A data profile of the people who buy, follow and care about Devil May Cry in United States — modelled from more than twelve digital signal sources. Devil May Cry has an estimated audience of 1,744,854 people in United States.
The average Devil May Cry fan in United States is 30.5 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include A. J. Green, Aqib Talib, K (anime), with strongest over-indexing on A. J. Green (228.4× the country average).
Demographically, the Devil May Cry audience skews more male with an average age of 30.5, and over-indexes on personality traits such as Extroversion, Patriotism.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Devil May Cry fan in United States is more male, around 30.5 years old, with strong Extroversion tendencies and a notable affinity for A. J. Green.
The key figures that characterise the Devil May Cry profile in United States.
21.4% are female, 78.6% are male, average age 30.5.
| Metric | Value |
|---|---|
| Female | 21.4% |
| Male | 78.6% |
| Average age | 30.5 |
| Estimated audience size | 1,744,854 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 38% | |
| 20-29 | 29% | |
| 30-39 | 20% | |
| 40-49 | 9% | |
| 50+ | 5% |
of the worldwide Devil May Cry audience comes from United States.
| Country | Share |
|---|---|
| United States | 23.0% |
| Japan | 9.6% |
| China | 5.0% |
Where the Devil May Cry audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | New Hampshire | ~20K | 2.77× | |
| 02 | Michigan | ~80K | 1.76× | |
| 03 | California | ~300K | 1.29× | |
| 04 | Texas | ~200K | 1.22× | |
| 05 | Nevada | ~20K | 1.17× | |
| 06 | Washington | ~40K | 1.10× | |
| 07 | Georgia | ~60K | 1.08× | |
| 08 | Arizona | ~40K | 1.08× | |
| 09 | Louisiana | ~20K | 1.07× | |
| 10 | Alaska | ~4K | 1.07× | |
| 11 | Virginia | ~50K | 1.06× | |
| 12 | Florida | ~100K | 1.05× | |
| 13 | Oregon | ~20K | 1.03× | |
| 14 | Oklahoma | ~20K | 1.03× | |
| 15 | Iowa | ~20K | 1.03× | |
| 16 | Utah | ~20K | 1.01× | |
| 17 | New York | ~100K | 1.00× | |
| 18 | Maryland | ~30K | 0.99× | |
| 19 | New Mexico | ~9K | 0.99× | |
| 20 | North Carolina | ~50K | 0.97× | |
| 21 | Illinois | ~60K | 0.96× | |
| 22 | Kentucky | ~20K | 0.96× | |
| 23 | Kansas | ~10K | 0.96× | |
| 24 | Tennessee | ~30K | 0.95× | |
| 25 | Missouri | ~30K | 0.95× | |
| 26 | Alabama | ~20K | 0.95× | |
| 27 | Indiana | ~30K | 0.94× | |
| 28 | Arkansas | ~10K | 0.94× | |
| 29 | Idaho | ~8K | 0.94× | |
| 30 | West Virginia | ~8K | 0.94× | |
| 31 | Ohio | ~50K | 0.93× | |
| 32 | New Jersey | ~40K | 0.92× | |
| 33 | South Carolina | ~20K | 0.92× | |
| 34 | Connecticut | ~20K | 0.92× | |
| 35 | Colorado | ~30K | 0.90× | |
| 36 | Mississippi | ~10K | 0.90× | |
| 37 | Hawaii | ~7K | 0.90× | |
| 38 | Delaware | ~4K | 0.88× | |
| 39 | North Dakota | ~3K | 0.88× | |
| 40 | Pennsylvania | ~50K | 0.87× | |
| 41 | Minnesota | ~20K | 0.87× | |
| 42 | Nebraska | ~8K | 0.87× | |
| 43 | Rhode Island | ~5K | 0.86× | |
| 44 | Washington, District of Columbia | ~5K | 0.85× | |
| 45 | Massachusetts | ~30K | 0.84× | |
| 46 | Wisconsin | ~20K | 0.81× | |
| 47 | South Dakota | ~3K | 0.81× | |
| 48 | Maine | ~5K | 0.80× | |
| 49 | Montana | ~4K | 0.80× | |
| 50 | Vermont | ~2K | 0.75× |
The strongest cross-interests of the Devil May Cry audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Aqib Talib | Sports | 302.60× | ||
| 02 | Dragon Quest X | Games | 247.90× | ||
| 03 | A. J. Green | Sports | 228.40× | ||
| 04 | Tekken 6 | Games | 205.44× | ||
| 05 | Clannad (visual novel) | Games | 201.76× | ||
| 06 | Ys (series) | Movies & TV | 196.47× | ||
| 07 | Treyarch | Games | 156.75× | ||
| 08 | Brook Lopez | Sports | 133.21× | ||
| 09 | Castle Crashers | Games | 130.02× | ||
| 10 | Infinity Ward | Games | 127.91× | ||
| 11 | Metro 2033 (video game) | Video / Board Game | 109.54× | ||
| 12 | Tomb Raider (2013 video game) | Games | 109.36× | ||
| 13 | Chris Bosh | Sports | 92.31× | ||
| 14 | Mario Party | Games | 85.66× | ||
| 15 | Kingdom Hearts (video game) | Games | 63.60× | ||
| 16 | Origin (digital distribution software) | Games | 57.14× | ||
| 17 | Monster Hunter | Games | 47.34× | ||
| 18 | K (anime) | Literature | 44.98× | ||
| 19 | Now You See Me (film) | Movies & TV | 32.97× | ||
| 20 | Peacemaker | Movies & TV | 9.99× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Extroversion | THRILL | 2.03× | |
| Patriotism | CONSERVATISM | 1.88× | |
| Early Adopter Mentality | POWER | 1.75× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Travelling | THRILL | 0.89× | |
| Healthy Lifestyle | BALANCE | 0.93× | |
| Design Affinity | PREMIUM | 0.95× |
Devil May Cry has an estimated audience of 1,744,854 people in United States, concentrated in California and Texas.
21.4% of Devil May Cry fans are female, 78.6% are male, with an average age of 30.5 years.
Devil May Cry fans show strongest brand affinity for A. J. Green (228.4×), Aqib Talib (302.6×), and K (anime) (44.98×) over the country average.
Devil May Cry fans in United States are most concentrated in California (reach ~300K), Texas (reach ~200K), and Florida (reach ~100K). These three regions account for the largest share of the active audience.
Beyond Devil May Cry itself, the audience over-indexes on Aqib Talib (302.6×), K (anime) (44.98×), Brook Lopez (133.21×), and Monster Hunter (47.34×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Devil May Cry. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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