A data profile of the people who buy, follow and care about Call of Duty in United States — modelled from more than twelve digital signal sources. Call of Duty has an estimated audience of 6,841,028 people in United States.
The average Call of Duty fan in United States is 27.6 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Call of Duty, Twitch, Mobile game, with strongest over-indexing on Call of Duty (10.58× the country average).
Demographically, the Call of Duty audience skews more male with an average age of 27.6, and over-indexes on personality traits such as Patriotism, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Call of Duty fan in United States is more male, around 27.6 years old, with strong Patriotism tendencies and a notable affinity for Call of Duty.
The key figures that characterise the Call of Duty profile in United States.
22.9% are female, 77.1% are male, average age 27.6.
| Metric | Value |
|---|---|
| Female | 22.9% |
| Male | 77.1% |
| Average age | 27.6 |
| Estimated audience size | 6,841,028 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 54% | |
| 20-29 | 22% | |
| 30-39 | 12% | |
| 40-49 | 8% | |
| 50+ | 5% |
Where the Call of Duty audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Alabama | ~100K | 1.36× | |
| 02 | Mississippi | ~70K | 1.32× | |
| 03 | Arizona | ~200K | 1.30× | |
| 04 | Oklahoma | ~100K | 1.27× | |
| 05 | New Mexico | ~40K | 1.25× | |
| 06 | Texas | ~700K | 1.24× | |
| 07 | Louisiana | ~100K | 1.23× | |
| 08 | Kentucky | ~100K | 1.22× | |
| 09 | Arkansas | ~70K | 1.19× | |
| 10 | Georgia | ~200K | 1.18× | |
| 11 | West Virginia | ~40K | 1.18× | |
| 12 | Alaska | ~20K | 1.18× | |
| 13 | Indiana | ~100K | 1.16× | |
| 14 | Tennessee | ~200K | 1.11× | |
| 15 | South Carolina | ~100K | 1.10× | |
| 16 | Ohio | ~200K | 1.08× | |
| 17 | Nevada | ~70K | 1.08× | |
| 18 | North Carolina | ~200K | 1.06× | |
| 19 | Missouri | ~100K | 1.06× | |
| 20 | California | ~800K | 1.05× | |
| 21 | Florida | ~500K | 1.04× | |
| 22 | Kansas | ~60K | 1.04× | |
| 23 | Michigan | ~200K | 1.02× | |
| 24 | Virginia | ~200K | 1.01× | |
| 25 | Illinois | ~200K | 0.99× | |
| 26 | Pennsylvania | ~200K | 0.97× | |
| 27 | Washington | ~100K | 0.97× | |
| 28 | Iowa | ~50K | 0.97× | |
| 29 | Nebraska | ~30K | 0.97× | |
| 30 | North Dakota | ~10K | 0.96× | |
| 31 | Maryland | ~100K | 0.93× | |
| 32 | South Dakota | ~10K | 0.93× | |
| 33 | Connecticut | ~60K | 0.92× | |
| 34 | Wyoming | ~9K | 0.92× | |
| 35 | Wisconsin | ~90K | 0.91× | |
| 36 | Utah | ~60K | 0.91× | |
| 37 | Idaho | ~30K | 0.91× | |
| 38 | New York | ~300K | 0.90× | |
| 39 | Oregon | ~70K | 0.89× | |
| 40 | New Jersey | ~200K | 0.87× | |
| 41 | Delaware | ~20K | 0.87× | |
| 42 | Colorado | ~90K | 0.86× | |
| 43 | Rhode Island | ~20K | 0.86× | |
| 44 | Montana | ~20K | 0.80× | |
| 45 | Massachusetts | ~100K | 0.79× | |
| 46 | Minnesota | ~80K | 0.77× | |
| 47 | Hawaii | ~20K | 0.77× | |
| 48 | Maine | ~20K | 0.73× | |
| 49 | New Hampshire | ~20K | 0.71× | |
| 50 | Washington, District of Columbia | ~10K | 0.68× |
The strongest cross-interests of the Call of Duty audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Call of Duty | Games | 10.58× | ||
| 02 | The Last of Us | Games | 7.06× | ||
| 03 | Gaming | Games | 6.89× | ||
| 04 | Counter-Strike: Global Offensive | Games | 6.72× | ||
| 05 | PC game | Games | 5.81× | ||
| 06 | Gaming computer | Technology & Electronics | 5.63× | ||
| 07 | Twitch | Games | 5.26× | ||
| 08 | World of Warcraft | Games | 4.68× | ||
| 09 | Minecraft | Games | 4.38× | ||
| 10 | Massively multiplayer online role-playing games | Games | 4.25× | ||
| 11 | Fortnite | Games | 4.22× | ||
| 12 | Mobile game | Games | 4.08× | ||
| 13 | Online games | Games | 3.40× | ||
| 14 | CrazyGames | Games | 3.40× | ||
| 15 | Anime convention | Literature | 3.28× | ||
| 16 | Gamer | Games | 3.02× | ||
| 17 | First-person shooter games | Games | 2.97× | ||
| 18 | TikTok | Internet & Social Media | 1.97× | ||
| 19 | Video games | Games | 1.89× | ||
| 20 | Superman | Movies & TV | 1.84× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 2.33× | |
| Early Adopter Mentality | POWER | 1.68× | |
| Convenience Orientation | PREMIUM | 1.53× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Creativity | OPEN | 0.55× | |
| Quality Awareness | PREMIUM | 0.60× | |
| Design Affinity | PREMIUM | 0.60× |
Call of Duty has an estimated audience of 6,841,028 people in United States, concentrated in California and Texas.
22.9% of Call of Duty fans are female, 77.1% are male, with an average age of 27.6 years.
Call of Duty fans show strongest brand affinity for Call of Duty (10.58×), Twitch (5.26×), and Mobile game (4.08×) over the country average.
Call of Duty fans in United States are most concentrated in California (reach ~800K), Texas (reach ~700K), and Florida (reach ~500K). These three regions account for the largest share of the active audience.
Beyond Call of Duty itself, the audience over-indexes on Twitch (5.26×), Mobile game (4.08×), PC game (5.81×), and Gaming (6.89×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Call of Duty. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
From global mass-market brands to niche local segments — explore the full library and see which intelligence layers are included.