Dying Light Audience in United States

Dying Light has an estimated audience of 1,197,242 people in United States. 12.0% are female, 88.0% are male, average age 30.4. Top regions: California, Texas, Florida. Top brand affinities: Brink (video game), Dead Rising, Dead Island 2, Homefront (video game), Dead Island.
The average Dying Light fan in United States is 30.4 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Brink (video game), Dead Rising, Dead Island 2, with strongest over-indexing on Brink (video game) (111.55× the country average). Demographically, the Dying Light audience skews more male with an average age of 30.4, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Video / Board Game · Subtype: Video game
Demographics of Dying Light fans
| Metric | Value |
|---|---|
| Female | 12.0% |
| Male | 88.0% |
| Average age | 30.4 |
| Estimated audience size | 1,197,242 |
Audience persona
The typical Dying Light fan in United States is more male, around 30.4 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Brink (video game).
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 150,999 | 1.15× |
| Texas | 120,762 | 1.17× |
| Florida | 77,951 | 0.96× |
| New York | 57,070 | 0.85× |
| Illinois | 40,289 | 1.01× |
| Pennsylvania | 38,643 | 0.96× |
| Ohio | 37,733 | 1.02× |
| North Carolina | 34,554 | 0.96× |
| Georgia | 33,926 | 0.92× |
| Michigan | 30,780 | 0.98× |
| Washington | 29,116 | 1.21× |
| Virginia | 28,666 | 0.98× |
| Arizona | 26,986 | 1.1× |
| Indiana | 25,616 | 1.17× |
| Tennessee | 24,726 | 1.03× |
| New Jersey | 23,995 | 0.79× |
| Missouri | 20,333 | 1.05× |
| Colorado | 19,357 | 1.03× |
| Massachusetts | 18,967 | 0.8× |
| Oklahoma | 18,758 | 1.41× |
| Kentucky | 18,672 | 1.24× |
| Maryland | 17,414 | 0.85× |
| Oregon | 17,222 | 1.25× |
| Wisconsin | 16,848 | 0.94× |
| South Carolina | 15,721 | 0.87× |
| Minnesota | 14,790 | 0.86× |
| Alabama | 14,717 | 0.88× |
| Louisiana | 14,579 | 0.94× |
| Nevada | 13,819 | 1.19× |
| Utah | 12,391 | 1.16× |
| Arkansas | 11,952 | 1.21× |
| Kansas | 10,711 | 1.14× |
| Iowa | 10,079 | 1.02× |
| Connecticut | 10,000 | 0.83× |
| Mississippi | 8,903 | 0.9× |
| Idaho | 7,560 | 1.26× |
| West Virginia | 7,432 | 1.33× |
| New Mexico | 7,194 | 1.2× |
| Nebraska | 5,650 | 0.94× |
| New Hampshire | 4,458 | 0.94× |
| Hawaii | 4,395 | 0.85× |
| Maine | 4,026 | 0.94× |
| Montana | 3,392 | 1.02× |
| Rhode Island | 2,940 | 0.77× |
| Alaska | 2,873 | 1.12× |
| South Dakota | 2,560 | 0.92× |
| Delaware | 2,313 | 0.7× |
| North Dakota | 2,168 | 0.88× |
| Washington, District of Columbia | 2,059 | 0.57× |
| Wyoming | 1,635 | 0.92× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Brink (video game) | 111.55× | Games |
| Dead Rising | 183.98× | Games |
| Dead Island 2 | 68.84× | Games |
| Homefront (video game) | 207.02× | Games |
| Dead Island | 134.97× | Games |
| The Evil Within | 153.11× | Games |
| Infinity Ward | 129.17× | Games |
| The Last of Us | 28.03× | Games |
| Dead Rising 3 | 127.67× | Games |
| Fallout (series) | 37× | Games |
| Star Citizen | 59.23× | News |
| Borderlands (series) | 62.87× | Games |
| State of Decay (video game) | 86.93× | |
| Command & Conquer: Red Alert | 110.62× | Games |
| Treyarch | 106.49× | Games |
| Metro 2033 (video game) | 79.79× | |
| Red vs. Blue | 109.03× | Movies & TV |
| Kerbal Space Program | 110.55× | Games |
| Monster Hunter | 22.04× | Games |
| Micro Center | 15.34× | Shopping |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 2.81 |
| Early Adopter Mentality | POWER | 2.2 |
| Family Orientation | CONSERVATISM | 2.19 |
| Social Media Usage | JOY | 1.29 |
| Risk Appetite | THRILL | 1.1 |
| Patriotism | CONSERVATISM | 1.05 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 25.9% |
| Germany | 7.6% |
| United Kingdom | 6.4% |
See Dying Light audiences in other countries
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Frequently asked questions
How many fans does Dying Light have in United States?
Dying Light has an estimated audience of 1,197,242 people in United States, concentrated in California and Texas.
What is the gender split and age of Dying Light fans?
12.0% of Dying Light fans are female, 88.0% are male, with an average age of 30.4 years.
Which brands do Dying Light fans like most?
Dying Light fans show strongest brand affinity for Brink (video game) (111.55×), Dead Rising (183.98×), and Dead Island 2 (68.84×) over the country average.
Where do Dying Light fans live in United States?
Dying Light fans in United States are most concentrated in California (reach 150,999), Texas (reach 120,762), and Florida (reach 77,951). These three regions account for the largest share of the active audience.
What other brands do Dying Light fans also like?
Beyond Dying Light itself, the audience over-indexes on Dead Rising (183.98×), Dead Island 2 (68.84×), Homefront (video game) (207.02×), and Dead Island (134.97×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Dying Light. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.