Super Smash Bros. Brawl Audience in United States
Super Smash Bros. Brawl has an estimated audience of 758,922 people in United States. 26.0% are female, 74.0% are male, average age 30.4. Top regions: California, Texas, Florida. Top brand affinities: World of Tanks, Mortal Kombat, Xbox Game Pass, Super Mario Galaxy, Role-playing.
The average Super Smash Bros. Brawl fan in United States is 30.4 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include World of Tanks, Mortal Kombat, Xbox Game Pass, with strongest over-indexing on World of Tanks (76.87× the country average). Demographically, the Super Smash Bros. Brawl audience skews more male with an average age of 30.4, and over-indexes on personality traits such as Early Adopter Mentality, LGBTQ+ Identity. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Video / Board Game · Subtype: Video game
Demographics of Super Smash Bros. Brawl fans
| Metric | Value |
|---|---|
| Female | 26.0% |
| Male | 74.0% |
| Average age | 30.4 |
| Estimated audience size | 758,922 |
Audience persona
The typical Super Smash Bros. Brawl fan in United States is more male, around 30.4 years old, with strong Early Adopter Mentality tendencies and a notable affinity for World of Tanks.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 118,192 | 1.42× |
| Texas | 79,298 | 1.22× |
| Florida | 55,291 | 1.08× |
| New York | 44,811 | 1.06× |
| Illinois | 27,952 | 1.11× |
| Pennsylvania | 27,413 | 1.07× |
| Georgia | 25,528 | 1.09× |
| Ohio | 23,922 | 1.02× |
| New Jersey | 23,542 | 1.22× |
| North Carolina | 23,093 | 1.01× |
| Virginia | 21,038 | 1.14× |
| Michigan | 20,627 | 1.04× |
| Washington | 18,450 | 1.21× |
| Arizona | 17,373 | 1.12× |
| Indiana | 15,131 | 1.09× |
| Tennessee | 15,053 | 0.99× |
| Massachusetts | 14,889 | 1× |
| Maryland | 14,657 | 1.12× |
| Missouri | 12,695 | 1.04× |
| Wisconsin | 11,890 | 1.04× |
| South Carolina | 10,985 | 0.96× |
| Kansas | 10,719 | 1.79× |
| Kentucky | 10,622 | 1.12× |
| Oklahoma | 10,158 | 1.21× |
| Louisiana | 10,014 | 1.02× |
| Colorado | 9,846 | 0.82× |
| Minnesota | 9,588 | 0.88× |
| Alabama | 9,515 | 0.9× |
| Oregon | 9,304 | 1.07× |
| Utah | 8,761 | 1.29× |
| Nevada | 8,120 | 1.11× |
| Connecticut | 8,007 | 1.05× |
| Arkansas | 6,644 | 1.06× |
| Mississippi | 6,042 | 0.97× |
| Iowa | 5,865 | 0.94× |
| Idaho | 4,096 | 1.08× |
| Nebraska | 3,453 | 0.91× |
| West Virginia | 3,123 | 0.88× |
| New Mexico | 2,933 | 0.77× |
| New Hampshire | 2,690 | 0.9× |
| Hawaii | 2,414 | 0.74× |
| Rhode Island | 2,315 | 0.96× |
| Maine | 2,089 | 0.77× |
| Washington, District of Columbia | 1,643 | 0.72× |
| Delaware | 1,549 | 0.74× |
| Alaska | 1,400 | 0.86× |
| Montana | 1,312 | 0.62× |
| South Dakota | 1,296 | 0.74× |
| North Dakota | 1,248 | 0.8× |
| Vermont | 972 | 0.73× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| World of Tanks | 76.87× | Games |
| Mortal Kombat | 28.03× | Games |
| Xbox Game Pass | 41.3× | Games |
| Super Mario Galaxy | 89.74× | Games |
| Role-playing | 38.61× | Games |
| Tekken | 45.22× | Games |
| The Legend of Zelda | 15.64× | Games |
| Guild Wars 2 | 60.52× | Games |
| Anime and manga fandom | 7.5× | Literature |
| Super Mario Bros. | 15.79× | Games |
| The Legend of Zelda: Breath of the Wild | 39.21× | Games |
| GameStop | 6.91× | Games |
| Collectible card game | 10.33× | Games |
| Wii Sports | 69.59× | Games |
| Mobile game | 4.8× | Games |
| Shin Megami Tensei | 49.35× | Games |
| PlayStation Store | 18.19× | Games |
| Magic: The Gathering | 11.63× | Games |
| Superman | 2.65× | Movies & TV |
| Action role-playing game | 8.14× | Games |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| Early Adopter Mentality | POWER | 1.97 |
| LGBTQ+ Identity | OPEN | 1.39 |
| Extroversion | THRILL | 1.38 |
| Urban Lifestyle | OPEN | 1.24 |
| Social Media Usage | JOY | 1.19 |
| Risk Appetite | THRILL | 1.14 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 31.1% |
| Italy | 12.2% |
| Germany | 8.4% |
See Super Smash Bros. Brawl audiences in other countries
- Super Smash Bros. Brawl — Germany
- Super Smash Bros. Brawl — United Kingdom
- Super Smash Bros. Brawl — France
- Super Smash Bros. Brawl — Italy
- Super Smash Bros. Brawl — Spain
- Super Smash Bros. Brawl — Brazil
- Super Smash Bros. Brawl — Japan
- Super Smash Bros. Brawl — South Korea
- Super Smash Bros. Brawl — India
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Frequently asked questions
How many fans does Super Smash Bros. Brawl have in United States?
Super Smash Bros. Brawl has an estimated audience of 758,922 people in United States, concentrated in California and Texas.
What is the gender split and age of Super Smash Bros. Brawl fans?
26.0% of Super Smash Bros. Brawl fans are female, 74.0% are male, with an average age of 30.4 years.
Which brands do Super Smash Bros. Brawl fans like most?
Super Smash Bros. Brawl fans show strongest brand affinity for World of Tanks (76.87×), Mortal Kombat (28.03×), and Xbox Game Pass (41.3×) over the country average.
Where do Super Smash Bros. Brawl fans live in United States?
Super Smash Bros. Brawl fans in United States are most concentrated in California (reach 118,192), Texas (reach 79,298), and Florida (reach 55,291). These three regions account for the largest share of the active audience.
What other brands do Super Smash Bros. Brawl fans also like?
Beyond Super Smash Bros. Brawl itself, the audience over-indexes on Mortal Kombat (28.03×), Xbox Game Pass (41.3×), Super Mario Galaxy (89.74×), and Role-playing (38.61×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Super Smash Bros. Brawl. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.