Evolve (video game) Audience in United States

Evolve (video game) has an estimated audience of 547,059 people in United States. 31.4% are female, 68.6% are male, average age 39.0. Top regions: California, Texas, Florida. Top brand affinities: Wikia, Lulu 黃路梓茵, Iration, Home construction, Dog breed.
The average Evolve (video game) fan in United States is 39.0 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Wikia, Lulu 黃路梓茵, Iration, with strongest over-indexing on Wikia (47.17× the country average). Demographically, the Evolve (video game) audience skews more male with an average age of 39.0, and over-indexes on personality traits such as Early Adopter Mentality, Need for Security. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Video / Board Game
Demographics of Evolve (video game) fans
| Metric | Value |
|---|---|
| Female | 31.4% |
| Male | 68.6% |
| Average age | 39.0 |
| Estimated audience size | 547,059 |
Audience persona
The typical Evolve (video game) fan in United States is more male, around 39.0 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Wikia.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 65,713 | 1.09× |
| Texas | 52,742 | 1.12× |
| Florida | 50,620 | 1.37× |
| New York | 27,476 | 0.9× |
| Ohio | 26,150 | 1.55× |
| Georgia | 19,456 | 1.15× |
| Illinois | 18,977 | 1.04× |
| North Carolina | 17,237 | 1.05× |
| Pennsylvania | 15,736 | 0.85× |
| Michigan | 14,939 | 1.04× |
| Virginia | 14,463 | 1.09× |
| New Jersey | 13,981 | 1× |
| Tennessee | 12,786 | 1.17× |
| Arizona | 11,050 | 0.99× |
| Louisiana | 10,917 | 1.55× |
| Indiana | 10,228 | 1.02× |
| Kentucky | 9,763 | 1.42× |
| Maryland | 9,665 | 1.03× |
| South Carolina | 9,054 | 1.1× |
| Washington | 8,830 | 0.8× |
| Wisconsin | 8,529 | 1.04× |
| Missouri | 8,512 | 0.97× |
| Massachusetts | 8,345 | 0.77× |
| Oklahoma | 8,028 | 1.32× |
| Colorado | 7,417 | 0.86× |
| Alabama | 7,283 | 0.95× |
| Mississippi | 6,202 | 1.38× |
| Minnesota | 6,088 | 0.78× |
| Connecticut | 5,100 | 0.93× |
| Nevada | 5,037 | 0.95× |
| Arkansas | 4,542 | 1.01× |
| Oregon | 4,303 | 0.69× |
| New Mexico | 4,276 | 1.56× |
| Iowa | 4,171 | 0.93× |
| Kansas | 3,898 | 0.9× |
| Utah | 3,436 | 0.7× |
| West Virginia | 3,269 | 1.28× |
| Idaho | 2,540 | 0.93× |
| Rhode Island | 2,538 | 1.46× |
| Nebraska | 2,135 | 0.78× |
| Hawaii | 1,691 | 0.72× |
| Maine | 1,480 | 0.76× |
| New Hampshire | 1,425 | 0.66× |
| Washington, District of Columbia | 1,394 | 0.85× |
| South Dakota | 1,335 | 1.06× |
| Delaware | 1,183 | 0.78× |
| Montana | 1,107 | 0.73× |
| North Dakota | 940 | 0.84× |
| Alaska | 737 | 0.63× |
| Wyoming | 652 | 0.8× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Wikia | 47.17× | Internet & Social Media |
| Lulu 黃路梓茵 | 20× | Movies & TV |
| Iration | 112.46× | Music & Radio |
| Home construction | 2.39× | Home & Garden |
| Dog breed | 1.65× | Pets & Animals |
| Grinch | 5.57× | Movies & TV |
| Elizabethtown College | 26.46× | Business & Career |
| Monogram | 4.07× | Home & Garden |
| Vocal harmony | 4.51× | Music & Radio |
| Morphine (band) | 8.06× | Music & Radio |
| Gordita | 10.64× | Food & Beverages |
| Personalised Gifts | 3.94× | Home & Garden |
| Jesse Plemons | 3.03× | Movies & TV |
| The Return of the Condor Heroes (1983 TV series) | 80.54× | Movies & TV |
| Google Photos | 2.02× | Technology & Electronics |
| Harmony Korine | 8.74× | Movies & TV |
| Grammarly | 3.71× | Business & Career |
| Elsword | 12.87× | Games |
| Passaic County, New Jersey | 7.34× | Travel & Leisure |
| Unique Gifts | 1.66× | Shopping |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| Early Adopter Mentality | POWER | 1.83 |
| Need for Security | CONSERVATISM | 1.68 |
| Career Orientation | POWER | 1.26 |
| Price Sensitivity | PREMIUM | 1.23 |
| Design Affinity | PREMIUM | 1.23 |
| Individualism | JOY | 1.17 |
Worldwide distribution
| Country | Share |
|---|---|
| Japan | 13.3% |
| France | 13.1% |
| United States | 8.0% |
See Evolve (video game) audiences in other countries
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- Call of Duty (16,541,098)
Frequently asked questions
How many fans does Evolve (video game) have in United States?
Evolve (video game) has an estimated audience of 547,059 people in United States, concentrated in California and Texas.
What is the gender split and age of Evolve (video game) fans?
31.4% of Evolve (video game) fans are female, 68.6% are male, with an average age of 39.0 years.
Which brands do Evolve (video game) fans like most?
Evolve (video game) fans show strongest brand affinity for Wikia (47.17×), Lulu 黃路梓茵 (20×), and Iration (112.46×) over the country average.
Where do Evolve (video game) fans live in United States?
Evolve (video game) fans in United States are most concentrated in California (reach 65,713), Texas (reach 52,742), and Florida (reach 50,620). These three regions account for the largest share of the active audience.
What other brands do Evolve (video game) fans also like?
Beyond Evolve (video game) itself, the audience over-indexes on Lulu 黃路梓茵 (20×), Iration (112.46×), Home construction (2.39×), and Dog breed (1.65×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Evolve (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.