A data profile of the people who buy, follow and care about Steam Machine (hardware platform) in United States — modelled from more than twelve digital signal sources. Steam Machine (hardware platform) has an estimated audience of 355,314 people in United States.
The average Steam Machine (hardware platform) fan in United States is 30.6 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Mobile game, Diablo (series), Massively multiplayer online games, with strongest over-indexing on Mobile game (13.54× the country average).
Demographically, the Steam Machine (hardware platform) audience skews more male with an average age of 30.6, and over-indexes on personality traits such as Patriotism, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Steam Machine (hardware platform) fan in United States is more male, around 30.6 years old, with strong Patriotism tendencies and a notable affinity for Mobile game.
The key figures that characterise the Steam Machine (hardware platform) profile in United States.
21.7% are female, 78.3% are male, average age 30.6.
| Metric | Value |
|---|---|
| Female | 21.7% |
| Male | 78.3% |
| Average age | 30.6 |
| Estimated audience size | 355,314 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 40% | |
| 20-29 | 26% | |
| 30-39 | 16% | |
| 40-49 | 12% | |
| 50+ | 5% |
Where the Steam Machine (hardware platform) audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Utah | ~4K | 1.40× | |
| 02 | Alaska | ~1K | 1.38× | |
| 03 | Washington | ~9K | 1.33× | |
| 04 | Oklahoma | ~5K | 1.24× | |
| 05 | Oregon | ~5K | 1.21× | |
| 06 | West Virginia | ~2K | 1.21× | |
| 07 | Idaho | ~2K | 1.20× | |
| 08 | Kentucky | ~5K | 1.18× | |
| 09 | Indiana | ~7K | 1.15× | |
| 10 | Kansas | ~3K | 1.12× | |
| 11 | Ohio | ~10K | 1.11× | |
| 12 | Missouri | ~6K | 1.09× | |
| 13 | Arkansas | ~3K | 1.09× | |
| 14 | Michigan | ~10K | 1.08× | |
| 15 | Tennessee | ~8K | 1.08× | |
| 16 | Colorado | ~6K | 1.06× | |
| 17 | Iowa | ~3K | 1.03× | |
| 18 | Arizona | ~7K | 1.02× | |
| 19 | Montana | ~1K | 1.02× | |
| 20 | North Dakota | <1K | 1.02× | |
| 21 | Minnesota | ~5K | 1.00× | |
| 22 | Wyoming | <1K | 1.00× | |
| 23 | Pennsylvania | ~10K | 0.99× | |
| 24 | New Mexico | ~2K | 0.99× | |
| 25 | Texas | ~30K | 0.97× | |
| 26 | Virginia | ~8K | 0.97× | |
| 27 | Nevada | ~3K | 0.97× | |
| 28 | Nebraska | ~2K | 0.97× | |
| 29 | North Carolina | ~10K | 0.96× | |
| 30 | Wisconsin | ~5K | 0.96× | |
| 31 | Alabama | ~5K | 0.96× | |
| 32 | South Dakota | <1K | 0.96× | |
| 33 | Illinois | ~10K | 0.95× | |
| 34 | Maine | ~1K | 0.95× | |
| 35 | Georgia | ~10K | 0.94× | |
| 36 | New Hampshire | ~1K | 0.94× | |
| 37 | California | ~40K | 0.93× | |
| 38 | Louisiana | ~4K | 0.92× | |
| 39 | Mississippi | ~3K | 0.91× | |
| 40 | New York | ~20K | 0.88× | |
| 41 | Massachusetts | ~6K | 0.87× | |
| 42 | Connecticut | ~3K | 0.86× | |
| 43 | Maryland | ~5K | 0.85× | |
| 44 | Rhode Island | <1K | 0.84× | |
| 45 | Delaware | <1K | 0.84× | |
| 46 | South Carolina | ~4K | 0.83× | |
| 47 | Florida | ~20K | 0.82× | |
| 48 | Hawaii | ~1K | 0.80× | |
| 49 | New Jersey | ~7K | 0.78× | |
| 50 | Washington, District of Columbia | <1K | 0.61× |
The strongest cross-interests of the Steam Machine (hardware platform) audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | SteelSeries | Games | 52.50× | ||
| 02 | No Man's Sky | Games | 44.33× | ||
| 03 | Diablo (series) | Games | 42.29× | ||
| 04 | Eve Online | Games | 38.50× | ||
| 05 | Square Enix | Games | 29.66× | ||
| 06 | Age of Empires | Games | 27.50× | ||
| 07 | Red Dead Redemption | Games | 26.84× | ||
| 08 | Ubisoft | Games | 26.45× | ||
| 09 | Alienware | Technology & Electronics | 25.07× | ||
| 10 | Motherboard | Technology & Electronics | 23.78× | ||
| 11 | Massively multiplayer online games | Games | 21.08× | ||
| 12 | Action role-playing game | Games | 18.42× | ||
| 13 | Steam | Games | 17.96× | ||
| 14 | Arcade game | Games | 15.31× | ||
| 15 | Mobile game | Games | 13.54× | ||
| 16 | Google Voice | Technology & Electronics | 12.16× | ||
| 17 | Action-adventure game | Games | 11.67× | ||
| 18 | Real-time strategy | Games | 11.67× | ||
| 19 | Adventure game | Games | 6.50× | ||
| 20 | Anime and manga fandom | Literature | 6.40× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 2.70× | |
| Early Adopter Mentality | POWER | 2.35× | |
| Convenience Orientation | PREMIUM | 1.58× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Creativity | OPEN | 0.66× | |
| DIY Mentality | THRILL | 0.72× | |
| Pet Ownership | JOY | 0.75× |
Steam Machine (hardware platform) has an estimated audience of 355,314 people in United States, concentrated in California and Texas.
21.7% of Steam Machine (hardware platform) fans are female, 78.3% are male, with an average age of 30.6 years.
Steam Machine (hardware platform) fans show strongest brand affinity for Mobile game (13.54×), Diablo (series) (42.29×), and Massively multiplayer online games (21.08×) over the country average.
Steam Machine (hardware platform) fans in United States are most concentrated in California (reach ~40K), Texas (reach ~30K), and Florida (reach ~20K). These three regions account for the largest share of the active audience.
Beyond Steam Machine (hardware platform) itself, the audience over-indexes on Diablo (series) (42.29×), Massively multiplayer online games (21.08×), Steam (17.96×), and Action role-playing game (18.42×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Steam Machine (hardware platform). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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