A data profile of the people who buy, follow and care about Wii Sports in United States — modelled from more than twelve digital signal sources. Wii Sports has an estimated audience of 257,902 people in United States.
The average Wii Sports fan in United States is 37.2 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Clannad (visual novel), Wii Play, Castle Crashers, with strongest over-indexing on Clannad (visual novel) (1037.78× the country average).
Demographically, the Wii Sports audience skews more male with an average age of 37.2, and over-indexes on personality traits such as Patriotism, Price Sensitivity.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Wii Sports fan in United States is more male, around 37.2 years old, with strong Patriotism tendencies and a notable affinity for Clannad (visual novel).
The key figures that characterise the Wii Sports profile in United States.
44.1% are female, 55.9% are male, average age 37.2.
| Metric | Value |
|---|---|
| Female | 44.1% |
| Male | 55.9% |
| Average age | 37.2 |
| Estimated audience size | 257,902 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 23% | |
| 20-29 | 23% | |
| 30-39 | 20% | |
| 40-49 | 16% | |
| 50+ | 18% |
Where the Wii Sports audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Arkansas | ~3K | 1.26× | |
| 02 | Oklahoma | ~4K | 1.25× | |
| 03 | Kentucky | ~4K | 1.24× | |
| 04 | Missouri | ~5K | 1.23× | |
| 05 | Indiana | ~6K | 1.22× | |
| 06 | Kansas | ~2K | 1.21× | |
| 07 | Nebraska | ~2K | 1.21× | |
| 08 | West Virginia | ~1K | 1.21× | |
| 09 | Ohio | ~9K | 1.19× | |
| 10 | Iowa | ~2K | 1.17× | |
| 11 | Michigan | ~8K | 1.14× | |
| 12 | Alabama | ~4K | 1.11× | |
| 13 | Oregon | ~3K | 1.11× | |
| 14 | Mississippi | ~2K | 1.10× | |
| 15 | Louisiana | ~4K | 1.09× | |
| 16 | Utah | ~2K | 1.09× | |
| 17 | Idaho | ~1K | 1.09× | |
| 18 | Wisconsin | ~4K | 1.08× | |
| 19 | South Dakota | <1K | 1.08× | |
| 20 | Pennsylvania | ~9K | 1.07× | |
| 21 | North Carolina | ~8K | 1.05× | |
| 22 | Tennessee | ~5K | 1.05× | |
| 23 | Montana | <1K | 1.05× | |
| 24 | South Carolina | ~4K | 1.04× | |
| 25 | Georgia | ~8K | 1.03× | |
| 26 | North Dakota | <1K | 1.02× | |
| 27 | Delaware | <1K | 1.00× | |
| 28 | Texas | ~20K | 0.99× | |
| 29 | Illinois | ~8K | 0.99× | |
| 30 | Virginia | ~6K | 0.95× | |
| 31 | Minnesota | ~3K | 0.95× | |
| 32 | Maine | <1K | 0.95× | |
| 33 | Arizona | ~5K | 0.93× | |
| 34 | Connecticut | ~2K | 0.92× | |
| 35 | Nevada | ~2K | 0.92× | |
| 36 | New Hampshire | <1K | 0.92× | |
| 37 | Washington | ~5K | 0.91× | |
| 38 | Florida | ~20K | 0.89× | |
| 39 | Maryland | ~4K | 0.89× | |
| 40 | California | ~20K | 0.88× | |
| 41 | Rhode Island | <1K | 0.88× | |
| 42 | Alaska | <1K | 0.86× | |
| 43 | New Jersey | ~5K | 0.84× | |
| 44 | New Mexico | ~1K | 0.84× | |
| 45 | New York | ~10K | 0.82× | |
| 46 | Vermont | <1K | 0.82× | |
| 47 | Massachusetts | ~4K | 0.80× | |
| 48 | Colorado | ~3K | 0.80× | |
| 49 | Hawaii | <1K | 0.68× | |
| 50 | Washington, District of Columbia | <1K | 0.63× |
The strongest cross-interests of the Wii Sports audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Alerta Emprego | Business & Career | 1544.95× | ||
| 02 | Wii Play | Games | 1041.14× | ||
| 03 | Clannad (visual novel) | Games | 1037.78× | ||
| 04 | Advance Wars | Games | 992.71× | ||
| 05 | Guitar Hero II | Games | 518.10× | ||
| 06 | Castle Crashers | Games | 486.68× | ||
| 07 | Wii Sports Resort | Games | 457.58× | ||
| 08 | Guitar Hero Smash Hits | Games | 428.43× | ||
| 09 | Mario Kart Wii | Games | 342.11× | ||
| 10 | Kinect | Games | 339.77× | ||
| 11 | Finding Nemo (video game) | Games | 291.05× | ||
| 12 | Applied Science Private University | Business & Career | 277.03× | ||
| 13 | Dance Dance Revolution Hottest Party | Games | 240.25× | ||
| 14 | Dead Rising 3 | Games | 190.94× | ||
| 15 | Fireman Sam | Movies & TV | 181.76× | ||
| 16 | Limbo (video game) | Games | 152.82× | ||
| 17 | Animal Crossing: New Leaf | Games | 124.33× | ||
| 18 | Mario Party | Games | 90.66× | ||
| 19 | Mario Kart 8 Deluxe | Games | 83.85× | ||
| 20 | The Legend of Zelda: Twilight Princess | Games | 66.29× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 1.67× | |
| Price Sensitivity | PREMIUM | 1.58× | |
| Early Adopter Mentality | POWER | 1.56× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.97× | |
| Healthy Lifestyle | BALANCE | 1.00× | |
| Luxury Orientation | PREMIUM | 1.02× |
Wii Sports has an estimated audience of 257,902 people in United States, concentrated in California and Texas.
44.1% of Wii Sports fans are female, 55.9% are male, with an average age of 37.2 years.
Wii Sports fans show strongest brand affinity for Clannad (visual novel) (1037.78×), Wii Play (1041.14×), and Castle Crashers (486.68×) over the country average.
Wii Sports fans in United States are most concentrated in California (reach ~20K), Texas (reach ~20K), and Florida (reach ~20K). These three regions account for the largest share of the active audience.
Beyond Wii Sports itself, the audience over-indexes on Wii Play (1041.14×), Castle Crashers (486.68×), Advance Wars (992.71×), and Mario Kart Wii (342.11×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Wii Sports. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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