A data profile of the people who buy, follow and care about Dying Light in United States — modelled from more than twelve digital signal sources. Dying Light has an estimated audience of 1,194,749 people in United States.
The average Dying Light fan in United States is 30.4 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Brink (video game), Dead Rising, Dead Island 2, with strongest over-indexing on Brink (video game) (111.55× the country average).
Demographically, the Dying Light audience skews more male with an average age of 30.4, and over-indexes on personality traits such as Patriotism, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Dying Light fan in United States is more male, around 30.4 years old, with strong Patriotism tendencies and a notable affinity for Brink (video game).
The key figures that characterise the Dying Light profile in United States.
12.0% are female, 88.0% are male, average age 30.4.
| Metric | Value |
|---|---|
| Female | 12.0% |
| Male | 88.0% |
| Average age | 30.4 |
| Estimated audience size | 1,194,749 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 34% | |
| 20-29 | 32% | |
| 30-39 | 24% | |
| 40-49 | 7% | |
| 50+ | 4% |
of the worldwide Dying Light audience comes from United States.
| Country | Share |
|---|---|
| United States | 25.7% |
| Germany | 7.5% |
| United Kingdom | 6.3% |
Where the Dying Light audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Oklahoma | ~20K | 1.37× | |
| 02 | Alaska | ~3K | 1.36× | |
| 03 | West Virginia | ~7K | 1.30× | |
| 04 | Kentucky | ~20K | 1.23× | |
| 05 | Arkansas | ~10K | 1.23× | |
| 06 | Idaho | ~7K | 1.21× | |
| 07 | Oregon | ~20K | 1.20× | |
| 08 | New Mexico | ~7K | 1.18× | |
| 09 | Texas | ~100K | 1.17× | |
| 10 | Washington | ~30K | 1.16× | |
| 11 | Utah | ~10K | 1.15× | |
| 12 | Nevada | ~10K | 1.14× | |
| 13 | Indiana | ~20K | 1.13× | |
| 14 | Kansas | ~10K | 1.13× | |
| 15 | Arizona | ~30K | 1.11× | |
| 16 | California | ~100K | 1.08× | |
| 17 | Missouri | ~20K | 1.04× | |
| 18 | Montana | ~3K | 1.03× | |
| 19 | North Dakota | ~2K | 1.01× | |
| 20 | Ohio | ~40K | 1.00× | |
| 21 | Iowa | ~10K | 1.00× | |
| 22 | South Dakota | ~3K | 1.00× | |
| 23 | Michigan | ~30K | 0.98× | |
| 24 | Tennessee | ~20K | 0.98× | |
| 25 | Colorado | ~20K | 0.96× | |
| 26 | Nebraska | ~6K | 0.96× | |
| 27 | Maine | ~4K | 0.96× | |
| 28 | Virginia | ~30K | 0.95× | |
| 29 | Mississippi | ~9K | 0.95× | |
| 30 | Illinois | ~40K | 0.94× | |
| 31 | Louisiana | ~10K | 0.94× | |
| 32 | New Hampshire | ~4K | 0.94× | |
| 33 | Pennsylvania | ~40K | 0.93× | |
| 34 | North Carolina | ~30K | 0.93× | |
| 35 | Wisconsin | ~20K | 0.93× | |
| 36 | Alabama | ~20K | 0.91× | |
| 37 | Florida | ~70K | 0.90× | |
| 38 | South Carolina | ~20K | 0.89× | |
| 39 | Hawaii | ~5K | 0.89× | |
| 40 | Minnesota | ~20K | 0.88× | |
| 41 | Rhode Island | ~3K | 0.88× | |
| 42 | Georgia | ~30K | 0.87× | |
| 43 | Vermont | ~2K | 0.87× | |
| 44 | Delaware | ~3K | 0.85× | |
| 45 | Connecticut | ~10K | 0.83× | |
| 46 | Maryland | ~20K | 0.82× | |
| 47 | New York | ~50K | 0.81× | |
| 48 | Massachusetts | ~20K | 0.79× | |
| 49 | New Jersey | ~20K | 0.78× | |
| 50 | Washington, District of Columbia | ~2K | 0.63× |
The strongest cross-interests of the Dying Light audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Homefront (video game) | Games | 207.02× | ||
| 02 | Dead Rising | Games | 183.98× | ||
| 03 | The Evil Within | Games | 153.11× | ||
| 04 | Dead Island | Games | 134.97× | ||
| 05 | Infinity Ward | Games | 129.17× | ||
| 06 | Dead Rising 3 | Games | 127.67× | ||
| 07 | Brink (video game) | Games | 111.55× | ||
| 08 | Command & Conquer: Red Alert | Games | 110.62× | ||
| 09 | Kerbal Space Program | Games | 110.55× | ||
| 10 | Red vs. Blue | Movies & TV | 109.03× | ||
| 11 | Treyarch | Games | 106.49× | ||
| 12 | State of Decay (video game) | Video / Board Game | 86.93× | ||
| 13 | Metro 2033 (video game) | Video / Board Game | 79.79× | ||
| 14 | Dead Island 2 | Games | 68.84× | ||
| 15 | Borderlands (series) | Games | 62.87× | ||
| 16 | Star Citizen | News | 59.23× | ||
| 17 | Fallout (series) | Games | 37.00× | ||
| 18 | The Last of Us | Games | 28.03× | ||
| 19 | Monster Hunter | Games | 22.04× | ||
| 20 | Micro Center | Shopping | 15.34× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 2.25× | |
| Early Adopter Mentality | POWER | 1.93× | |
| Extroversion | THRILL | 1.92× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.95× | |
| Healthy Lifestyle | BALANCE | 0.96× | |
| Spirituality | BALANCE | 0.97× |
Dying Light has an estimated audience of 1,194,749 people in United States, concentrated in California and Texas.
12.0% of Dying Light fans are female, 88.0% are male, with an average age of 30.4 years.
Dying Light fans show strongest brand affinity for Brink (video game) (111.55×), Dead Rising (183.98×), and Dead Island 2 (68.84×) over the country average.
Dying Light fans in United States are most concentrated in California (reach ~100K), Texas (reach ~100K), and Florida (reach ~70K). These three regions account for the largest share of the active audience.
Beyond Dying Light itself, the audience over-indexes on Dead Rising (183.98×), Dead Island 2 (68.84×), Homefront (video game) (207.02×), and Dead Island (134.97×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Dying Light. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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