Path of Exile Audience in United States

Path of Exile has an estimated audience of 525,315 people in United States. 23.3% are female, 76.7% are male, average age 30.6. Top regions: California, Texas, Florida. Top brand affinities: Micro Center, Origin (digital distribution software), Green Man Gaming, NeoGAF, GameZone.
The average Path of Exile fan in United States is 30.6 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Micro Center, Origin (digital distribution software), Green Man Gaming, with strongest over-indexing on Micro Center (46.35× the country average). Demographically, the Path of Exile audience skews more male with an average age of 30.6, and over-indexes on personality traits such as Early Adopter Mentality, LGBTQ+ Identity. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Video / Board Game · Subtype: Video game
Demographics of Path of Exile fans
| Metric | Value |
|---|---|
| Female | 23.3% |
| Male | 76.7% |
| Average age | 30.6 |
| Estimated audience size | 525,315 |
Audience persona
The typical Path of Exile fan in United States is more male, around 30.6 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Micro Center.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 66,685 | 1.15× |
| Texas | 41,577 | 0.92× |
| Florida | 32,120 | 0.9× |
| New York | 23,970 | 0.82× |
| Washington | 17,918 | 1.7× |
| Ohio | 16,936 | 1.05× |
| Pennsylvania | 16,254 | 0.92× |
| Illinois | 16,094 | 0.92× |
| Michigan | 15,024 | 1.09× |
| North Carolina | 13,919 | 0.88× |
| Georgia | 12,887 | 0.8× |
| Virginia | 12,722 | 0.99× |
| Arizona | 10,522 | 0.98× |
| Tennessee | 10,252 | 0.97× |
| New Jersey | 10,235 | 0.77× |
| Indiana | 9,831 | 1.02× |
| Massachusetts | 9,823 | 0.95× |
| Missouri | 9,598 | 1.13× |
| Colorado | 9,563 | 1.15× |
| Oregon | 9,386 | 1.56× |
| Minnesota | 9,061 | 1.2× |
| Wisconsin | 8,936 | 1.13× |
| Maryland | 8,325 | 0.92× |
| Oklahoma | 7,051 | 1.21× |
| Kentucky | 6,351 | 0.96× |
| South Carolina | 6,275 | 0.79× |
| Nevada | 5,639 | 1.11× |
| Alabama | 5,622 | 0.77× |
| Utah | 5,607 | 1.19× |
| Louisiana | 5,463 | 0.81× |
| Connecticut | 4,671 | 0.89× |
| Kansas | 4,582 | 1.11× |
| Iowa | 4,479 | 1.03× |
| Arkansas | 4,349 | 1× |
| Idaho | 3,035 | 1.15× |
| Mississippi | 3,024 | 0.7× |
| Nebraska | 2,617 | 0.99× |
| West Virginia | 2,561 | 1.05× |
| New Hampshire | 2,401 | 1.16× |
| Hawaii | 2,250 | 1× |
| Maine | 2,131 | 1.13× |
| New Mexico | 1,989 | 0.76× |
| Montana | 1,500 | 1.03× |
| Rhode Island | 1,406 | 0.84× |
| Alaska | 1,377 | 1.22× |
| North Dakota | 1,216 | 1.13× |
| Washington, District of Columbia | 1,183 | 0.75× |
| South Dakota | 1,132 | 0.93× |
| Delaware | 914 | 0.63× |
| Vermont | 855 | 0.93× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Micro Center | 46.35× | Shopping |
| Origin (digital distribution software) | 96.11× | Games |
| Green Man Gaming | 133.66× | Shopping |
| NeoGAF | 191.91× | Internet & Social Media |
| GameZone | 190.22× | Sports |
| Diablo (series) | 36.35× | Games |
| Whitley | 173.4× | Music & Radio |
| GOG.com | 90.32× | Games |
| Homefront (video game) | 113.75× | Games |
| Micron Technology | 111.95× | Business & Career |
| TP-Link | 69.35× | Technology & Electronics |
| Groovy (programming language) | 21.34× | Technology & Electronics |
| ASRock | 114.55× | Technology & Electronics |
| 6.58× | Internet & Social Media | |
| Uplay | 114.14× | Internet & Social Media |
| Micro-Star International | 43.08× | Technology & Electronics |
| Newegg | 22.76× | Shopping |
| Cooler Master | 71.09× | Technology & Electronics |
| Now You See Me (film) | 20× | Movies & TV |
| UniFi | 56.68× | Technology & Electronics |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| Early Adopter Mentality | POWER | 1.63 |
| LGBTQ+ Identity | OPEN | 1.36 |
| Family Orientation | CONSERVATISM | 1.31 |
| Risk Appetite | THRILL | 1.16 |
| Need for Security | CONSERVATISM | 1.13 |
| Extroversion | THRILL | 1.06 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 14.3% |
| Spain | 12.8% |
| Germany | 7.5% |
See Path of Exile audiences in other countries
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Frequently asked questions
How many fans does Path of Exile have in United States?
Path of Exile has an estimated audience of 525,315 people in United States, concentrated in California and Texas.
What is the gender split and age of Path of Exile fans?
23.3% of Path of Exile fans are female, 76.7% are male, with an average age of 30.6 years.
Which brands do Path of Exile fans like most?
Path of Exile fans show strongest brand affinity for Micro Center (46.35×), Origin (digital distribution software) (96.11×), and Green Man Gaming (133.66×) over the country average.
Where do Path of Exile fans live in United States?
Path of Exile fans in United States are most concentrated in California (reach 66,685), Texas (reach 41,577), and Florida (reach 32,120). These three regions account for the largest share of the active audience.
What other brands do Path of Exile fans also like?
Beyond Path of Exile itself, the audience over-indexes on Origin (digital distribution software) (96.11×), Green Man Gaming (133.66×), NeoGAF (191.91×), and GameZone (190.22×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Path of Exile. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.