A data profile of the people who buy, follow and care about Evolve (video game) in United States — modelled from more than twelve digital signal sources. Evolve (video game) has an estimated audience of 550,910 people in United States.
The average Evolve (video game) fan in United States is 39.0 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Micro Center, BlizzCon, Tom's Hardware, with strongest over-indexing on Micro Center (26.71× the country average).
Demographically, the Evolve (video game) audience skews more male with an average age of 39.0, and over-indexes on personality traits such as Need for Security, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Evolve (video game) fan in United States is more male, around 39.0 years old, with strong Need for Security tendencies and a notable affinity for Micro Center.
The key figures that characterise the Evolve (video game) profile in United States.
31.4% are female, 68.6% are male, average age 39.0.
| Metric | Value |
|---|---|
| Female | 31.4% |
| Male | 68.6% |
| Average age | 39.0 |
| Estimated audience size | 550,910 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 22% | |
| 20-29 | 18% | |
| 30-39 | 18% | |
| 40-49 | 19% | |
| 50+ | 23% |
Where the Evolve (video game) audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | New Mexico | ~5K | 1.66× | |
| 02 | Ohio | ~30K | 1.55× | |
| 03 | Louisiana | ~10K | 1.50× | |
| 04 | Mississippi | ~7K | 1.46× | |
| 05 | Kentucky | ~10K | 1.43× | |
| 06 | Rhode Island | ~2K | 1.42× | |
| 07 | West Virginia | ~4K | 1.39× | |
| 08 | Oklahoma | ~8K | 1.28× | |
| 09 | Florida | ~50K | 1.26× | |
| 10 | South Carolina | ~9K | 1.15× | |
| 11 | Texas | ~50K | 1.13× | |
| 12 | Georgia | ~20K | 1.13× | |
| 13 | Tennessee | ~10K | 1.12× | |
| 14 | South Dakota | ~1K | 1.10× | |
| 15 | California | ~60K | 1.07× | |
| 16 | Michigan | ~10K | 1.05× | |
| 17 | Indiana | ~10K | 1.05× | |
| 18 | Arkansas | ~5K | 1.05× | |
| 19 | Virginia | ~10K | 1.04× | |
| 20 | Wisconsin | ~9K | 1.04× | |
| 21 | North Carolina | ~20K | 1.03× | |
| 22 | Maryland | ~10K | 1.01× | |
| 23 | New Jersey | ~10K | 0.99× | |
| 24 | Arizona | ~10K | 0.99× | |
| 25 | Nevada | ~5K | 0.97× | |
| 26 | Illinois | ~20K | 0.96× | |
| 27 | Alabama | ~7K | 0.96× | |
| 28 | Missouri | ~8K | 0.95× | |
| 29 | North Dakota | ~1K | 0.92× | |
| 30 | Kansas | ~4K | 0.91× | |
| 31 | Idaho | ~2K | 0.91× | |
| 32 | Connecticut | ~5K | 0.90× | |
| 33 | Iowa | ~4K | 0.90× | |
| 34 | Wyoming | <1K | 0.87× | |
| 35 | Pennsylvania | ~20K | 0.86× | |
| 36 | Nebraska | ~2K | 0.85× | |
| 37 | New York | ~30K | 0.82× | |
| 38 | Colorado | ~7K | 0.80× | |
| 39 | Washington, District of Columbia | ~1K | 0.80× | |
| 40 | Washington | ~9K | 0.79× | |
| 41 | Montana | ~1K | 0.79× | |
| 42 | Delaware | ~1K | 0.79× | |
| 43 | Massachusetts | ~8K | 0.77× | |
| 44 | Maine | ~2K | 0.77× | |
| 45 | Hawaii | ~2K | 0.76× | |
| 46 | Minnesota | ~6K | 0.74× | |
| 47 | New Hampshire | ~2K | 0.71× | |
| 48 | Alaska | <1K | 0.71× | |
| 49 | Utah | ~3K | 0.70× | |
| 50 | Oregon | ~4K | 0.67× |
The strongest cross-interests of the Evolve (video game) audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | TigerDirect | Shopping | 239.69× | ||
| 02 | BlizzCon | Games | 167.35× | ||
| 03 | Tom's Hardware | Technology & Electronics | 105.00× | ||
| 04 | Water cooling | Technology & Electronics | 102.66× | ||
| 05 | Humble Bundle | Games | 47.30× | ||
| 06 | No Man's Sky | Games | 39.42× | ||
| 07 | Cooler Master | Technology & Electronics | 39.36× | ||
| 08 | Seagate Technology | Technology & Electronics | 32.58× | ||
| 09 | Fry's Electronics | Shopping | 31.28× | ||
| 10 | Western Digital | Technology & Electronics | 29.36× | ||
| 11 | Newegg | Shopping | 29.05× | ||
| 12 | Micro Center | Shopping | 26.71× | ||
| 13 | SteelSeries | Games | 25.68× | ||
| 14 | GameSpot | Games | 22.42× | ||
| 15 | Peter Thiel | Business & Career | 20.00× | ||
| 16 | Vera Farmiga | Movies & TV | 20.00× | ||
| 17 | Motherboard | Technology & Electronics | 19.45× | ||
| 18 | CNET | Technology & Electronics | 11.87× | ||
| 19 | IGN | Movies & TV | 11.59× | ||
| 20 | Linux | Technology & Electronics | 10.67× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Need for Security | CONSERVATISM | 1.89× | |
| Early Adopter Mentality | POWER | 1.61× | |
| Patriotism | CONSERVATISM | 1.60× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Healthy Lifestyle | BALANCE | 0.78× | |
| Creativity | OPEN | 0.83× | |
| DIY Mentality | THRILL | 0.85× |
Evolve (video game) has an estimated audience of 550,910 people in United States, concentrated in California and Texas.
31.4% of Evolve (video game) fans are female, 68.6% are male, with an average age of 39.0 years.
Evolve (video game) fans show strongest brand affinity for Micro Center (26.71×), BlizzCon (167.35×), and Tom's Hardware (105×) over the country average.
Evolve (video game) fans in United States are most concentrated in California (reach ~60K), Texas (reach ~50K), and Florida (reach ~50K). These three regions account for the largest share of the active audience.
Beyond Evolve (video game) itself, the audience over-indexes on BlizzCon (167.35×), Tom's Hardware (105×), TigerDirect (239.69×), and Water cooling (102.66×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Evolve (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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