Devil May Cry Audience in United States

Devil May Cry has an estimated audience of 1,803,884 people in United States. 21.4% are female, 78.6% are male, average age 30.5. Top regions: California, Texas, Florida. Top brand affinities: A. J. Green, K (anime), Aqib Talib, Brook Lopez, Monster Hunter.
The average Devil May Cry fan in United States is 30.5 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include A. J. Green, K (anime), Aqib Talib, with strongest over-indexing on A. J. Green (228.4× the country average). Demographically, the Devil May Cry audience skews more male with an average age of 30.5, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Video / Board Game · Subtype: Video game
Demographics of Devil May Cry fans
| Metric | Value |
|---|---|
| Female | 21.4% |
| Male | 78.6% |
| Average age | 30.5 |
| Estimated audience size | 1,803,884 |
Audience persona
The typical Devil May Cry fan in United States is more male, around 30.5 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for A. J. Green.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 282,247 | 1.42× |
| Texas | 184,040 | 1.19× |
| Florida | 130,839 | 1.07× |
| New York | 106,317 | 1.05× |
| Michigan | 95,362 | 2.02× |
| Illinois | 61,090 | 1.02× |
| Georgia | 58,826 | 1.06× |
| Pennsylvania | 53,535 | 0.88× |
| North Carolina | 51,914 | 0.96× |
| Ohio | 50,031 | 0.9× |
| Virginia | 47,136 | 1.07× |
| New Jersey | 43,228 | 0.94× |
| Washington | 41,333 | 1.14× |
| Arizona | 41,166 | 1.12× |
| Tennessee | 33,060 | 0.91× |
| Massachusetts | 31,500 | 0.89× |
| Indiana | 30,445 | 0.92× |
| Maryland | 29,521 | 0.95× |
| Missouri | 27,998 | 0.96× |
| Colorado | 26,100 | 0.92× |
| Louisiana | 24,285 | 1.04× |
| South Carolina | 24,200 | 0.89× |
| Minnesota | 23,463 | 0.91× |
| Alabama | 23,174 | 0.92× |
| Oregon | 22,628 | 1.09× |
| Wisconsin | 22,036 | 0.81× |
| New Hampshire | 21,512 | 3.03× |
| Kentucky | 21,328 | 0.94× |
| Nevada | 20,652 | 1.18× |
| Oklahoma | 19,326 | 0.96× |
| Connecticut | 16,543 | 0.91× |
| Utah | 15,983 | 0.99× |
| Iowa | 15,039 | 1.01× |
| Kansas | 13,295 | 0.94× |
| Arkansas | 13,048 | 0.88× |
| Mississippi | 12,247 | 0.82× |
| New Mexico | 8,531 | 0.94× |
| Idaho | 8,280 | 0.92× |
| West Virginia | 7,549 | 0.9× |
| Nebraska | 7,519 | 0.83× |
| Hawaii | 6,711 | 0.87× |
| Maine | 4,875 | 0.75× |
| Washington, District of Columbia | 4,849 | 0.89× |
| Rhode Island | 4,785 | 0.83× |
| Delaware | 4,055 | 0.81× |
| Montana | 3,726 | 0.74× |
| Alaska | 3,630 | 0.94× |
| South Dakota | 3,039 | 0.73× |
| North Dakota | 2,829 | 0.76× |
| Vermont | 2,150 | 0.68× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| A. J. Green | 228.4× | Sports |
| K (anime) | 44.98× | Literature |
| Aqib Talib | 302.6× | Sports |
| Brook Lopez | 133.21× | Sports |
| Monster Hunter | 47.34× | Games |
| Ys (series) | 196.47× | Movies & TV |
| Clannad (visual novel) | 201.76× | Games |
| Origin (digital distribution software) | 57.14× | Games |
| Treyarch | 156.75× | Games |
| Chris Bosh | 92.31× | Sports |
| Infinity Ward | 127.91× | Games |
| Metro 2033 (video game) | 109.54× | |
| Tomb Raider (2013 video game) | 109.36× | Games |
| Peacemaker | 9.99× | Movies & TV |
| Now You See Me (film) | 32.97× | Movies & TV |
| Castle Crashers | 130.02× | Games |
| Tekken 6 | 205.44× | Games |
| Dragon Quest X | 247.9× | Games |
| Mario Party | 85.66× | Games |
| Kingdom Hearts (video game) | 63.6× | Games |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 2.73 |
| Early Adopter Mentality | POWER | 1.96 |
| Family Orientation | CONSERVATISM | 1.6 |
| Urban Lifestyle | OPEN | 1.16 |
| Extroversion | THRILL | 1.15 |
| Social Media Usage | JOY | 1.13 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 23.9% |
| Japan | 9.6% |
| China | 5.0% |
See Devil May Cry audiences in other countries
More Video game audiences in United States
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- Crossword (17,651,059)
Frequently asked questions
How many fans does Devil May Cry have in United States?
Devil May Cry has an estimated audience of 1,803,884 people in United States, concentrated in California and Texas.
What is the gender split and age of Devil May Cry fans?
21.4% of Devil May Cry fans are female, 78.6% are male, with an average age of 30.5 years.
Which brands do Devil May Cry fans like most?
Devil May Cry fans show strongest brand affinity for A. J. Green (228.4×), K (anime) (44.98×), and Aqib Talib (302.6×) over the country average.
Where do Devil May Cry fans live in United States?
Devil May Cry fans in United States are most concentrated in California (reach 282,247), Texas (reach 184,040), and Florida (reach 130,839). These three regions account for the largest share of the active audience.
What other brands do Devil May Cry fans also like?
Beyond Devil May Cry itself, the audience over-indexes on K (anime) (44.98×), Aqib Talib (302.6×), Brook Lopez (133.21×), and Monster Hunter (47.34×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Devil May Cry. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.