Rascasse Audience Intelligence

Video game music Audience in United States

A data profile of the people who buy, follow and care about Video game music in United States — modelled from more than twelve digital signal sources. Video game music has an estimated audience of 1,706,559 people in United States.

The average Video game music fan in United States is 31.9 years old, more male, and lives primarily in California.

The audience is concentrated in California, Texas, New York.

Category: Music & Radio · Type: Topic · Subtype: Musical genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Video game music profile in United States.

Audience size
1.7M
in United States
Gender
32.5%
67.5% male
Age
31.9
average years
Country rank
#16121
Topic in United States
Fig. 01

Search interest · 12-month trend

+10%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Video game music fans

32.5% are female, 67.5% are male, average age 31.9.

Fig. 02

Gender split

32.5%
Female
67.5%
Male
Demographic split for Video game music audience in United States
MetricValue
Female32.5%
Male67.5%
Average age31.9
Estimated audience size1,706,559
Fig. 03

Age distribution

Ø 31.9
average years
Age distribution of the Video game music audience in United States
Age bracketShare%
16-1944%
20-2919%
30-3913%
40-4912%
50+12%
Fig. 04

Worldwide distribution

15.9%

of the worldwide Video game music audience comes from United States.

Worldwide audience distribution share by country for Video game music
CountryShare
Japan32.8%
United States15.9%
Italy12.3%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Video game music audience in United States is strongest.

Fig. 05

Top regions by affinity

Video game music fans by region: top regions in United States
#RegionReachAffinity×
01Kentucky~50K2.34×
02Alabama~40K1.55×
03New York~100K1.43×
04West Virginia~10K1.34×
05Virginia~50K1.22×
06Utah~20K1.22×
07Indiana~40K1.16×
08Wisconsin~30K1.14×
09South Carolina~30K1.14×
10Washington, District of Columbia~6K1.12×
11Washington~40K1.11×
12Nevada~20K1.11×
13Georgia~60K1.10×
14Delaware~5K1.09×
15Minnesota~30K1.08×
16Oregon~20K1.06×
17Idaho~9K1.06×
18New Jersey~50K1.05×
19Connecticut~20K1.05×
20Illinois~60K1.03×
21Massachusetts~30K1.02×
22Texas~100K1.01×
23Ohio~50K1.01×
24Vermont~3K1.01×
25Alaska~4K1.00×
26Kansas~10K0.99×
27Oklahoma~20K0.97×
28New Hampshire~6K0.96×
29Michigan~40K0.95×
30California~200K0.94×
31Pennsylvania~50K0.94×
32Mississippi~10K0.94×
33North Carolina~50K0.93×
34South Dakota~4K0.93×
35North Dakota~3K0.92×
36Arizona~30K0.91×
37Missouri~30K0.91×
38Nebraska~8K0.91×
39Hawaii~7K0.90×
40Montana~4K0.90×
41New Mexico~8K0.89×
42Rhode Island~5K0.89×
43Maryland~30K0.88×
44Maine~5K0.88×
45Tennessee~30K0.87×
46Florida~100K0.86×
47Iowa~10K0.85×
48Arkansas~10K0.85×
49Louisiana~20K0.82×
50Colorado~20K0.81×
Fig. 06

Affinity by region

Affinity by region — Video game music, United States
0.81×1.00×2.34×
Appendix

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How to read this data

Audience size is the estimated number of people in United States who actively search for Video game music. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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