Video game music Audience in Germany

Video game music logo

Video game music has an estimated audience of 426,425 people in Germany. 48.8% are female, 51.2% are male, average age 33.6. Top regions: Nordrhein-Westfalen, Bayern, Baden-Württemberg. Top brand affinities: Frankenstein (1931 film), Lord Byron, Lego Harry Potter, Harry Potter, Harry Potter and the Half-Blood Prince (video game).

The average Video game music fan in Germany is 33.6 years old, balanced, and lives primarily in Nordrhein-Westfalen. The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg. Top brand affinities include Frankenstein (1931 film), Lord Byron, Lego Harry Potter, with strongest over-indexing on Frankenstein (1931 film) (70.71× the country average). Demographically, the Video game music audience skews balanced with an average age of 33.6, and over-indexes on personality traits such as Urban Lifestyle, Spirituality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

Category: Music & Radio · Type: Topic · Subtype: Musical genre

Demographics of Video game music fans

Demographic split for Video game music audience in Germany
MetricValue
Female48.8%
Male51.2%
Average age33.6
Estimated audience size426,425

Audience persona

The typical Video game music fan in Germany is balanced, around 33.6 years old, with strong Urban Lifestyle tendencies and a notable affinity for Frankenstein (1931 film).

Top regions in Germany

Top regions ranked by reach for Video game music in Germany
RegionReachAffinity
Nordrhein-Westfalen98,7491.06×
Bayern44,1720.64×
Baden-Württemberg36,0010.62×
Hessen28,4780.88×
Niedersachsen23,5820.57×
Berlin21,0381.1×
Sachsen15,3450.73×
Rheinland-Pfalz13,8220.65×
Thüringen11,7981.09×
Sachsen-Anhalt10,4620.95×
Hamburg9,9391.03×
Brandenburg9,6960.73×
Schleswig-Holstein9,3890.61×
Mecklenburg-Vorpommern9,2011.13×
Saarland9,1471.75×
Bremen8,9762.46×

Top brand affinities

Brands and entities this audience over-indexes on, vs. the country average.

Top brand affinities (over-index vs. country average) for Video game music audience
BrandAffinityCategory
Frankenstein (1931 film)70.71×Movies & TV
Lord Byron89.93×Literature
Lego Harry Potter29.75×Movies & TV
Harry Potter4.19×Movies & TV
Harry Potter and the Half-Blood Prince (video game)42.48×Games
Gary Oldman19.17×Movies & TV
Reborn!36.14×Literature
Clash of Clans17.05×Games
Black and White Photography17.24×Arts & Culture
Ralph Fiennes12.83×Movies & TV
Richard Harris20.43×Movies & TV
Heath Ledger11.03×Movies & TV
Runes of Magic30.35×Games
Michael Gambon19.75×Movies & TV
The Wizarding World of Harry Potter (Universal Orlando Resort)9.89×Travel & Leisure
Stranger Things3.88×Movies & TV
Chris Evans (actor)12.83×Movies & TV
Yung Lean45.96×Music & Radio
The Walking Dead (video game)16.6×Games
Friends3.47×Movies & TV

Psychographic profile

Top six personality traits over-indexed by this audience (1.0 = country average).

Top personality traits over-indexed by Video game music audience
TraitClusterScore
Urban LifestyleOPEN1.51
SpiritualityBALANCE1.39
Family OrientationCONSERVATISM1.36
ExtroversionTHRILL1.34
Social Media UsageJOY1.32
TraditionCONSERVATISM1.29

Worldwide distribution

Worldwide audience distribution share by country for Video game music
CountryShare
Japan32.8%
United States16.0%
Italy12.3%

See Video game music audiences in other countries

More Musical genre audiences in Germany

Frequently asked questions

How many fans does Video game music have in Germany?

Video game music has an estimated audience of 426,425 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.

What is the gender split and age of Video game music fans?

48.8% of Video game music fans are female, 51.2% are male, with an average age of 33.6 years.

Which brands do Video game music fans like most?

Video game music fans show strongest brand affinity for Frankenstein (1931 film) (70.71×), Lord Byron (89.93×), and Lego Harry Potter (29.75×) over the country average.

Where do Video game music fans live in Germany?

Video game music fans in Germany are most concentrated in Nordrhein-Westfalen (reach 98,749), Bayern (reach 44,172), and Baden-Württemberg (reach 36,001). These three regions account for the largest share of the active audience.

What other brands do Video game music fans also like?

Beyond Video game music itself, the audience over-indexes on Lord Byron (89.93×), Lego Harry Potter (29.75×), Harry Potter (4.19×), and Harry Potter and the Half-Blood Prince (video game) (42.48×) compared to the Germany average.

How to read this data

Audience size is the estimated number of people in Germany who actively search for Video game music. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.