A data profile of the people who buy, follow and care about Brink (video game) in United States — modelled from more than twelve digital signal sources. Brink (video game) has an estimated audience of 1,780,565 people in United States.
The average Brink (video game) fan in United States is 38.0 years old, balanced, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Alice: Madness Returns, Dying Light, Portal 2, with strongest over-indexing on Alice: Madness Returns (626.28× the country average).
Demographically, the Brink (video game) audience skews balanced with an average age of 38.0, and over-indexes on personality traits such as Sustainability, Individualism.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Brink (video game) fan in United States is balanced, around 38.0 years old, with strong Sustainability tendencies and a notable affinity for Alice: Madness Returns.
The key figures that characterise the Brink (video game) profile in United States.
51.6% are female, 48.4% are male, average age 38.0.
| Metric | Value |
|---|---|
| Female | 51.6% |
| Male | 48.4% |
| Average age | 38.0 |
| Estimated audience size | 1,780,565 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 34% | |
| 20-29 | 11% | |
| 30-39 | 12% | |
| 40-49 | 15% | |
| 50+ | 28% |
of the worldwide Brink (video game) audience comes from United States.
| Country | Share |
|---|---|
| United States | 40.0% |
| United Kingdom | 11.7% |
| Japan | 6.9% |
Where the Brink (video game) audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Texas | ~200K | 1.44× | |
| 02 | Oklahoma | ~30K | 1.33× | |
| 03 | Nevada | ~20K | 1.33× | |
| 04 | Georgia | ~70K | 1.29× | |
| 05 | Tennessee | ~50K | 1.28× | |
| 06 | Florida | ~100K | 1.21× | |
| 07 | Louisiana | ~30K | 1.21× | |
| 08 | California | ~200K | 1.18× | |
| 09 | Ohio | ~60K | 1.18× | |
| 10 | Arizona | ~40K | 1.16× | |
| 11 | Missouri | ~30K | 1.16× | |
| 12 | Illinois | ~70K | 1.15× | |
| 13 | Kansas | ~20K | 1.14× | |
| 14 | Virginia | ~50K | 1.12× | |
| 15 | Connecticut | ~20K | 1.12× | |
| 16 | Utah | ~20K | 1.10× | |
| 17 | Maryland | ~30K | 1.09× | |
| 18 | Colorado | ~30K | 1.09× | |
| 19 | Kentucky | ~20K | 1.09× | |
| 20 | Mississippi | ~20K | 1.09× | |
| 21 | New Mexico | ~10K | 1.09× | |
| 22 | Rhode Island | ~6K | 1.09× | |
| 23 | North Carolina | ~60K | 1.08× | |
| 24 | Minnesota | ~30K | 1.08× | |
| 25 | Alabama | ~30K | 1.06× | |
| 26 | New York | ~100K | 1.05× | |
| 27 | Michigan | ~50K | 1.03× | |
| 28 | Pennsylvania | ~60K | 1.01× | |
| 29 | Indiana | ~30K | 0.99× | |
| 30 | South Carolina | ~30K | 0.99× | |
| 31 | New Jersey | ~40K | 0.98× | |
| 32 | Washington, District of Columbia | ~5K | 0.98× | |
| 33 | Massachusetts | ~30K | 0.96× | |
| 34 | Maine | ~6K | 0.96× | |
| 35 | West Virginia | ~8K | 0.94× | |
| 36 | Arkansas | ~10K | 0.93× | |
| 37 | Oregon | ~20K | 0.88× | |
| 38 | Washington | ~30K | 0.86× | |
| 39 | Idaho | ~8K | 0.86× | |
| 40 | Wyoming | ~2K | 0.85× | |
| 41 | Hawaii | ~6K | 0.83× | |
| 42 | Delaware | ~4K | 0.83× | |
| 43 | Nebraska | ~7K | 0.81× | |
| 44 | Iowa | ~10K | 0.79× | |
| 45 | South Dakota | ~3K | 0.78× | |
| 46 | New Hampshire | ~5K | 0.77× | |
| 47 | North Dakota | ~3K | 0.77× | |
| 48 | Montana | ~4K | 0.74× | |
| 49 | Wisconsin | ~20K | 0.73× | |
| 50 | Alaska | ~3K | 0.73× |
The strongest cross-interests of the Brink (video game) audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Alice: Madness Returns | Games | 626.28× | ||
| 02 | Portal 2 | Games | 198.13× | ||
| 03 | Uplay | Internet & Social Media | 158.13× | ||
| 04 | LittleBigPlanet | Games | 147.57× | ||
| 05 | ASRock | Technology & Electronics | 142.95× | ||
| 06 | DMAX | Movies & TV | 139.45× | ||
| 07 | BenQ | Technology & Electronics | 137.53× | ||
| 08 | Dying Light | Games | 111.55× | ||
| 09 | Tom's Hardware | Technology & Electronics | 105.75× | ||
| 10 | Seagate Technology | Technology & Electronics | 69.37× | ||
| 11 | Borderlands (series) | Games | 69.27× | ||
| 12 | Water cooling | Technology & Electronics | 62.18× | ||
| 13 | Western Digital | Technology & Electronics | 61.95× | ||
| 14 | Felicity Jones | Movies & TV | 57.24× | ||
| 15 | Dots (video game) | Games | 56.28× | ||
| 16 | Dutch Wonderland | Travel & Leisure | 51.78× | ||
| 17 | Watch Dogs | Games | 49.63× | ||
| 18 | Belkin | Technology & Electronics | 32.71× | ||
| 19 | Forza Horizon | Games | 30.25× | ||
| 20 | Newegg | Shopping | 17.16× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Sustainability | BALANCE | 2.07× | |
| Individualism | JOY | 1.90× | |
| Patriotism | CONSERVATISM | 1.78× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Luxury Orientation | PREMIUM | 0.59× | |
| Pet Ownership | JOY | 0.75× | |
| Design Affinity | PREMIUM | 0.87× |
Brink (video game) has an estimated audience of 1,780,565 people in United States, concentrated in California and Texas.
51.6% of Brink (video game) fans are female, 48.4% are male, with an average age of 38.0 years.
Brink (video game) fans show strongest brand affinity for Alice: Madness Returns (626.28×), Dying Light (111.55×), and Portal 2 (198.13×) over the country average.
Brink (video game) fans in United States are most concentrated in California (reach ~200K), Texas (reach ~200K), and Florida (reach ~100K). These three regions account for the largest share of the active audience.
Beyond Brink (video game) itself, the audience over-indexes on Dying Light (111.55×), Portal 2 (198.13×), Tom's Hardware (105.75×), and Felicity Jones (57.24×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Brink (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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