Shin Megami Tensei Audience in United States

Shin Megami Tensei has an estimated audience of 455,561 people in United States. 11.8% are female, 88.2% are male, average age 31.4. Top regions: California, Texas, Florida. Top brand affinities: ANTHEM, Final Fantasy X, Final Fantasy XIV, Puella Magi Madoka Magica, Monster Hunter.
The average Shin Megami Tensei fan in United States is 31.4 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include ANTHEM, Final Fantasy X, Final Fantasy XIV, with strongest over-indexing on ANTHEM (53.92× the country average). Demographically, the Shin Megami Tensei audience skews more male with an average age of 31.4, and over-indexes on personality traits such as Early Adopter Mentality, Extroversion. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Video / Board Game · Subtype: Video game
Demographics of Shin Megami Tensei fans
| Metric | Value |
|---|---|
| Female | 11.8% |
| Male | 88.2% |
| Average age | 31.4 |
| Estimated audience size | 455,561 |
Audience persona
The typical Shin Megami Tensei fan in United States is more male, around 31.4 years old, with strong Early Adopter Mentality tendencies and a notable affinity for ANTHEM.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 71,369 | 1.42× |
| Texas | 48,980 | 1.25× |
| Florida | 34,528 | 1.12× |
| New York | 28,725 | 1.13× |
| Illinois | 16,653 | 1.1× |
| Georgia | 16,385 | 1.17× |
| North Carolina | 15,163 | 1.11× |
| Pennsylvania | 14,547 | 0.95× |
| Ohio | 13,880 | 0.99× |
| Washington | 13,485 | 1.48× |
| Virginia | 12,222 | 1.1× |
| Michigan | 12,158 | 1.02× |
| Arizona | 11,650 | 1.25× |
| New Jersey | 11,012 | 0.95× |
| Massachusetts | 9,759 | 1.09× |
| Maryland | 8,741 | 1.12× |
| Tennessee | 8,392 | 0.92× |
| Indiana | 8,234 | 0.99× |
| Missouri | 7,360 | 1× |
| Colorado | 7,128 | 0.99× |
| Oregon | 6,985 | 1.34× |
| Wisconsin | 6,927 | 1.01× |
| Alabama | 6,649 | 1.04× |
| Minnesota | 6,264 | 0.96× |
| South Carolina | 5,938 | 0.87× |
| Louisiana | 5,805 | 0.99× |
| Kentucky | 5,584 | 0.98× |
| Oklahoma | 5,395 | 1.07× |
| Nevada | 4,895 | 1.11× |
| Connecticut | 4,566 | 1× |
| Utah | 4,473 | 1.1× |
| Arkansas | 3,722 | 0.99× |
| Kansas | 3,659 | 1.02× |
| Mississippi | 3,403 | 0.91× |
| Iowa | 3,110 | 0.83× |
| New Mexico | 2,015 | 0.88× |
| Hawaii | 1,949 | 1× |
| Idaho | 1,899 | 0.83× |
| Nebraska | 1,803 | 0.79× |
| West Virginia | 1,752 | 0.83× |
| New Hampshire | 1,678 | 0.93× |
| Rhode Island | 1,428 | 0.98× |
| Maine | 1,351 | 0.83× |
| Washington, District of Columbia | 1,278 | 0.93× |
| Alaska | 1,272 | 1.31× |
| Delaware | 1,089 | 0.87× |
| Montana | 982 | 0.78× |
| South Dakota | 697 | 0.66× |
| North Dakota | 682 | 0.73× |
| Vermont | 622 | 0.78× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| ANTHEM | 53.92× | Music & Radio |
| Final Fantasy X | 47.92× | Games |
| Final Fantasy XIV | 42.54× | Games |
| Puella Magi Madoka Magica | 77.95× | Movies & TV |
| Monster Hunter | 28.33× | Games |
| Final Fantasy VII | 31.69× | Games |
| Kingdom Hearts | 34.73× | Games |
| Video game music | 51.87× | Music & Radio |
| MapleStory | 75.07× | Games |
| Dragon Quest | 73.75× | Games |
| K-On! | 97.54× | Literature |
| Devil May Cry | 47.04× | Games |
| Super Smash Bros. Brawl | 70.96× | Games |
| Shin Megami Tensei: Persona | 118.88× | Games |
| Xenoblade Chronicles | 99.36× | Games |
| Ys (series) | 98.87× | Movies & TV |
| Love Live! | 53.76× | Movies & TV |
| Suikoden (video game) | 36.09× | Games |
| Cardcaptor Sakura | 49.88× | Literature |
| Fire Emblem | 54.99× | Games |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| Early Adopter Mentality | POWER | 1.77 |
| Extroversion | THRILL | 1.45 |
| LGBTQ+ Identity | OPEN | 1.42 |
| Risk Appetite | THRILL | 1.42 |
| Individualism | JOY | 1.4 |
| Sustainability | BALANCE | 1.35 |
Worldwide distribution
| Country | Share |
|---|---|
| Japan | 53.2% |
| United States | 17.4% |
| Indonesia | 3.5% |
See Shin Megami Tensei audiences in other countries
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Frequently asked questions
How many fans does Shin Megami Tensei have in United States?
Shin Megami Tensei has an estimated audience of 455,561 people in United States, concentrated in California and Texas.
What is the gender split and age of Shin Megami Tensei fans?
11.8% of Shin Megami Tensei fans are female, 88.2% are male, with an average age of 31.4 years.
Which brands do Shin Megami Tensei fans like most?
Shin Megami Tensei fans show strongest brand affinity for ANTHEM (53.92×), Final Fantasy X (47.92×), and Final Fantasy XIV (42.54×) over the country average.
Where do Shin Megami Tensei fans live in United States?
Shin Megami Tensei fans in United States are most concentrated in California (reach 71,369), Texas (reach 48,980), and Florida (reach 34,528). These three regions account for the largest share of the active audience.
What other brands do Shin Megami Tensei fans also like?
Beyond Shin Megami Tensei itself, the audience over-indexes on Final Fantasy X (47.92×), Final Fantasy XIV (42.54×), Puella Magi Madoka Magica (77.95×), and Monster Hunter (28.33×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Shin Megami Tensei. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.