A data profile of the people who buy, follow and care about Water cooling in United States — modelled from more than twelve digital signal sources. Water cooling has an estimated audience of 688,647 people in United States.
The average Water cooling fan in United States is 35.0 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, New York.
Top brand affinities include Micro Center, Origin (digital distribution software), Sam Elliott, with strongest over-indexing on Micro Center (55.95× the country average).
Demographically, the Water cooling audience skews more male with an average age of 35.0, and over-indexes on personality traits such as Social Media Usage, Patriotism.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Water cooling fan in United States is more male, around 35.0 years old, with strong Social Media Usage tendencies and a notable affinity for Micro Center.
The key figures that characterise the Water cooling profile in United States.
21.4% are female, 78.6% are male, average age 35.0.
| Metric | Value |
|---|---|
| Female | 21.4% |
| Male | 78.6% |
| Average age | 35.0 |
| Estimated audience size | 688,647 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 31% | |
| 20-29 | 23% | |
| 30-39 | 17% | |
| 40-49 | 14% | |
| 50+ | 15% |
of the worldwide Water cooling audience comes from United States.
| Country | Share |
|---|---|
| United States | 18.0% |
| Taiwan | 7.4% |
| Philippines | 4.7% |
Where the Water cooling audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Pennsylvania | ~30K | 1.42× | |
| 02 | New Jersey | ~20K | 1.42× | |
| 03 | Connecticut | ~9K | 1.31× | |
| 04 | New York | ~50K | 1.28× | |
| 05 | Maine | ~3K | 1.27× | |
| 06 | Oklahoma | ~9K | 1.22× | |
| 07 | Montana | ~2K | 1.20× | |
| 08 | Arizona | ~20K | 1.18× | |
| 09 | West Virginia | ~4K | 1.18× | |
| 10 | Nevada | ~8K | 1.15× | |
| 11 | Idaho | ~4K | 1.15× | |
| 12 | North Dakota | ~2K | 1.12× | |
| 13 | Vermont | ~1K | 1.11× | |
| 14 | Delaware | ~2K | 1.08× | |
| 15 | Wisconsin | ~10K | 1.06× | |
| 16 | Utah | ~7K | 1.06× | |
| 17 | Texas | ~60K | 1.05× | |
| 18 | Iowa | ~6K | 1.05× | |
| 19 | New Hampshire | ~3K | 1.05× | |
| 20 | Ohio | ~20K | 1.03× | |
| 21 | Minnesota | ~10K | 1.03× | |
| 22 | California | ~80K | 1.02× | |
| 23 | Florida | ~50K | 1.02× | |
| 24 | Massachusetts | ~10K | 1.02× | |
| 25 | Michigan | ~20K | 1.01× | |
| 26 | Indiana | ~10K | 1.01× | |
| 27 | Maryland | ~10K | 1.01× | |
| 28 | Rhode Island | ~2K | 1.00× | |
| 29 | Illinois | ~20K | 0.98× | |
| 30 | Kansas | ~5K | 0.97× | |
| 31 | Louisiana | ~9K | 0.96× | |
| 32 | Colorado | ~10K | 0.94× | |
| 33 | Oregon | ~7K | 0.94× | |
| 34 | Nebraska | ~3K | 0.94× | |
| 35 | Georgia | ~20K | 0.93× | |
| 36 | New Mexico | ~3K | 0.93× | |
| 37 | South Dakota | ~1K | 0.93× | |
| 38 | North Carolina | ~20K | 0.92× | |
| 39 | Virginia | ~20K | 0.92× | |
| 40 | Washington, District of Columbia | ~2K | 0.91× | |
| 41 | Washington | ~10K | 0.90× | |
| 42 | Arkansas | ~5K | 0.90× | |
| 43 | Missouri | ~10K | 0.89× | |
| 44 | Hawaii | ~3K | 0.89× | |
| 45 | Mississippi | ~5K | 0.87× | |
| 46 | Alaska | ~1K | 0.87× | |
| 47 | Kentucky | ~7K | 0.86× | |
| 48 | South Carolina | ~9K | 0.84× | |
| 49 | Tennessee | ~10K | 0.83× | |
| 50 | Alabama | ~7K | 0.76× |
The strongest cross-interests of the Water cooling audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | NeoGAF | Internet & Social Media | 136.68× | ||
| 02 | Green Man Gaming | Shopping | 135.64× | ||
| 03 | Homefront (video game) | Games | 123.47× | ||
| 04 | GameZone | Sports | 105.79× | ||
| 05 | Evolve (video game) | Games | 102.66× | ||
| 06 | UniFi | Technology & Electronics | 99.88× | ||
| 07 | Cooler Master | Technology & Electronics | 98.65× | ||
| 08 | Micron Technology | Business & Career | 96.49× | ||
| 09 | Origin (digital distribution software) | Games | 88.98× | ||
| 10 | GOG.com | Games | 73.77× | ||
| 11 | TP-Link | Technology & Electronics | 68.38× | ||
| 12 | Brink (video game) | Games | 62.18× | ||
| 13 | Micro Center | Shopping | 55.95× | ||
| 14 | Micro-Star International | Technology & Electronics | 48.36× | ||
| 15 | Sam Elliott | Movies & TV | 46.18× | ||
| 16 | Giant Bomb | Games | 44.87× | ||
| 17 | Newegg | Shopping | 39.09× | ||
| 18 | Circle K | Shopping | 27.18× | ||
| 19 | Nvidia | Technology & Electronics | 20.60× | ||
| 20 | Internet & Social Media | 6.58× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Social Media Usage | JOY | 1.87× | |
| Patriotism | CONSERVATISM | 1.72× | |
| Early Adopter Mentality | POWER | 1.57× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Creativity | OPEN | 0.89× | |
| Community Orientation | OPEN | 0.89× | |
| Tradition | CONSERVATISM | 0.90× |
Water cooling has an estimated audience of 688,647 people in United States, concentrated in California and Texas.
21.4% of Water cooling fans are female, 78.6% are male, with an average age of 35.0 years.
Water cooling fans show strongest brand affinity for Micro Center (55.95×), Origin (digital distribution software) (88.98×), and Sam Elliott (46.18×) over the country average.
Water cooling fans in United States are most concentrated in California (reach ~80K), Texas (reach ~60K), and New York (reach ~50K). These three regions account for the largest share of the active audience.
Beyond Water cooling itself, the audience over-indexes on Origin (digital distribution software) (88.98×), Sam Elliott (46.18×), Circle K (27.18×), and Green Man Gaming (135.64×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Water cooling. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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