A data profile of the people who buy, follow and care about Video game music in Germany — modelled from more than twelve digital signal sources. Video game music has an estimated audience of 426,425 people in Germany.
The average Video game music fan in Germany is 33.6 years old, balanced, and lives primarily in Nordrhein-Westfalen.
The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.
Top brand affinities include Frankenstein (1931 film), Lord Byron, Lego Harry Potter, with strongest over-indexing on Frankenstein (1931 film) (70.71× the country average).
Demographically, the Video game music audience skews balanced with an average age of 33.6, and over-indexes on personality traits such as Early Adopter Mentality, Social Media Usage.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.
The typical Video game music fan in Germany is balanced, around 33.6 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Frankenstein (1931 film).
The key figures that characterise the Video game music profile in Germany.
48.8% are female, 51.2% are male, average age 33.6.
| Metric | Value |
|---|---|
| Female | 48.8% |
| Male | 51.2% |
| Average age | 33.6 |
| Estimated audience size | 426,425 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 41% | |
| 20-29 | 14% | |
| 30-39 | 15% | |
| 40-49 | 18% | |
| 50+ | 12% |
of the worldwide Video game music audience comes from Germany.
| Country | Share |
|---|---|
| Japan | 32.8% |
| United States | 15.9% |
| Italy | 12.3% |
Where the Video game music audience in Germany is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Bremen | ~5K | 1.34× | |
| 02 | Saarland | ~6K | 1.20× | |
| 03 | Mecklenburg-Vorpommern | ~9K | 1.13× | |
| 04 | Sachsen-Anhalt | ~10K | 1.04× | |
| 05 | Thüringen | ~10K | 1.03× | |
| 06 | Berlin | ~20K | 0.99× | |
| 07 | Hamburg | ~10K | 0.99× | |
| 08 | Hessen | ~30K | 0.97× | |
| 09 | Brandenburg | ~10K | 0.97× | |
| 10 | Nordrhein-Westfalen | ~90K | 0.93× | |
| 11 | Schleswig-Holstein | ~10K | 0.93× | |
| 12 | Rheinland-Pfalz | ~20K | 0.91× | |
| 13 | Sachsen | ~20K | 0.90× | |
| 14 | Niedersachsen | ~30K | 0.79× | |
| 15 | Baden-Württemberg | ~40K | 0.76× | |
| 16 | Bayern | ~50K | 0.74× |
The strongest cross-interests of the Video game music audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Lord Byron | Literature | 89.93× | ||
| 02 | Frankenstein (1931 film) | Movies & TV | 70.71× | ||
| 03 | Yung Lean | Music & Radio | 45.96× | ||
| 04 | Harry Potter and the Half-Blood Prince (video game) | Games | 42.48× | ||
| 05 | 2hollis | Music & Radio | 38.23× | ||
| 06 | Reborn! | Literature | 36.14× | ||
| 07 | Runes of Magic | Games | 30.35× | ||
| 08 | Lego Harry Potter | Movies & TV | 29.75× | ||
| 09 | Richard Harris | Movies & TV | 20.43× | ||
| 10 | Michael Gambon | Movies & TV | 19.75× | ||
| 11 | Gary Oldman | Movies & TV | 19.17× | ||
| 12 | Black and White Photography | Arts & Culture | 17.24× | ||
| 13 | Clash of Clans | Games | 17.05× | ||
| 14 | The Walking Dead (video game) | Games | 16.60× | ||
| 15 | Ralph Fiennes | Movies & TV | 12.83× | ||
| 16 | Chris Evans (actor) | Movies & TV | 12.83× | ||
| 17 | Heath Ledger | Movies & TV | 11.03× | ||
| 18 | The Wizarding World of Harry Potter (Universal Orlando Resort) | Travel & Leisure | 9.89× | ||
| 19 | Harry Potter | Movies & TV | 4.19× | ||
| 20 | Stranger Things | Movies & TV | 3.88× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 1.42× | |
| Social Media Usage | JOY | 1.16× | |
| Luxury Orientation | PREMIUM | 1.13× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Need for Security | CONSERVATISM | 0.68× | |
| Spirituality | BALANCE | 0.75× | |
| DIY Mentality | THRILL | 0.75× |
Video game music has an estimated audience of 426,425 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.
48.8% of Video game music fans are female, 51.2% are male, with an average age of 33.6 years.
Video game music fans show strongest brand affinity for Frankenstein (1931 film) (70.71×), Lord Byron (89.93×), and Lego Harry Potter (29.75×) over the country average.
Video game music fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~90K), Bayern (reach ~50K), and Baden-Württemberg (reach ~40K). These three regions account for the largest share of the active audience.
Beyond Video game music itself, the audience over-indexes on Lord Byron (89.93×), Lego Harry Potter (29.75×), Harry Potter (4.19×), and Harry Potter and the Half-Blood Prince (video game) (42.48×) compared to the Germany average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Germany who actively search for Video game music. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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