A data profile of the people who buy, follow and care about Kingdom Hearts (video game) in United States — modelled from more than twelve digital signal sources. Kingdom Hearts (video game) has an estimated audience of 1,324,034 people in United States.
The average Kingdom Hearts (video game) fan in United States is 25.6 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Devil May Cry, Chrono Trigger, Pokémon, with strongest over-indexing on Devil May Cry (63.6× the country average).
Demographically, the Kingdom Hearts (video game) audience skews more male with an average age of 25.6, and over-indexes on personality traits such as Family Orientation, Patriotism.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Kingdom Hearts (video game) fan in United States is more male, around 25.6 years old, with strong Family Orientation tendencies and a notable affinity for Devil May Cry.
The key figures that characterise the Kingdom Hearts (video game) profile in United States.
32.0% are female, 68.0% are male, average age 25.6.
| Metric | Value |
|---|---|
| Female | 32.0% |
| Male | 68.0% |
| Average age | 25.6 |
| Estimated audience size | 1,324,034 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 60% | |
| 20-29 | 23% | |
| 30-39 | 11% | |
| 40-49 | 4% | |
| 50+ | 2% |
Where the Kingdom Hearts (video game) audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Utah | ~20K | 1.39× | |
| 02 | Arizona | ~40K | 1.30× | |
| 03 | Alaska | ~4K | 1.25× | |
| 04 | Nevada | ~20K | 1.24× | |
| 05 | California | ~200K | 1.23× | |
| 06 | Oregon | ~20K | 1.23× | |
| 07 | Mississippi | ~10K | 1.19× | |
| 08 | Florida | ~100K | 1.17× | |
| 09 | Washington | ~30K | 1.13× | |
| 10 | Alabama | ~20K | 1.12× | |
| 11 | Rhode Island | ~5K | 1.10× | |
| 12 | Kentucky | ~20K | 1.09× | |
| 13 | Texas | ~100K | 1.07× | |
| 14 | New Jersey | ~40K | 1.07× | |
| 15 | Idaho | ~7K | 1.07× | |
| 16 | Oklahoma | ~20K | 1.06× | |
| 17 | Hawaii | ~6K | 1.04× | |
| 18 | Missouri | ~20K | 1.03× | |
| 19 | Louisiana | ~20K | 1.03× | |
| 20 | New Mexico | ~7K | 1.03× | |
| 21 | New York | ~80K | 1.02× | |
| 22 | Georgia | ~40K | 1.02× | |
| 23 | Tennessee | ~30K | 1.02× | |
| 24 | Ohio | ~40K | 1.01× | |
| 25 | North Carolina | ~40K | 1.01× | |
| 26 | Arkansas | ~10K | 1.00× | |
| 27 | West Virginia | ~7K | 1.00× | |
| 28 | Indiana | ~30K | 0.99× | |
| 29 | Pennsylvania | ~50K | 0.98× | |
| 30 | Virginia | ~30K | 0.98× | |
| 31 | Connecticut | ~10K | 0.98× | |
| 32 | Maryland | ~20K | 0.97× | |
| 33 | South Carolina | ~20K | 0.97× | |
| 34 | Michigan | ~30K | 0.95× | |
| 35 | Illinois | ~40K | 0.93× | |
| 36 | Montana | ~4K | 0.93× | |
| 37 | Delaware | ~4K | 0.93× | |
| 38 | New Hampshire | ~5K | 0.92× | |
| 39 | Massachusetts | ~20K | 0.90× | |
| 40 | Colorado | ~20K | 0.90× | |
| 41 | Kansas | ~10K | 0.90× | |
| 42 | Nebraska | ~6K | 0.90× | |
| 43 | Maine | ~4K | 0.89× | |
| 44 | South Dakota | ~3K | 0.86× | |
| 45 | Iowa | ~10K | 0.85× | |
| 46 | North Dakota | ~2K | 0.81× | |
| 47 | Wisconsin | ~20K | 0.79× | |
| 48 | Minnesota | ~20K | 0.79× | |
| 49 | Vermont | ~2K | 0.79× | |
| 50 | Washington, District of Columbia | ~3K | 0.73× |
The strongest cross-interests of the Kingdom Hearts (video game) audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Chrono Trigger | Games | 87.74× | ||
| 02 | Devil May Cry | Games | 63.60× | ||
| 03 | Dragon Quest | Games | 46.80× | ||
| 04 | Metal Gear Solid | Games | 44.31× | ||
| 05 | Mario Kart | Games | 36.25× | ||
| 06 | Final Fantasy | Games | 20.74× | ||
| 07 | The Legend of Zelda | Games | 17.73× | ||
| 08 | Zootopia | Movies & TV | 14.44× | ||
| 09 | Pokémon | Games | 13.01× | ||
| 10 | Collectible card game | Games | 11.50× | ||
| 11 | Graphic novel | Literature | 11.34× | ||
| 12 | City Bank | Business & Career | 11.26× | ||
| 13 | Assassin's Creed | Games | 10.69× | ||
| 14 | Family car | Cars & Mobility | 10.58× | ||
| 15 | High-net-worth individual | Business & Career | 9.92× | ||
| 16 | Action role-playing game | Games | 9.81× | ||
| 17 | Steam | Games | 8.81× | ||
| 18 | Anime and manga fandom | Literature | 7.80× | ||
| 19 | Mobile game | Games | 4.60× | ||
| 20 | Superman | Movies & TV | 3.07× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Family Orientation | CONSERVATISM | 2.60× | |
| Patriotism | CONSERVATISM | 2.19× | |
| Early Adopter Mentality | POWER | 2.09× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.62× | |
| DIY Mentality | THRILL | 0.63× | |
| Quality Awareness | PREMIUM | 0.76× |
Kingdom Hearts (video game) has an estimated audience of 1,324,034 people in United States, concentrated in California and Texas.
32.0% of Kingdom Hearts (video game) fans are female, 68.0% are male, with an average age of 25.6 years.
Kingdom Hearts (video game) fans show strongest brand affinity for Devil May Cry (63.6×), Chrono Trigger (87.74×), and Pokémon (13.01×) over the country average.
Kingdom Hearts (video game) fans in United States are most concentrated in California (reach ~200K), Texas (reach ~100K), and Florida (reach ~100K). These three regions account for the largest share of the active audience.
Beyond Kingdom Hearts (video game) itself, the audience over-indexes on Chrono Trigger (87.74×), Pokémon (13.01×), Mario Kart (36.25×), and Final Fantasy (20.74×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Kingdom Hearts (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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