A data profile of the people who buy, follow and care about Age of Empires (video game) in United States — modelled from more than twelve digital signal sources. Age of Empires (video game) has an estimated audience of 925,645 people in United States.
The average Age of Empires (video game) fan in United States is 33.8 years old, balanced, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Mobile game, Real-time strategy, Action-adventure game, with strongest over-indexing on Mobile game (13.08× the country average).
Demographically, the Age of Empires (video game) audience skews balanced with an average age of 33.8, and over-indexes on personality traits such as Patriotism, Family Orientation.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Age of Empires (video game) fan in United States is balanced, around 33.8 years old, with strong Patriotism tendencies and a notable affinity for Mobile game.
The key figures that characterise the Age of Empires (video game) profile in United States.
46.9% are female, 53.1% are male, average age 33.8.
| Metric | Value |
|---|---|
| Female | 46.9% |
| Male | 53.1% |
| Average age | 33.8 |
| Estimated audience size | 925,645 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 31% | |
| 20-29 | 25% | |
| 30-39 | 19% | |
| 40-49 | 16% | |
| 50+ | 9% |
Where the Age of Empires (video game) audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Utah | ~10K | 1.63× | |
| 02 | Washington | ~30K | 1.48× | |
| 03 | Alaska | ~3K | 1.41× | |
| 04 | Idaho | ~6K | 1.36× | |
| 05 | Oregon | ~10K | 1.34× | |
| 06 | Montana | ~3K | 1.34× | |
| 07 | Colorado | ~20K | 1.13× | |
| 08 | Maine | ~4K | 1.12× | |
| 09 | Oklahoma | ~10K | 1.11× | |
| 10 | Missouri | ~20K | 1.08× | |
| 11 | Arizona | ~20K | 1.06× | |
| 12 | Minnesota | ~10K | 1.06× | |
| 13 | Kansas | ~8K | 1.06× | |
| 14 | North Dakota | ~2K | 1.06× | |
| 15 | Nebraska | ~5K | 1.05× | |
| 16 | Iowa | ~8K | 1.04× | |
| 17 | Rhode Island | ~3K | 1.04× | |
| 18 | California | ~100K | 1.03× | |
| 19 | South Dakota | ~2K | 1.03× | |
| 20 | Virginia | ~20K | 1.02× | |
| 21 | Wisconsin | ~10K | 1.02× | |
| 22 | New Hampshire | ~4K | 1.01× | |
| 23 | Massachusetts | ~20K | 0.98× | |
| 24 | Texas | ~80K | 0.97× | |
| 25 | Arkansas | ~7K | 0.97× | |
| 26 | Washington, District of Columbia | ~3K | 0.97× | |
| 27 | Florida | ~60K | 0.96× | |
| 28 | Illinois | ~30K | 0.96× | |
| 29 | Michigan | ~20K | 0.96× | |
| 30 | Vermont | ~2K | 0.95× | |
| 31 | Indiana | ~20K | 0.94× | |
| 32 | Kentucky | ~10K | 0.94× | |
| 33 | Connecticut | ~9K | 0.94× | |
| 34 | Tennessee | ~20K | 0.92× | |
| 35 | New York | ~50K | 0.91× | |
| 36 | Ohio | ~30K | 0.91× | |
| 37 | Nevada | ~8K | 0.89× | |
| 38 | New Mexico | ~4K | 0.88× | |
| 39 | West Virginia | ~4K | 0.86× | |
| 40 | Hawaii | ~3K | 0.86× | |
| 41 | Pennsylvania | ~30K | 0.83× | |
| 42 | Maryland | ~10K | 0.83× | |
| 43 | Alabama | ~10K | 0.83× | |
| 44 | North Carolina | ~20K | 0.82× | |
| 45 | New Jersey | ~20K | 0.82× | |
| 46 | South Carolina | ~10K | 0.79× | |
| 47 | Delaware | ~2K | 0.79× | |
| 48 | Georgia | ~20K | 0.76× | |
| 49 | Louisiana | ~8K | 0.70× | |
| 50 | Mississippi | ~5K | 0.69× |
The strongest cross-interests of the Age of Empires (video game) audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Hearthstone | Games | 51.40× | ||
| 02 | World of Tanks | Games | 48.71× | ||
| 03 | Shin Megami Tensei | Games | 47.52× | ||
| 04 | Counter-Strike: Global Offensive | Games | 22.80× | ||
| 05 | Diablo (series) | Games | 20.43× | ||
| 06 | Mandy Patinkin | Movies & TV | 20.00× | ||
| 07 | Real-time strategy | Games | 17.98× | ||
| 08 | Action role-playing game | Games | 16.52× | ||
| 09 | Action-adventure game | Games | 15.53× | ||
| 10 | Mobile game | Games | 13.08× | ||
| 11 | Mortal Kombat | Games | 12.57× | ||
| 12 | Nvidia | Technology & Electronics | 11.56× | ||
| 13 | Massively multiplayer online games | Games | 10.93× | ||
| 14 | World of Warcraft | Games | 10.12× | ||
| 15 | Adventure game | Games | 8.14× | ||
| 16 | League of Legends | Games | 7.78× | ||
| 17 | Virtual reality | Technology & Electronics | 6.70× | ||
| 18 | Game consoles | Technology & Electronics | 5.49× | ||
| 19 | Online games | Games | 5.11× | ||
| 20 | Android (operating system) | Technology & Electronics | 3.41× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 5.24× | |
| Family Orientation | CONSERVATISM | 2.64× | |
| Luxury Orientation | PREMIUM | 2.09× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Creativity | OPEN | 0.61× | |
| Tradition | CONSERVATISM | 0.66× | |
| Spirituality | BALANCE | 0.72× |
Age of Empires (video game) has an estimated audience of 925,645 people in United States, concentrated in California and Texas.
46.9% of Age of Empires (video game) fans are female, 53.1% are male, with an average age of 33.8 years.
Age of Empires (video game) fans show strongest brand affinity for Mobile game (13.08×), Real-time strategy (17.98×), and Action-adventure game (15.53×) over the country average.
Age of Empires (video game) fans in United States are most concentrated in California (reach ~100K), Texas (reach ~80K), and Florida (reach ~60K). These three regions account for the largest share of the active audience.
Beyond Age of Empires (video game) itself, the audience over-indexes on Real-time strategy (17.98×), Action-adventure game (15.53×), Counter-Strike: Global Offensive (22.8×), and Action role-playing game (16.52×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Age of Empires (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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