A data profile of the people who buy, follow and care about Treyarch in United States — modelled from more than twelve digital signal sources. Treyarch has an estimated audience of 340,399 people in United States.
The average Treyarch fan in United States is 25.5 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Metal Gear Solid, Devil May Cry, Watch Dogs, with strongest over-indexing on Metal Gear Solid (252.18× the country average).
Demographically, the Treyarch audience skews more male with an average age of 25.5, and over-indexes on personality traits such as Family Orientation, Patriotism.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Treyarch fan in United States is more male, around 25.5 years old, with strong Family Orientation tendencies and a notable affinity for Metal Gear Solid.
The key figures that characterise the Treyarch profile in United States.
14.2% are female, 85.8% are male, average age 25.5.
| Metric | Value |
|---|---|
| Female | 14.2% |
| Male | 85.8% |
| Average age | 25.5 |
| Estimated audience size | 340,399 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 62% | |
| 20-29 | 20% | |
| 30-39 | 11% | |
| 40-49 | 5% | |
| 50+ | 2% |
of the worldwide Treyarch audience comes from United States.
| Country | Share |
|---|---|
| United States | 55.9% |
| Canada | 6.1% |
| United Kingdom | 6.0% |
Where the Treyarch audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | California | ~60K | 1.71× | |
| 02 | Oklahoma | ~4K | 1.17× | |
| 03 | Washington | ~8K | 1.16× | |
| 04 | Kentucky | ~5K | 1.16× | |
| 05 | West Virginia | ~2K | 1.14× | |
| 06 | Indiana | ~7K | 1.13× | |
| 07 | Arizona | ~8K | 1.11× | |
| 08 | Ohio | ~10K | 1.10× | |
| 09 | Missouri | ~6K | 1.09× | |
| 10 | Kansas | ~3K | 1.09× | |
| 11 | New Mexico | ~2K | 1.09× | |
| 12 | Michigan | ~10K | 1.08× | |
| 13 | Utah | ~3K | 1.08× | |
| 14 | Iowa | ~3K | 1.06× | |
| 15 | Minnesota | ~5K | 1.05× | |
| 16 | Nevada | ~3K | 1.05× | |
| 17 | Idaho | ~2K | 1.05× | |
| 18 | Illinois | ~10K | 1.04× | |
| 19 | Wisconsin | ~5K | 1.04× | |
| 20 | Texas | ~30K | 1.03× | |
| 21 | Oregon | ~4K | 1.03× | |
| 22 | Nebraska | ~2K | 1.03× | |
| 23 | North Dakota | <1K | 1.03× | |
| 24 | Tennessee | ~7K | 1.02× | |
| 25 | Arkansas | ~3K | 1.02× | |
| 26 | Georgia | ~10K | 1.00× | |
| 27 | Mississippi | ~3K | 1.00× | |
| 28 | Alaska | <1K | 1.00× | |
| 29 | South Dakota | <1K | 0.99× | |
| 30 | Pennsylvania | ~10K | 0.98× | |
| 31 | Virginia | ~8K | 0.98× | |
| 32 | Montana | <1K | 0.97× | |
| 33 | North Carolina | ~10K | 0.96× | |
| 34 | Colorado | ~5K | 0.96× | |
| 35 | Louisiana | ~4K | 0.95× | |
| 36 | Maine | ~1K | 0.95× | |
| 37 | Rhode Island | ~1K | 0.93× | |
| 38 | Vermont | <1K | 0.93× | |
| 39 | Alabama | ~4K | 0.92× | |
| 40 | New Hampshire | ~1K | 0.92× | |
| 41 | Maryland | ~5K | 0.91× | |
| 42 | Florida | ~20K | 0.90× | |
| 43 | Connecticut | ~3K | 0.90× | |
| 44 | South Carolina | ~5K | 0.89× | |
| 45 | Hawaii | ~1K | 0.89× | |
| 46 | Delaware | <1K | 0.89× | |
| 47 | Massachusetts | ~6K | 0.87× | |
| 48 | New York | ~20K | 0.84× | |
| 49 | New Jersey | ~7K | 0.84× | |
| 50 | Washington, District of Columbia | <1K | 0.83× |
The strongest cross-interests of the Treyarch audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Metal Gear Solid | Games | 252.18× | ||
| 02 | Devil May Cry | Games | 156.75× | ||
| 03 | Uplay | Internet & Social Media | 152.74× | ||
| 04 | Watch Dogs | Games | 131.43× | ||
| 05 | Dying Light | Games | 106.49× | ||
| 06 | Activision | Games | 94.03× | ||
| 07 | Borderlands (series) | Games | 71.62× | ||
| 08 | Battlefield 4 | Games | 68.28× | ||
| 09 | Mario Party | Games | 63.50× | ||
| 10 | Crash Bandicoot | Games | 53.48× | ||
| 11 | Tim Duncan | Sports | 46.87× | ||
| 12 | Bloodborne | Games | 45.77× | ||
| 13 | Suspiria | Movies & TV | 42.21× | ||
| 14 | The Cleveland Show | Movies & TV | 37.08× | ||
| 15 | Eli Manning | Sports | 27.15× | ||
| 16 | Halo (series) | Games | 26.48× | ||
| 17 | Battlefield (series) | Games | 21.86× | ||
| 18 | Final Fantasy | Games | 15.64× | ||
| 19 | Call of Duty | Games | 7.81× | ||
| 20 | Mobile game | Games | 4.67× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Family Orientation | CONSERVATISM | 2.54× | |
| Patriotism | CONSERVATISM | 2.39× | |
| Convenience Orientation | PREMIUM | 1.67× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.39× | |
| Creativity | OPEN | 0.48× | |
| Community Orientation | OPEN | 0.66× |
Treyarch's target market in United States covers an estimated 340,399 people, concentrated in California and Texas.
14.2% of the Treyarch audience are female, 85.8% are male, with an average age of 25.5 years.
Treyarch fans show strongest brand affinity for Metal Gear Solid (252.18×), Devil May Cry (156.75×), and Watch Dogs (131.43×) over the country average.
Treyarch fans in United States are most concentrated in California (reach ~60K), Texas (reach ~30K), and Florida (reach ~20K). These three regions account for the largest share of the active audience.
Beyond Treyarch itself, the audience over-indexes on Devil May Cry (156.75×), Watch Dogs (131.43×), Dying Light (106.49×), and Activision (94.03×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Treyarch. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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