Counter-Strike: Global Offensive Audience in United States

Counter-Strike: Global Offensive logo

Counter-Strike: Global Offensive has an estimated audience of 8,281,969 people in United States. 27.7% are female, 72.3% are male, average age 27.4. Top regions: California, Texas, Florida. Top brand affinities: Multiplayer online battle arena, Twitch, League of Legends, PC game, Gamer.

The average Counter-Strike: Global Offensive fan in United States is 27.4 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Multiplayer online battle arena, Twitch, League of Legends, with strongest over-indexing on Multiplayer online battle arena (16.95× the country average). Demographically, the Counter-Strike: Global Offensive audience skews more male with an average age of 27.4, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.

Category: Games · Type: Video / Board Game · Subtype: Shooter

Demographics of Counter-Strike: Global Offensive fans

Demographic split for Counter-Strike: Global Offensive audience in United States
MetricValue
Female27.7%
Male72.3%
Average age27.4
Estimated audience size8,281,969

Audience persona

The typical Counter-Strike: Global Offensive fan in United States is more male, around 27.4 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Multiplayer online battle arena.

Top regions in United States

Top regions ranked by reach for Counter-Strike: Global Offensive in United States
RegionReachAffinity
California1,412,4871.55×
Texas865,4401.22×
Florida628,5091.12×
New York534,0021.15×
Illinois302,8301.1×
Georgia281,2471.1×
Pennsylvania258,9780.93×
North Carolina249,762
Virginia242,1111.2×
Washington241,3781.45×
Ohio237,9330.93×
New Jersey227,2641.08×
Michigan208,1500.96×
Arizona192,5121.14×
Massachusetts173,6161.06×
Indiana151,821
Tennessee144,3340.87×
Oregon138,4381.46×
Maryland137,9970.97×
Missouri131,1990.98×
Colorado125,3710.96×
Wisconsin123,2730.99×
South Carolina119,7290.96×
Minnesota116,5180.98×
Alabama108,8410.94×
Kentucky107,0621.03×
Oklahoma103,3171.12×
Nevada91,5751.14×
Louisiana89,0940.83×
Utah84,3531.14×
Connecticut83,5021.01×
Kansas70,8301.09×
Arkansas61,8150.91×
Iowa61,2080.9×
Mississippi50,5280.74×
West Virginia40,0281.04×
Idaho37,4820.9×
Nebraska37,0550.89×
Hawaii36,3011.02×
New Mexico35,5090.85×
New Hampshire25,6910.79×
Rhode Island24,2490.92×
Washington, District of Columbia23,1940.93×
Maine22,7820.77×
South Dakota20,1391.05×
Alaska17,5190.99×
Delaware16,9120.74×
North Dakota16,6740.98×
Montana16,6160.72×
Vermont10,5510.73×

Top brand affinities

Brands and entities this audience over-indexes on, vs. the country average.

Top brand affinities (over-index vs. country average) for Counter-Strike: Global Offensive audience
BrandAffinityCategory
Multiplayer online battle arena16.95×Games
Twitch6.49×Games
League of Legends8.66×Games
PC game7.64×Games
Gamer5.32×Games
Electronic sports9.4×Sports
Roblox7.47×Games
Superman2.22×Movies & TV
Game consoles3.85×Technology & Electronics
Bleach (anime)15.5×Movies & TV
Mobile game3.36×Games
Grand Theft Auto (series)10.93×Games
Valorant15.93×Games
Anime convention4.41×Literature
Age of Empires19.01×Games
TikTok2.17×Internet & Social Media
Age of Empires (video game)22.8×Games
AngularJS12.59×Technology & Electronics
My Hero Academia7.58×Literature
Electronics2.97×Technology & Electronics

Psychographic profile

Top six personality traits over-indexed by this audience (1.0 = country average).

Top personality traits over-indexed by Counter-Strike: Global Offensive audience
TraitClusterScore
LGBTQ+ IdentityOPEN2.68
Early Adopter MentalityPOWER2.02
Luxury OrientationPREMIUM1.94
Sports ActivityPOWER1.29
Risk AppetiteTHRILL1.25
SustainabilityBALANCE1.21

Worldwide distribution

Worldwide audience distribution share by country for Counter-Strike: Global Offensive
CountryShare
United States20.8%
Germany7.1%
Brazil6.5%

See Counter-Strike: Global Offensive audiences in other countries

More Shooter audiences in United States

Frequently asked questions

How many fans does Counter-Strike: Global Offensive have in United States?

Counter-Strike: Global Offensive has an estimated audience of 8,281,969 people in United States, concentrated in California and Texas.

What is the gender split and age of Counter-Strike: Global Offensive fans?

27.7% of Counter-Strike: Global Offensive fans are female, 72.3% are male, with an average age of 27.4 years.

Which brands do Counter-Strike: Global Offensive fans like most?

Counter-Strike: Global Offensive fans show strongest brand affinity for Multiplayer online battle arena (16.95×), Twitch (6.49×), and League of Legends (8.66×) over the country average.

Where do Counter-Strike: Global Offensive fans live in United States?

Counter-Strike: Global Offensive fans in United States are most concentrated in California (reach 1,412,487), Texas (reach 865,440), and Florida (reach 628,509). These three regions account for the largest share of the active audience.

What other brands do Counter-Strike: Global Offensive fans also like?

Beyond Counter-Strike: Global Offensive itself, the audience over-indexes on Twitch (6.49×), League of Legends (8.66×), PC game (7.64×), and Gamer (5.32×) compared to the United States average.

How to read this data

Audience size is the estimated number of people in United States who actively search for Counter-Strike: Global Offensive. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.