Rascasse Audience Intelligence

Devil May Cry Audience in United States

A data profile of the people who buy, follow and care about Devil May Cry in United States — modelled from more than twelve digital signal sources. Devil May Cry has an estimated audience of 1,744,854 people in United States.

The average Devil May Cry fan in United States is 30.5 years old, more male, and lives primarily in California.

The audience is concentrated in California, Texas, Florida.

Top brand affinities include A. J. Green, Aqib Talib, K (anime), with strongest over-indexing on A. J. Green (228.4× the country average).

Demographically, the Devil May Cry audience skews more male with an average age of 30.5, and over-indexes on personality traits such as Extroversion, Patriotism.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.

The typical Devil May Cry fan in United States is more male, around 30.5 years old, with strong Extroversion tendencies and a notable affinity for A. J. Green.

Category: Games · Type: Video / Board Game · Subtype: Video game

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Devil May Cry profile in United States.

Audience size
1.7M
in United States
Gender
21.4%
78.6% male
Age
30.5
average years
Country rank
#15839
Video / Board Game in United States
Fig. 01

Search interest · 12-month trend

-47%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Devil May Cry fans

21.4% are female, 78.6% are male, average age 30.5.

Fig. 02

Gender split

21.4%
Female
78.6%
Male
Demographic split for Devil May Cry audience in United States
MetricValue
Female21.4%
Male78.6%
Average age30.5
Estimated audience size1,744,854
Fig. 03

Age distribution

Ø 30.5
average years
Age distribution of the Devil May Cry audience in United States
Age bracketShare%
16-1938%
20-2929%
30-3920%
40-499%
50+5%
Fig. 04

Worldwide distribution

23.0%

of the worldwide Devil May Cry audience comes from United States.

Worldwide audience distribution share by country for Devil May Cry
CountryShare
United States23.0%
Japan9.6%
China5.0%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Devil May Cry audience in United States is strongest.

Fig. 05

Top regions by affinity

Devil May Cry fans by region: top regions in United States
#RegionReachAffinity×
01New Hampshire~20K2.77×
02Michigan~80K1.76×
03California~300K1.29×
04Texas~200K1.22×
05Nevada~20K1.17×
06Washington~40K1.10×
07Georgia~60K1.08×
08Arizona~40K1.08×
09Louisiana~20K1.07×
10Alaska~4K1.07×
11Virginia~50K1.06×
12Florida~100K1.05×
13Oregon~20K1.03×
14Oklahoma~20K1.03×
15Iowa~20K1.03×
16Utah~20K1.01×
17New York~100K1.00×
18Maryland~30K0.99×
19New Mexico~9K0.99×
20North Carolina~50K0.97×
21Illinois~60K0.96×
22Kentucky~20K0.96×
23Kansas~10K0.96×
24Tennessee~30K0.95×
25Missouri~30K0.95×
26Alabama~20K0.95×
27Indiana~30K0.94×
28Arkansas~10K0.94×
29Idaho~8K0.94×
30West Virginia~8K0.94×
31Ohio~50K0.93×
32New Jersey~40K0.92×
33South Carolina~20K0.92×
34Connecticut~20K0.92×
35Colorado~30K0.90×
36Mississippi~10K0.90×
37Hawaii~7K0.90×
38Delaware~4K0.88×
39North Dakota~3K0.88×
40Pennsylvania~50K0.87×
41Minnesota~20K0.87×
42Nebraska~8K0.87×
43Rhode Island~5K0.86×
44Washington, District of Columbia~5K0.85×
45Massachusetts~30K0.84×
46Wisconsin~20K0.81×
47South Dakota~3K0.81×
48Maine~5K0.80×
49Montana~4K0.80×
50Vermont~2K0.75×
Fig. 06

Affinity by region

Affinity by region — Devil May Cry, United States
0.75×1.00×2.77×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Devil May Cry audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Devil May Cry audience
#·InterestCategoryAffinity×
01Aqib TalibSports302.60×
02Dragon Quest XGames247.90×
03A. J. GreenSports228.40×
04Tekken 6Games205.44×
05Clannad (visual novel)Games201.76×
06Ys (series)Movies & TV196.47×
07TreyarchGames156.75×
08Brook LopezSports133.21×
09Castle CrashersGames130.02×
10Infinity WardGames127.91×
11Metro 2033 (video game)Video / Board Game109.54×
12Tomb Raider (2013 video game)Games109.36×
13Chris BoshSports92.31×
14Mario PartyGames85.66×
15Kingdom Hearts (video game)Games63.60×
16Origin (digital distribution software)Games57.14×
17Monster HunterGames47.34×
18K (anime)Literature44.98×
19Now You See Me (film)Movies & TV32.97×
20PeacemakerMovies & TV9.99×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Devil May Cry audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Devil May Cry audience · What stands out
TraitClusterDeviationScore
ExtroversionTHRILL2.03×
PatriotismCONSERVATISM1.88×
Early Adopter MentalityPOWER1.75×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Devil May Cry audience · Rather not
TraitClusterDeviationScore
TravellingTHRILL0.89×
Healthy LifestyleBALANCE0.93×
Design AffinityPREMIUM0.95×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Devil May Cry have in United States?

Devil May Cry has an estimated audience of 1,744,854 people in United States, concentrated in California and Texas.

02

What is the gender split and age of Devil May Cry fans?

21.4% of Devil May Cry fans are female, 78.6% are male, with an average age of 30.5 years.

03

Which brands do Devil May Cry fans like most?

Devil May Cry fans show strongest brand affinity for A. J. Green (228.4×), Aqib Talib (302.6×), and K (anime) (44.98×) over the country average.

04

Where do Devil May Cry fans live in United States?

Devil May Cry fans in United States are most concentrated in California (reach ~300K), Texas (reach ~200K), and Florida (reach ~100K). These three regions account for the largest share of the active audience.

05

What other brands do Devil May Cry fans also like?

Beyond Devil May Cry itself, the audience over-indexes on Aqib Talib (302.6×), K (anime) (44.98×), Brook Lopez (133.21×), and Monster Hunter (47.34×) compared to the United States average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in United States who actively search for Devil May Cry. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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