A data profile of the people who buy, follow and care about Shin Megami Tensei in United States — modelled from more than twelve digital signal sources. Shin Megami Tensei has an estimated audience of 456,598 people in United States.
The average Shin Megami Tensei fan in United States is 31.4 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include ANTHEM, Final Fantasy X, Final Fantasy XIV, with strongest over-indexing on ANTHEM (53.92× the country average).
Demographically, the Shin Megami Tensei audience skews more male with an average age of 31.4, and over-indexes on personality traits such as Patriotism, Social Media Usage.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Shin Megami Tensei fan in United States is more male, around 31.4 years old, with strong Patriotism tendencies and a notable affinity for ANTHEM.
The key figures that characterise the Shin Megami Tensei profile in United States.
11.8% are female, 88.2% are male, average age 31.4.
| Metric | Value |
|---|---|
| Female | 11.8% |
| Male | 88.2% |
| Average age | 31.4 |
| Estimated audience size | 456,598 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 22% | |
| 20-29 | 44% | |
| 30-39 | 24% | |
| 40-49 | 7% | |
| 50+ | 2% |
of the worldwide Shin Megami Tensei audience comes from United States.
| Country | Share |
|---|---|
| Japan | 52.9% |
| United States | 17.4% |
| Indonesia | 3.5% |
Where the Shin Megami Tensei audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Washington | ~10K | 1.41× | |
| 02 | California | ~70K | 1.34× | |
| 03 | Oregon | ~7K | 1.33× | |
| 04 | Alaska | ~1K | 1.29× | |
| 05 | Arizona | ~10K | 1.22× | |
| 06 | Texas | ~50K | 1.18× | |
| 07 | Georgia | ~20K | 1.12× | |
| 08 | Nevada | ~5K | 1.11× | |
| 09 | Maryland | ~9K | 1.10× | |
| 10 | North Carolina | ~10K | 1.09× | |
| 11 | Florida | ~30K | 1.07× | |
| 12 | Virginia | ~10K | 1.07× | |
| 13 | Utah | ~4K | 1.07× | |
| 14 | New York | ~30K | 1.06× | |
| 15 | Massachusetts | ~10K | 1.06× | |
| 16 | Alabama | ~7K | 1.06× | |
| 17 | Oklahoma | ~5K | 1.05× | |
| 18 | Hawaii | ~2K | 1.04× | |
| 19 | Arkansas | ~4K | 1.02× | |
| 20 | Illinois | ~20K | 1.01× | |
| 21 | Kansas | ~4K | 1.01× | |
| 22 | Michigan | ~10K | 1.00× | |
| 23 | Rhode Island | ~1K | 1.00× | |
| 24 | Missouri | ~7K | 0.99× | |
| 25 | Wisconsin | ~7K | 0.99× | |
| 26 | Louisiana | ~6K | 0.99× | |
| 27 | Kentucky | ~6K | 0.99× | |
| 28 | Connecticut | ~5K | 0.99× | |
| 29 | Indiana | ~8K | 0.96× | |
| 30 | Mississippi | ~4K | 0.96× | |
| 31 | New Hampshire | ~2K | 0.96× | |
| 32 | Delaware | ~1K | 0.96× | |
| 33 | Minnesota | ~6K | 0.95× | |
| 34 | Pennsylvania | ~10K | 0.94× | |
| 35 | Ohio | ~10K | 0.94× | |
| 36 | New Jersey | ~10K | 0.94× | |
| 37 | Colorado | ~7K | 0.94× | |
| 38 | Tennessee | ~9K | 0.93× | |
| 39 | New Mexico | ~2K | 0.93× | |
| 40 | West Virginia | ~2K | 0.93× | |
| 41 | Washington, District of Columbia | ~1K | 0.93× | |
| 42 | Idaho | ~2K | 0.92× | |
| 43 | Maine | ~2K | 0.92× | |
| 44 | South Carolina | ~6K | 0.88× | |
| 45 | Iowa | ~3K | 0.87× | |
| 46 | Vermont | <1K | 0.87× | |
| 47 | North Dakota | <1K | 0.86× | |
| 48 | Montana | ~1K | 0.85× | |
| 49 | Nebraska | ~2K | 0.84× | |
| 50 | South Dakota | <1K | 0.82× |
The strongest cross-interests of the Shin Megami Tensei audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Shin Megami Tensei: Persona | Games | 118.88× | ||
| 02 | Xenoblade Chronicles | Games | 99.36× | ||
| 03 | Ys (series) | Movies & TV | 98.87× | ||
| 04 | K-On! | Literature | 97.54× | ||
| 05 | Guilty Gear | Games | 76.08× | ||
| 06 | MapleStory | Games | 75.07× | ||
| 07 | Dragon Quest | Games | 73.75× | ||
| 08 | Super Smash Bros. Brawl | Games | 70.96× | ||
| 09 | Final Fantasy XII | Games | 65.15× | ||
| 10 | Fire Emblem | Games | 54.99× | ||
| 11 | ANTHEM | Music & Radio | 53.92× | ||
| 12 | Love Live! | Movies & TV | 53.76× | ||
| 13 | Video game music | Music & Radio | 51.87× | ||
| 14 | Cardcaptor Sakura | Literature | 49.88× | ||
| 15 | Final Fantasy X | Games | 47.92× | ||
| 16 | Devil May Cry | Games | 47.04× | ||
| 17 | Final Fantasy XIV | Games | 42.54× | ||
| 18 | Suikoden (video game) | Games | 36.09× | ||
| 19 | Final Fantasy VII | Games | 31.69× | ||
| 20 | Monster Hunter | Games | 28.33× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 1.66× | |
| Social Media Usage | JOY | 1.54× | |
| Early Adopter Mentality | POWER | 1.51× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.72× | |
| Luxury Orientation | PREMIUM | 0.88× | |
| Travelling | THRILL | 0.89× |
Shin Megami Tensei has an estimated audience of 456,598 people in United States, concentrated in California and Texas.
11.8% of Shin Megami Tensei fans are female, 88.2% are male, with an average age of 31.4 years.
Shin Megami Tensei fans show strongest brand affinity for ANTHEM (53.92×), Final Fantasy X (47.92×), and Final Fantasy XIV (42.54×) over the country average.
Shin Megami Tensei fans in United States are most concentrated in California (reach ~70K), Texas (reach ~50K), and Florida (reach ~30K). These three regions account for the largest share of the active audience.
Beyond Shin Megami Tensei itself, the audience over-indexes on Final Fantasy X (47.92×), Final Fantasy XIV (42.54×), Monster Hunter (28.33×), and Final Fantasy VII (31.69×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Shin Megami Tensei. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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