Rascasse Audience Intelligence

Video game music Audience in Germany

A data profile of the people who buy, follow and care about Video game music in Germany — modelled from more than twelve digital signal sources. Video game music has an estimated audience of 426,425 people in Germany.

The average Video game music fan in Germany is 33.6 years old, balanced, and lives primarily in Nordrhein-Westfalen.

The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.

Top brand affinities include Frankenstein (1931 film), Lord Byron, Lego Harry Potter, with strongest over-indexing on Frankenstein (1931 film) (70.71× the country average).

Demographically, the Video game music audience skews balanced with an average age of 33.6, and over-indexes on personality traits such as Early Adopter Mentality, Social Media Usage.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

The typical Video game music fan in Germany is balanced, around 33.6 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Frankenstein (1931 film).

Category: Music & Radio · Type: Topic · Subtype: Musical genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Video game music profile in Germany.

Audience size
426K
in Germany
Gender
48.8%
51.2% male
Age
33.6
average years
Country rank
#13323
Topic in Germany
Fig. 01

Search interest · 12-month trend

-19%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Video game music fans

48.8% are female, 51.2% are male, average age 33.6.

Fig. 02

Gender split

48.8%
Female
51.2%
Male
Demographic split for Video game music audience in Germany
MetricValue
Female48.8%
Male51.2%
Average age33.6
Estimated audience size426,425
Fig. 03

Age distribution

Ø 33.6
average years
Age distribution of the Video game music audience in Germany
Age bracketShare%
16-1941%
20-2914%
30-3915%
40-4918%
50+12%
Fig. 04

Worldwide distribution

4.0%

of the worldwide Video game music audience comes from Germany.

Worldwide audience distribution share by country for Video game music
CountryShare
Japan32.8%
United States15.9%
Italy12.3%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Germany average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Video game music audience in Germany is strongest.

Fig. 05

Top regions by affinity

Video game music fans by region: top regions in Germany
#RegionReachAffinity×
01Bremen~5K1.34×
02Saarland~6K1.20×
03Mecklenburg-Vorpommern~9K1.13×
04Sachsen-Anhalt~10K1.04×
05Thüringen~10K1.03×
06Berlin~20K0.99×
07Hamburg~10K0.99×
08Hessen~30K0.97×
09Brandenburg~10K0.97×
10Nordrhein-Westfalen~90K0.93×
11Schleswig-Holstein~10K0.93×
12Rheinland-Pfalz~20K0.91×
13Sachsen~20K0.90×
14Niedersachsen~30K0.79×
15Baden-Württemberg~40K0.76×
16Bayern~50K0.74×
Fig. 06

Affinity by region

Affinity by region — Video game music, Germany
0.74×1.00×1.34×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Video game music audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Video game music audience
#·InterestCategoryAffinity×
01Lord ByronLiterature89.93×
02Frankenstein (1931 film)Movies & TV70.71×
03Yung LeanMusic & Radio45.96×
04Harry Potter and the Half-Blood Prince (video game)Games42.48×
052hollisMusic & Radio38.23×
06Reborn!Literature36.14×
07Runes of MagicGames30.35×
08Lego Harry PotterMovies & TV29.75×
09Richard HarrisMovies & TV20.43×
10Michael GambonMovies & TV19.75×
11Gary OldmanMovies & TV19.17×
12Black and White PhotographyArts & Culture17.24×
13Clash of ClansGames17.05×
14The Walking Dead (video game)Games16.60×
15Ralph FiennesMovies & TV12.83×
16Chris Evans (actor)Movies & TV12.83×
17Heath LedgerMovies & TV11.03×
18The Wizarding World of Harry Potter (Universal Orlando Resort)Travel & Leisure9.89×
19Harry PotterMovies & TV4.19×
20Stranger ThingsMovies & TV3.88×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Video game music audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Video game music audience · What stands out
TraitClusterDeviationScore
Early Adopter MentalityPOWER1.42×
Social Media UsageJOY1.16×
Luxury OrientationPREMIUM1.13×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Video game music audience · Rather not
TraitClusterDeviationScore
Need for SecurityCONSERVATISM0.68×
SpiritualityBALANCE0.75×
DIY MentalityTHRILL0.75×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Video game music have in Germany?

Video game music has an estimated audience of 426,425 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.

02

What is the gender split and age of Video game music fans?

48.8% of Video game music fans are female, 51.2% are male, with an average age of 33.6 years.

03

Which brands do Video game music fans like most?

Video game music fans show strongest brand affinity for Frankenstein (1931 film) (70.71×), Lord Byron (89.93×), and Lego Harry Potter (29.75×) over the country average.

04

Where do Video game music fans live in Germany?

Video game music fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~90K), Bayern (reach ~50K), and Baden-Württemberg (reach ~40K). These three regions account for the largest share of the active audience.

05

What other brands do Video game music fans also like?

Beyond Video game music itself, the audience over-indexes on Lord Byron (89.93×), Lego Harry Potter (29.75×), Harry Potter (4.19×), and Harry Potter and the Half-Blood Prince (video game) (42.48×) compared to the Germany average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Germany who actively search for Video game music. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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