A data profile of the people who buy, follow and care about Clannad (visual novel) in United States — modelled from more than twelve digital signal sources. Clannad (visual novel) has an estimated audience of 307,309 people in United States.
The average Clannad (visual novel) fan in United States is 28.7 years old, balanced, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Vampire Weekend, Wii Sports, Devil May Cry, with strongest over-indexing on Vampire Weekend (949.45× the country average).
Demographically, the Clannad (visual novel) audience skews balanced with an average age of 28.7, and over-indexes on personality traits such as Tradition, Spirituality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Clannad (visual novel) fan in United States is balanced, around 28.7 years old, with strong Tradition tendencies and a notable affinity for Vampire Weekend.
The key figures that characterise the Clannad (visual novel) profile in United States.
45.5% are female, 54.5% are male, average age 28.7.
| Metric | Value |
|---|---|
| Female | 45.5% |
| Male | 54.5% |
| Average age | 28.7 |
| Estimated audience size | 307,309 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 49% | |
| 20-29 | 24% | |
| 30-39 | 13% | |
| 40-49 | 9% | |
| 50+ | 5% |
of the worldwide Clannad (visual novel) audience comes from United States.
| Country | Share |
|---|---|
| Japan | 54.5% |
| United States | 9.4% |
| China | 6.1% |
Where the Clannad (visual novel) audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | California | ~50K | 1.53× | |
| 02 | Hawaii | ~2K | 1.43× | |
| 03 | Washington | ~8K | 1.41× | |
| 04 | Texas | ~30K | 1.34× | |
| 05 | Nevada | ~3K | 1.30× | |
| 06 | Oregon | ~4K | 1.28× | |
| 07 | Arizona | ~7K | 1.22× | |
| 08 | Utah | ~3K | 1.19× | |
| 09 | Alaska | <1K | 1.18× | |
| 10 | Virginia | ~8K | 1.13× | |
| 11 | Oklahoma | ~3K | 1.13× | |
| 12 | Georgia | ~10K | 1.12× | |
| 13 | Maryland | ~5K | 1.12× | |
| 14 | New Mexico | ~1K | 1.07× | |
| 15 | Florida | ~20K | 1.06× | |
| 16 | Kentucky | ~4K | 1.06× | |
| 17 | Minnesota | ~4K | 1.03× | |
| 18 | New York | ~20K | 1.02× | |
| 19 | North Carolina | ~8K | 1.02× | |
| 20 | Illinois | ~9K | 1.01× | |
| 21 | Arkansas | ~2K | 1.01× | |
| 22 | Kansas | ~2K | 1.01× | |
| 23 | New Jersey | ~7K | 0.99× | |
| 24 | Idaho | ~1K | 0.99× | |
| 25 | Massachusetts | ~5K | 0.97× | |
| 26 | Indiana | ~5K | 0.96× | |
| 27 | Connecticut | ~3K | 0.96× | |
| 28 | Rhode Island | <1K | 0.95× | |
| 29 | Delaware | <1K | 0.95× | |
| 30 | Missouri | ~4K | 0.94× | |
| 31 | Louisiana | ~3K | 0.94× | |
| 32 | Tennessee | ~5K | 0.92× | |
| 33 | Colorado | ~4K | 0.92× | |
| 34 | North Dakota | <1K | 0.92× | |
| 35 | Pennsylvania | ~9K | 0.91× | |
| 36 | Michigan | ~7K | 0.90× | |
| 37 | South Carolina | ~4K | 0.90× | |
| 38 | Alabama | ~4K | 0.90× | |
| 39 | Nebraska | ~1K | 0.90× | |
| 40 | Maine | <1K | 0.88× | |
| 41 | Iowa | ~2K | 0.87× | |
| 42 | Wisconsin | ~4K | 0.86× | |
| 43 | West Virginia | ~1K | 0.86× | |
| 44 | South Dakota | <1K | 0.86× | |
| 45 | Ohio | ~7K | 0.85× | |
| 46 | New Hampshire | <1K | 0.85× | |
| 47 | Vermont | <1K | 0.85× | |
| 48 | Montana | <1K | 0.83× | |
| 49 | Mississippi | ~2K | 0.82× | |
| 50 | Washington, District of Columbia | <1K | 0.78× |
The strongest cross-interests of the Clannad (visual novel) audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Wii Sports | Games | 1037.78× | ||
| 02 | Vampire Weekend | Music & Radio | 949.45× | ||
| 03 | Shadow of the Colossus | Games | 205.51× | ||
| 04 | Devil May Cry | Games | 201.76× | ||
| 05 | Pixiv | Internet & Social Media | 110.97× | ||
| 06 | Dragon Quest | Games | 83.97× | ||
| 07 | Highschool of the Dead | Literature | 75.55× | ||
| 08 | High School DxD | Movies & TV | 70.02× | ||
| 09 | MapleStory | Games | 56.17× | ||
| 10 | Shin Megami Tensei | Games | 54.37× | ||
| 11 | Chrono Trigger | Games | 53.76× | ||
| 12 | Akame ga Kill! | Literature | 43.33× | ||
| 13 | Kiki's Delivery Service | Movies & TV | 33.25× | ||
| 14 | Borderlands (series) | Games | 30.83× | ||
| 15 | avatar last airbender | Movies & TV | 24.74× | ||
| 16 | International education | Business & Career | 23.43× | ||
| 17 | Urban Dictionary | Internet & Social Media | 12.57× | ||
| 18 | Final Fantasy | Games | 11.68× | ||
| 19 | Graphic novel | Literature | 10.83× | ||
| 20 | Pokémon | Games | 6.28× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Tradition | CONSERVATISM | 1.93× | |
| Spirituality | BALANCE | 1.60× | |
| Early Adopter Mentality | POWER | 1.34× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| DIY Mentality | THRILL | 0.53× | |
| Quality Awareness | PREMIUM | 0.63× | |
| Price Sensitivity | PREMIUM | 0.68× |
Clannad (visual novel) has an estimated audience of 307,309 people in United States, concentrated in California and Texas.
45.5% of Clannad (visual novel) fans are female, 54.5% are male, with an average age of 28.7 years.
Clannad (visual novel) fans show strongest brand affinity for Vampire Weekend (949.45×), Wii Sports (1037.78×), and Devil May Cry (201.76×) over the country average.
Clannad (visual novel) fans in United States are most concentrated in California (reach ~50K), Texas (reach ~30K), and Florida (reach ~20K). These three regions account for the largest share of the active audience.
Beyond Clannad (visual novel) itself, the audience over-indexes on Wii Sports (1037.78×), Devil May Cry (201.76×), Shadow of the Colossus (205.51×), and High School DxD (70.02×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Clannad (visual novel). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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