Rascasse Audience Intelligence

Evolve (video game) Audience in United States

A data profile of the people who buy, follow and care about Evolve (video game) in United States — modelled from more than twelve digital signal sources. Evolve (video game) has an estimated audience of 550,910 people in United States.

The average Evolve (video game) fan in United States is 39.0 years old, more male, and lives primarily in California.

The audience is concentrated in California, Texas, Florida.

Top brand affinities include Micro Center, BlizzCon, Tom's Hardware, with strongest over-indexing on Micro Center (26.71× the country average).

Demographically, the Evolve (video game) audience skews more male with an average age of 39.0, and over-indexes on personality traits such as Need for Security, Early Adopter Mentality.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.

The typical Evolve (video game) fan in United States is more male, around 39.0 years old, with strong Need for Security tendencies and a notable affinity for Micro Center.

Category: Games · Type: Video / Board Game

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Evolve (video game) profile in United States.

Audience size
551K
in United States
Gender
31.4%
68.6% male
Age
39.0
average years
Country rank
#34598
Video / Board Game in United States
Fig. 01

Search interest · 12-month trend

+4%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Evolve (video game) fans

31.4% are female, 68.6% are male, average age 39.0.

Fig. 02

Gender split

31.4%
Female
68.6%
Male
Demographic split for Evolve (video game) audience in United States
MetricValue
Female31.4%
Male68.6%
Average age39.0
Estimated audience size550,910
Fig. 03

Age distribution

Ø 39.0
average years
Age distribution of the Evolve (video game) audience in United States
Age bracketShare%
16-1922%
20-2918%
30-3918%
40-4919%
50+23%
Fig. 04

Worldwide distribution

8.0%

of the worldwide Evolve (video game) audience comes from United States.

Worldwide audience distribution share by country for Evolve (video game)
CountryShare
Japan13.4%
France13.0%
United States8.0%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Evolve (video game) audience in United States is strongest.

Fig. 05

Top regions by affinity

Evolve (video game) fans by region: top regions in United States
#RegionReachAffinity×
01New Mexico~5K1.66×
02Ohio~30K1.55×
03Louisiana~10K1.50×
04Mississippi~7K1.46×
05Kentucky~10K1.43×
06Rhode Island~2K1.42×
07West Virginia~4K1.39×
08Oklahoma~8K1.28×
09Florida~50K1.26×
10South Carolina~9K1.15×
11Texas~50K1.13×
12Georgia~20K1.13×
13Tennessee~10K1.12×
14South Dakota~1K1.10×
15California~60K1.07×
16Michigan~10K1.05×
17Indiana~10K1.05×
18Arkansas~5K1.05×
19Virginia~10K1.04×
20Wisconsin~9K1.04×
21North Carolina~20K1.03×
22Maryland~10K1.01×
23New Jersey~10K0.99×
24Arizona~10K0.99×
25Nevada~5K0.97×
26Illinois~20K0.96×
27Alabama~7K0.96×
28Missouri~8K0.95×
29North Dakota~1K0.92×
30Kansas~4K0.91×
31Idaho~2K0.91×
32Connecticut~5K0.90×
33Iowa~4K0.90×
34Wyoming<1K0.87×
35Pennsylvania~20K0.86×
36Nebraska~2K0.85×
37New York~30K0.82×
38Colorado~7K0.80×
39Washington, District of Columbia~1K0.80×
40Washington~9K0.79×
41Montana~1K0.79×
42Delaware~1K0.79×
43Massachusetts~8K0.77×
44Maine~2K0.77×
45Hawaii~2K0.76×
46Minnesota~6K0.74×
47New Hampshire~2K0.71×
48Alaska<1K0.71×
49Utah~3K0.70×
50Oregon~4K0.67×
Fig. 06

Affinity by region

Affinity by region — Evolve (video game), United States
0.67×1.00×1.66×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Evolve (video game) audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Evolve (video game) audience
#·InterestCategoryAffinity×
01TigerDirectShopping239.69×
02BlizzConGames167.35×
03Tom's HardwareTechnology & Electronics105.00×
04Water coolingTechnology & Electronics102.66×
05Humble BundleGames47.30×
06No Man's SkyGames39.42×
07Cooler MasterTechnology & Electronics39.36×
08Seagate TechnologyTechnology & Electronics32.58×
09Fry's ElectronicsShopping31.28×
10Western DigitalTechnology & Electronics29.36×
11NeweggShopping29.05×
12Micro CenterShopping26.71×
13SteelSeriesGames25.68×
14GameSpotGames22.42×
15Peter ThielBusiness & Career20.00×
16Vera FarmigaMovies & TV20.00×
17MotherboardTechnology & Electronics19.45×
18CNETTechnology & Electronics11.87×
19IGNMovies & TV11.59×
20LinuxTechnology & Electronics10.67×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Evolve (video game) audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Evolve (video game) audience · What stands out
TraitClusterDeviationScore
Need for SecurityCONSERVATISM1.89×
Early Adopter MentalityPOWER1.61×
PatriotismCONSERVATISM1.60×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Evolve (video game) audience · Rather not
TraitClusterDeviationScore
Healthy LifestyleBALANCE0.78×
CreativityOPEN0.83×
DIY MentalityTHRILL0.85×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Evolve (video game) have in United States?

Evolve (video game) has an estimated audience of 550,910 people in United States, concentrated in California and Texas.

02

What is the gender split and age of Evolve (video game) fans?

31.4% of Evolve (video game) fans are female, 68.6% are male, with an average age of 39.0 years.

03

Which brands do Evolve (video game) fans like most?

Evolve (video game) fans show strongest brand affinity for Micro Center (26.71×), BlizzCon (167.35×), and Tom's Hardware (105×) over the country average.

04

Where do Evolve (video game) fans live in United States?

Evolve (video game) fans in United States are most concentrated in California (reach ~60K), Texas (reach ~50K), and Florida (reach ~50K). These three regions account for the largest share of the active audience.

05

What other brands do Evolve (video game) fans also like?

Beyond Evolve (video game) itself, the audience over-indexes on BlizzCon (167.35×), Tom's Hardware (105×), TigerDirect (239.69×), and Water cooling (102.66×) compared to the United States average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in United States who actively search for Evolve (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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