A data profile of the people who buy, follow and care about Diablo (series) in United States — modelled from more than twelve digital signal sources. Diablo (series) has an estimated audience of 4,202,668 people in United States.
The average Diablo (series) fan in United States is 28.7 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Georgia.
Top brand affinities include Godzilla, K (anime), Avengers (band), with strongest over-indexing on Godzilla (11.82× the country average).
Demographically, the Diablo (series) audience skews more male with an average age of 28.7, and over-indexes on personality traits such as Patriotism, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Diablo (series) fan in United States is more male, around 28.7 years old, with strong Patriotism tendencies and a notable affinity for Godzilla.
The key figures that characterise the Diablo (series) profile in United States.
30.6% are female, 69.4% are male, average age 28.7.
| Metric | Value |
|---|---|
| Female | 30.6% |
| Male | 69.4% |
| Average age | 28.7 |
| Estimated audience size | 4,202,668 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 51% | |
| 20-29 | 22% | |
| 30-39 | 14% | |
| 40-49 | 9% | |
| 50+ | 6% |
Where the Diablo (series) audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Georgia | ~300K | 2.27× | |
| 02 | South Carolina | ~100K | 2.03× | |
| 03 | Arkansas | ~60K | 1.72× | |
| 04 | Washington | ~100K | 1.25× | |
| 05 | Maine | ~20K | 1.19× | |
| 06 | Vermont | ~9K | 1.18× | |
| 07 | New Hampshire | ~20K | 1.10× | |
| 08 | Oregon | ~50K | 1.05× | |
| 09 | Iowa | ~40K | 1.05× | |
| 10 | Wisconsin | ~70K | 1.04× | |
| 11 | Alaska | ~9K | 1.04× | |
| 12 | Tennessee | ~90K | 1.03× | |
| 13 | Minnesota | ~60K | 1.03× | |
| 14 | Idaho | ~20K | 1.03× | |
| 15 | Montana | ~10K | 1.00× | |
| 16 | Massachusetts | ~80K | 0.99× | |
| 17 | North Carolina | ~100K | 0.97× | |
| 18 | Utah | ~40K | 0.97× | |
| 19 | Nebraska | ~20K | 0.97× | |
| 20 | North Dakota | ~8K | 0.97× | |
| 21 | Michigan | ~100K | 0.96× | |
| 22 | South Dakota | ~9K | 0.96× | |
| 23 | Missouri | ~60K | 0.95× | |
| 24 | Oklahoma | ~40K | 0.94× | |
| 25 | California | ~400K | 0.93× | |
| 26 | Virginia | ~100K | 0.93× | |
| 27 | Rhode Island | ~10K | 0.93× | |
| 28 | Indiana | ~70K | 0.92× | |
| 29 | Kentucky | ~50K | 0.92× | |
| 30 | West Virginia | ~20K | 0.92× | |
| 31 | Delaware | ~10K | 0.92× | |
| 32 | Kansas | ~30K | 0.91× | |
| 33 | Pennsylvania | ~100K | 0.90× | |
| 34 | Ohio | ~100K | 0.90× | |
| 35 | Nevada | ~40K | 0.90× | |
| 36 | Maryland | ~60K | 0.89× | |
| 37 | Colorado | ~60K | 0.88× | |
| 38 | Illinois | ~100K | 0.87× | |
| 39 | Arizona | ~70K | 0.87× | |
| 40 | Louisiana | ~50K | 0.87× | |
| 41 | Texas | ~300K | 0.85× | |
| 42 | Connecticut | ~40K | 0.85× | |
| 43 | Alabama | ~50K | 0.84× | |
| 44 | Mississippi | ~30K | 0.84× | |
| 45 | New York | ~200K | 0.83× | |
| 46 | Washington, District of Columbia | ~10K | 0.81× | |
| 47 | Florida | ~200K | 0.80× | |
| 48 | New Jersey | ~90K | 0.80× | |
| 49 | Hawaii | ~10K | 0.78× | |
| 50 | New Mexico | ~20K | 0.73× |
The strongest cross-interests of the Diablo (series) audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Mu Online | Games | 65.17× | ||
| 02 | Steam Machine (hardware platform) | Games | 42.29× | ||
| 03 | Wuxia | Literature | 41.30× | ||
| 04 | The Legend of Zelda (video game) | Movies & TV | 37.61× | ||
| 05 | Avengers (band) | Music & Radio | 31.46× | ||
| 06 | Star Citizen | News | 22.76× | ||
| 07 | RoboCop (comics) | Literature | 22.49× | ||
| 08 | Power Rangers (film) | Movies & TV | 21.41× | ||
| 09 | K (anime) | Literature | 20.72× | ||
| 10 | The Legend of Zelda: Twilight Princess | Games | 19.19× | ||
| 11 | Legends (comics) | Literature | 17.32× | ||
| 12 | Warcraft | Games | 15.17× | ||
| 13 | The Witcher | Games | 13.11× | ||
| 14 | Toys (film) | Movies & TV | 12.59× | ||
| 15 | Godzilla | Movies & TV | 11.82× | ||
| 16 | Micro Center | Shopping | 11.50× | ||
| 17 | Steam | Games | 6.96× | ||
| 18 | A Knight of the Seven Kingdoms | Movies & TV | 4.67× | ||
| 19 | Game consoles | Technology & Electronics | 3.85× | ||
| 20 | Superman | Movies & TV | 2.48× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 1.21× | |
| Early Adopter Mentality | POWER | 1.19× | |
| Social Media Usage | JOY | 1.15× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Creativity | OPEN | 0.57× | |
| Design Affinity | PREMIUM | 0.63× | |
| Healthy Lifestyle | BALANCE | 0.71× |
Diablo (series) has an estimated audience of 4,202,668 people in United States, concentrated in California and Texas.
30.6% of Diablo (series) fans are female, 69.4% are male, with an average age of 28.7 years.
Diablo (series) fans show strongest brand affinity for Godzilla (11.82×), K (anime) (20.72×), and Avengers (band) (31.46×) over the country average.
Diablo (series) fans in United States are most concentrated in California (reach ~400K), Texas (reach ~300K), and Georgia (reach ~300K). These three regions account for the largest share of the active audience.
Beyond Diablo (series) itself, the audience over-indexes on K (anime) (20.72×), Avengers (band) (31.46×), Mu Online (65.17×), and The Legend of Zelda (video game) (37.61×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Diablo (series). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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