Rascasse Audience Intelligence

Brink (video game) Audience in United States

A data profile of the people who buy, follow and care about Brink (video game) in United States — modelled from more than twelve digital signal sources. Brink (video game) has an estimated audience of 1,780,565 people in United States.

The average Brink (video game) fan in United States is 38.0 years old, balanced, and lives primarily in California.

The audience is concentrated in California, Texas, Florida.

Top brand affinities include Alice: Madness Returns, Dying Light, Portal 2, with strongest over-indexing on Alice: Madness Returns (626.28× the country average).

Demographically, the Brink (video game) audience skews balanced with an average age of 38.0, and over-indexes on personality traits such as Sustainability, Individualism.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.

The typical Brink (video game) fan in United States is balanced, around 38.0 years old, with strong Sustainability tendencies and a notable affinity for Alice: Madness Returns.

Category: Games · Type: Video / Board Game

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Brink (video game) profile in United States.

Audience size
1.8M
in United States
Gender
51.6%
48.4% male
Age
38.0
average years
Country rank
#15593
Video / Board Game in United States
Fig. 01

Search interest · 12-month trend

-3%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Brink (video game) fans

51.6% are female, 48.4% are male, average age 38.0.

Fig. 02

Gender split

51.6%
Female
48.4%
Male
Demographic split for Brink (video game) audience in United States
MetricValue
Female51.6%
Male48.4%
Average age38.0
Estimated audience size1,780,565
Fig. 03

Age distribution

Ø 38.0
average years
Age distribution of the Brink (video game) audience in United States
Age bracketShare%
16-1934%
20-2911%
30-3912%
40-4915%
50+28%
Fig. 04

Worldwide distribution

40.0%

of the worldwide Brink (video game) audience comes from United States.

Worldwide audience distribution share by country for Brink (video game)
CountryShare
United States40.0%
United Kingdom11.7%
Japan6.9%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Brink (video game) audience in United States is strongest.

Fig. 05

Top regions by affinity

Brink (video game) fans by region: top regions in United States
#RegionReachAffinity×
01Texas~200K1.44×
02Oklahoma~30K1.33×
03Nevada~20K1.33×
04Georgia~70K1.29×
05Tennessee~50K1.28×
06Florida~100K1.21×
07Louisiana~30K1.21×
08California~200K1.18×
09Ohio~60K1.18×
10Arizona~40K1.16×
11Missouri~30K1.16×
12Illinois~70K1.15×
13Kansas~20K1.14×
14Virginia~50K1.12×
15Connecticut~20K1.12×
16Utah~20K1.10×
17Maryland~30K1.09×
18Colorado~30K1.09×
19Kentucky~20K1.09×
20Mississippi~20K1.09×
21New Mexico~10K1.09×
22Rhode Island~6K1.09×
23North Carolina~60K1.08×
24Minnesota~30K1.08×
25Alabama~30K1.06×
26New York~100K1.05×
27Michigan~50K1.03×
28Pennsylvania~60K1.01×
29Indiana~30K0.99×
30South Carolina~30K0.99×
31New Jersey~40K0.98×
32Washington, District of Columbia~5K0.98×
33Massachusetts~30K0.96×
34Maine~6K0.96×
35West Virginia~8K0.94×
36Arkansas~10K0.93×
37Oregon~20K0.88×
38Washington~30K0.86×
39Idaho~8K0.86×
40Wyoming~2K0.85×
41Hawaii~6K0.83×
42Delaware~4K0.83×
43Nebraska~7K0.81×
44Iowa~10K0.79×
45South Dakota~3K0.78×
46New Hampshire~5K0.77×
47North Dakota~3K0.77×
48Montana~4K0.74×
49Wisconsin~20K0.73×
50Alaska~3K0.73×
Fig. 06

Affinity by region

Affinity by region — Brink (video game), United States
0.73×1.00×1.44×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Brink (video game) audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Brink (video game) audience
#·InterestCategoryAffinity×
01Alice: Madness ReturnsGames626.28×
02Portal 2Games198.13×
03UplayInternet & Social Media158.13×
04LittleBigPlanetGames147.57×
05ASRockTechnology & Electronics142.95×
06DMAXMovies & TV139.45×
07BenQTechnology & Electronics137.53×
08Dying LightGames111.55×
09Tom's HardwareTechnology & Electronics105.75×
10Seagate TechnologyTechnology & Electronics69.37×
11Borderlands (series)Games69.27×
12Water coolingTechnology & Electronics62.18×
13Western DigitalTechnology & Electronics61.95×
14Felicity JonesMovies & TV57.24×
15Dots (video game)Games56.28×
16Dutch WonderlandTravel & Leisure51.78×
17Watch DogsGames49.63×
18BelkinTechnology & Electronics32.71×
19Forza HorizonGames30.25×
20NeweggShopping17.16×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Brink (video game) audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Brink (video game) audience · What stands out
TraitClusterDeviationScore
SustainabilityBALANCE2.07×
IndividualismJOY1.90×
PatriotismCONSERVATISM1.78×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Brink (video game) audience · Rather not
TraitClusterDeviationScore
Luxury OrientationPREMIUM0.59×
Pet OwnershipJOY0.75×
Design AffinityPREMIUM0.87×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Brink (video game) have in United States?

Brink (video game) has an estimated audience of 1,780,565 people in United States, concentrated in California and Texas.

02

What is the gender split and age of Brink (video game) fans?

51.6% of Brink (video game) fans are female, 48.4% are male, with an average age of 38.0 years.

03

Which brands do Brink (video game) fans like most?

Brink (video game) fans show strongest brand affinity for Alice: Madness Returns (626.28×), Dying Light (111.55×), and Portal 2 (198.13×) over the country average.

04

Where do Brink (video game) fans live in United States?

Brink (video game) fans in United States are most concentrated in California (reach ~200K), Texas (reach ~200K), and Florida (reach ~100K). These three regions account for the largest share of the active audience.

05

What other brands do Brink (video game) fans also like?

Beyond Brink (video game) itself, the audience over-indexes on Dying Light (111.55×), Portal 2 (198.13×), Tom's Hardware (105.75×), and Felicity Jones (57.24×) compared to the United States average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in United States who actively search for Brink (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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