Louisiana | 107,140 | 1.21× |
| Kentucky | 104,080 | 1.21× |
| Colorado | 97,000 | 0.9× |
| Oklahoma | 96,800 | 1.27× |
| Wisconsin | 93,186 | 0.9× |
| Minnesota | 76,586 | 0.78× |
| Nevada | 72,292 | 1.09× |
| Mississippi | 71,693 | 1.27× |
| Oregon | 71,076 | 0.9× |
| Arkansas | 65,407 | 1.16× |
| Connecticut | 63,963 | 0.93× |
| Utah | 56,793 | 0.92× |
| Kansas | 55,500 | 1.03× |
| Iowa | 55,388 | 0.98× |
| New Mexico | 41,524 | 1.21× |
| West Virginia | 36,081 | 1.13× |
| Nebraska | 32,863 | 0.96× |
| Idaho | 30,828 | 0.9× |
| Hawaii | 22,119 | 0.75× |
| New Hampshire | 18,570 | 0.69× |
| Rhode Island | 18,003 | 0.82× |
| Maine | 17,530 | 0.71× |
| Delaware | 15,749 | 0.83× |
| Alaska | 15,492 | 1.06× |
| Montana | 14,460 | 0.76× |
| Washington, District of Columbia | 13,936 | 0.68× |
| South Dakota | 13,563 | 0.86× |
| North Dakota | 12,729 | 0.9× |
| Wyoming | 7,958 | 0.78× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Call of Duty | 10.58× | Games |
| Twitch | 5.26× | Games |
| Mobile game | 4.08× | Games |
| PC game | 5.81× | Games |
| Gaming | 6.89× | Games |
| Online games | 3.4× | Games |
| Gaming computer | 5.63× | Technology & Electronics |
| The Last of Us | 7.06× | Games |
| Superman | 1.84× | Movies & TV |
| First-person shooter games | 2.97× | Games |
| TikTok | 1.97× | Internet & Social Media |
| Video games | 1.89× | Games |
| Fortnite | 4.22× | Games |
| Counter-Strike: Global Offensive | 6.72× | Games |
| Gamer | 3.02× | Games |
| Massively multiplayer online role-playing games | 4.25× | Games |
| CrazyGames | 3.4× | Games |
| World of Warcraft | 4.68× | Games |
| Anime convention | 3.28× | Literature |
| Board games | 3.39× | Games |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 2.87 |
| Early Adopter Mentality | POWER | 1.64 |
| Luxury Orientation | PREMIUM | 1.49 |
| Risk Appetite | THRILL | 1.38 |
| Extroversion | THRILL | 1.17 |
| Patriotism | CONSERVATISM | 1.16 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 22.9% |
| Japan | 8.3% |
| Brazil | 8.2% |
See Call of Duty audiences in other countries
More Shooter audiences in United States
- Fortnite (21,111,782)
- Call of Duty (16,541,098)
- Counter-Strike: Global Offensive (8,281,970)
- Grand Theft Auto V (6,351,521)
- Resident Evil (5,248,174)
Frequently asked questions
How many fans does Call of Duty have in United States?
Call of Duty has an estimated audience of 6,858,354 people in United States, concentrated in California and Texas.
What is the gender split and age of Call of Duty fans?
22.9% of Call of Duty fans are female, 77.1% are male, with an average age of 27.6 years.
Which brands do Call of Duty fans like most?
Call of Duty fans show strongest brand affinity for Call of Duty (10.58×), Twitch (5.26×), and Mobile game (4.08×) over the country average.
Where do Call of Duty fans live in United States?
Call of Duty fans in United States are most concentrated in California (reach 828,162), Texas (reach 775,573), and Florida (reach 510,538). These three regions account for the largest share of the active audience.
What other brands do Call of Duty fans also like?
Beyond Call of Duty itself, the audience over-indexes on Twitch (5.26×), Mobile game (4.08×), PC game (5.81×), and Gaming (6.89×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Call of Duty. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.