A data profile of the people who buy, follow and care about Super Smash Bros. Brawl in United States — modelled from more than twelve digital signal sources. Super Smash Bros. Brawl has an estimated audience of 759,976 people in United States.
The average Super Smash Bros. Brawl fan in United States is 30.4 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include World of Tanks, Role-playing, Mortal Kombat, with strongest over-indexing on World of Tanks (91.7× the country average).
Demographically, the Super Smash Bros. Brawl audience skews more male with an average age of 30.4, and over-indexes on personality traits such as Early Adopter Mentality, Patriotism.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Super Smash Bros. Brawl fan in United States is more male, around 30.4 years old, with strong Early Adopter Mentality tendencies and a notable affinity for World of Tanks.
The key figures that characterise the Super Smash Bros. Brawl profile in United States.
26.0% are female, 74.0% are male, average age 30.4.
| Metric | Value |
|---|---|
| Female | 26.0% |
| Male | 74.0% |
| Average age | 30.4 |
| Estimated audience size | 759,976 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 40% | |
| 20-29 | 27% | |
| 30-39 | 18% | |
| 40-49 | 10% | |
| 50+ | 6% |
Where the Super Smash Bros. Brawl audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Kansas | ~10K | 1.64× | |
| 02 | California | ~100K | 1.32× | |
| 03 | Utah | ~9K | 1.32× | |
| 04 | Arizona | ~20K | 1.21× | |
| 05 | Texas | ~80K | 1.16× | |
| 06 | Oklahoma | ~10K | 1.14× | |
| 07 | New Jersey | ~20K | 1.13× | |
| 08 | Washington | ~20K | 1.12× | |
| 09 | Nevada | ~8K | 1.12× | |
| 10 | Virginia | ~20K | 1.10× | |
| 11 | Maryland | ~10K | 1.09× | |
| 12 | Arkansas | ~7K | 1.09× | |
| 13 | Illinois | ~30K | 1.07× | |
| 14 | Kentucky | ~10K | 1.07× | |
| 15 | Oregon | ~9K | 1.06× | |
| 16 | Ohio | ~20K | 1.05× | |
| 17 | Michigan | ~20K | 1.05× | |
| 18 | Idaho | ~4K | 1.05× | |
| 19 | Connecticut | ~8K | 1.04× | |
| 20 | Pennsylvania | ~30K | 1.03× | |
| 21 | Indiana | ~10K | 1.03× | |
| 22 | Missouri | ~10K | 1.02× | |
| 23 | Louisiana | ~10K | 1.02× | |
| 24 | Georgia | ~20K | 1.01× | |
| 25 | Iowa | ~6K | 1.01× | |
| 26 | New York | ~40K | 1.00× | |
| 27 | Florida | ~50K | 0.99× | |
| 28 | Wisconsin | ~10K | 0.99× | |
| 29 | Alaska | ~2K | 0.99× | |
| 30 | North Carolina | ~20K | 0.98× | |
| 31 | Mississippi | ~6K | 0.98× | |
| 32 | West Virginia | ~3K | 0.98× | |
| 33 | North Dakota | ~2K | 0.98× | |
| 34 | New Hampshire | ~3K | 0.96× | |
| 35 | Rhode Island | ~2K | 0.96× | |
| 36 | Tennessee | ~10K | 0.95× | |
| 37 | Massachusetts | ~10K | 0.94× | |
| 38 | South Carolina | ~10K | 0.94× | |
| 39 | Nebraska | ~4K | 0.94× | |
| 40 | Delaware | ~2K | 0.92× | |
| 41 | South Dakota | ~2K | 0.92× | |
| 42 | Alabama | ~10K | 0.91× | |
| 43 | Vermont | ~1K | 0.90× | |
| 44 | New Mexico | ~3K | 0.89× | |
| 45 | Maine | ~2K | 0.89× | |
| 46 | Minnesota | ~9K | 0.87× | |
| 47 | Hawaii | ~3K | 0.87× | |
| 48 | Colorado | ~10K | 0.85× | |
| 49 | Montana | ~2K | 0.85× | |
| 50 | Washington, District of Columbia | ~2K | 0.80× |
The strongest cross-interests of the Super Smash Bros. Brawl audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | World of Tanks | Games | 91.70× | ||
| 02 | Super Mario Galaxy | Games | 84.47× | ||
| 03 | Wii Sports | Games | 77.94× | ||
| 04 | Shin Megami Tensei | Games | 70.96× | ||
| 05 | Rayman | Games | 60.52× | ||
| 06 | Guild Wars 2 | Games | 52.66× | ||
| 07 | Role-playing | Games | 49.79× | ||
| 08 | Xbox Game Pass | Games | 31.66× | ||
| 09 | Tekken | Games | 30.84× | ||
| 10 | Mortal Kombat | Games | 25.55× | ||
| 11 | Charlie Puth | Music & Radio | 18.66× | ||
| 12 | PlayStation Store | Games | 15.64× | ||
| 13 | Super Mario Bros. | Games | 12.03× | ||
| 14 | The Legend of Zelda | Games | 8.96× | ||
| 15 | Urban Dictionary | Internet & Social Media | 8.83× | ||
| 16 | City Bank | Business & Career | 7.63× | ||
| 17 | GameStop | Games | 6.51× | ||
| 18 | Pizza Hut | Food & Beverages | 4.84× | ||
| 19 | Subway | Food & Beverages | 4.19× | ||
| 20 | Domino's Pizza | Food & Beverages | 3.85× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 2.07× | |
| Patriotism | CONSERVATISM | 1.89× | |
| Convenience Orientation | PREMIUM | 1.73× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| DIY Mentality | THRILL | 0.50× | |
| Design Affinity | PREMIUM | 0.55× | |
| Creativity | OPEN | 0.71× |
Super Smash Bros. Brawl has an estimated audience of 759,976 people in United States, concentrated in California and Texas.
26.0% of Super Smash Bros. Brawl fans are female, 74.0% are male, with an average age of 30.4 years.
Super Smash Bros. Brawl fans show strongest brand affinity for World of Tanks (91.7×), Role-playing (49.79×), and Mortal Kombat (25.55×) over the country average.
Super Smash Bros. Brawl fans in United States are most concentrated in California (reach ~100K), Texas (reach ~80K), and Florida (reach ~50K). These three regions account for the largest share of the active audience.
Beyond Super Smash Bros. Brawl itself, the audience over-indexes on Role-playing (49.79×), Mortal Kombat (25.55×), Super Mario Galaxy (84.47×), and Xbox Game Pass (31.66×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Super Smash Bros. Brawl. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
From global mass-market brands to niche local segments — explore the full library and see which intelligence layers are included.