A data profile of the people who buy, follow and care about Green Man Gaming in United States — modelled from more than twelve digital signal sources. Green Man Gaming has an estimated audience of 475,008 people in United States.
The average Green Man Gaming fan in United States is 36.0 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include UniFi, Micro Center, Uplay, with strongest over-indexing on UniFi (595.24× the country average).
Demographically, the Green Man Gaming audience skews more male with an average age of 36.0, and over-indexes on personality traits such as Early Adopter Mentality, Need for Security.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Green Man Gaming fan in United States is more male, around 36.0 years old, with strong Early Adopter Mentality tendencies and a notable affinity for UniFi.
The key figures that characterise the Green Man Gaming profile in United States.
21.9% are female, 78.1% are male, average age 36.0.
| Metric | Value |
|---|---|
| Female | 21.9% |
| Male | 78.1% |
| Average age | 36.0 |
| Estimated audience size | 475,008 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 28% | |
| 20-29 | 22% | |
| 30-39 | 19% | |
| 40-49 | 14% | |
| 50+ | 16% |
of the worldwide Green Man Gaming audience comes from United States.
| Country | Share |
|---|---|
| United States | 33.9% |
| Brazil | 25.6% |
| United Kingdom | 7.3% |
Where the Green Man Gaming audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Washington | ~10K | 1.45× | |
| 02 | Oregon | ~7K | 1.39× | |
| 03 | Utah | ~5K | 1.31× | |
| 04 | California | ~60K | 1.27× | |
| 05 | West Virginia | ~3K | 1.22× | |
| 06 | Nevada | ~5K | 1.21× | |
| 07 | Arizona | ~10K | 1.19× | |
| 08 | Idaho | ~3K | 1.16× | |
| 09 | Kentucky | ~7K | 1.15× | |
| 10 | Alaska | ~1K | 1.15× | |
| 11 | Arkansas | ~4K | 1.13× | |
| 12 | Oklahoma | ~6K | 1.10× | |
| 13 | Texas | ~40K | 1.07× | |
| 14 | Virginia | ~10K | 1.06× | |
| 15 | Minnesota | ~7K | 1.04× | |
| 16 | Maine | ~2K | 1.04× | |
| 17 | New Hampshire | ~2K | 1.03× | |
| 18 | Pennsylvania | ~20K | 1.02× | |
| 19 | Michigan | ~10K | 1.02× | |
| 20 | Indiana | ~9K | 1.02× | |
| 21 | Wisconsin | ~7K | 1.02× | |
| 22 | Kansas | ~4K | 1.01× | |
| 23 | Maryland | ~8K | 1.00× | |
| 24 | Ohio | ~10K | 0.99× | |
| 25 | Nebraska | ~2K | 0.99× | |
| 26 | New York | ~30K | 0.98× | |
| 27 | Colorado | ~7K | 0.98× | |
| 28 | New Mexico | ~2K | 0.98× | |
| 29 | Florida | ~30K | 0.97× | |
| 30 | Tennessee | ~9K | 0.97× | |
| 31 | Missouri | ~7K | 0.97× | |
| 32 | Connecticut | ~5K | 0.97× | |
| 33 | Iowa | ~4K | 0.96× | |
| 34 | New Jersey | ~10K | 0.94× | |
| 35 | Hawaii | ~2K | 0.94× | |
| 36 | Rhode Island | ~1K | 0.94× | |
| 37 | Illinois | ~10K | 0.93× | |
| 38 | North Carolina | ~10K | 0.93× | |
| 39 | North Dakota | <1K | 0.91× | |
| 40 | Delaware | ~1K | 0.90× | |
| 41 | Alabama | ~6K | 0.89× | |
| 42 | Georgia | ~10K | 0.88× | |
| 43 | Massachusetts | ~8K | 0.88× | |
| 44 | Vermont | <1K | 0.88× | |
| 45 | South Carolina | ~6K | 0.87× | |
| 46 | Louisiana | ~5K | 0.83× | |
| 47 | Mississippi | ~3K | 0.82× | |
| 48 | Montana | ~1K | 0.82× | |
| 49 | South Dakota | <1K | 0.80× | |
| 50 | Washington, District of Columbia | <1K | 0.64× |
The strongest cross-interests of the Green Man Gaming audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | UniFi | Technology & Electronics | 595.24× | ||
| 02 | Uplay | Internet & Social Media | 401.64× | ||
| 03 | Alice: Madness Returns | Games | 211.30× | ||
| 04 | Seagate Technology | Technology & Electronics | 148.49× | ||
| 05 | Water cooling | Technology & Electronics | 135.64× | ||
| 06 | Path of Exile | Games | 133.66× | ||
| 07 | Tom's Hardware | Technology & Electronics | 130.39× | ||
| 08 | Western Digital | Technology & Electronics | 128.03× | ||
| 09 | TP-Link | Technology & Electronics | 111.57× | ||
| 10 | Cooler Master | Technology & Electronics | 108.24× | ||
| 11 | Micro Center | Shopping | 67.56× | ||
| 12 | SteelSeries | Games | 59.19× | ||
| 13 | Belkin | Technology & Electronics | 58.17× | ||
| 14 | Netgear | Technology & Electronics | 57.38× | ||
| 15 | Solid-state drive | Technology & Electronics | 46.05× | ||
| 16 | Digi-Key | Technology & Electronics | 43.05× | ||
| 17 | Newegg | Shopping | 42.28× | ||
| 18 | Dying Light | Games | 40.19× | ||
| 19 | Office 365 | Technology & Electronics | 26.46× | ||
| 20 | Credit Karma | Business & Career | 9.38× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 2.40× | |
| Need for Security | CONSERVATISM | 2.21× | |
| Patriotism | CONSERVATISM | 1.78× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| DIY Mentality | THRILL | 0.60× | |
| Sustainability | BALANCE | 0.62× | |
| Creativity | OPEN | 0.62× |
Green Man Gaming's target market in United States covers an estimated 475,008 people, concentrated in California and Texas.
21.9% of the Green Man Gaming audience are female, 78.1% are male, with an average age of 36.0 years.
Green Man Gaming fans show strongest brand affinity for UniFi (595.24×), Micro Center (67.56×), and Uplay (401.64×) over the country average.
Green Man Gaming fans in United States are most concentrated in California (reach ~60K), Texas (reach ~40K), and Florida (reach ~30K). These three regions account for the largest share of the active audience.
Beyond Green Man Gaming itself, the audience over-indexes on Micro Center (67.56×), Uplay (401.64×), Seagate Technology (148.49×), and Western Digital (128.03×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Green Man Gaming. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
From global mass-market brands to niche local segments — explore the full library and see which intelligence layers are included.