A data profile of the people who buy, follow and care about Action role-playing game in United States — modelled from more than twelve digital signal sources. Action role-playing game has an estimated audience of 13,214,615 people in United States.
The average Action role-playing game fan in United States is 28.9 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include The Witcher, Superman, Peacemaker, with strongest over-indexing on The Witcher (13.81× the country average).
Demographically, the Action role-playing game audience skews more male with an average age of 28.9, and over-indexes on personality traits such as Patriotism, Social Media Usage.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Action role-playing game fan in United States is more male, around 28.9 years old, with strong Patriotism tendencies and a notable affinity for The Witcher.
The key figures that characterise the Action role-playing game profile in United States.
35.3% are female, 64.7% are male, average age 28.9.
| Metric | Value |
|---|---|
| Female | 35.3% |
| Male | 64.7% |
| Average age | 28.9 |
| Estimated audience size | 13,214,615 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 48% | |
| 20-29 | 24% | |
| 30-39 | 14% | |
| 40-49 | 9% | |
| 50+ | 5% |
of the worldwide Action role-playing game audience comes from United States.
| Country | Share |
|---|---|
| China | 19.5% |
| United States | 17.8% |
| Japan | 12.3% |
Where the Action role-playing game audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Washington | ~400K | 1.43× | |
| 02 | Oregon | ~200K | 1.33× | |
| 03 | Utah | ~100K | 1.21× | |
| 04 | California | ~1.5M | 1.20× | |
| 05 | Oklahoma | ~200K | 1.17× | |
| 06 | Alaska | ~30K | 1.16× | |
| 07 | Nevada | ~100K | 1.08× | |
| 08 | Arkansas | ~100K | 1.08× | |
| 09 | New Hampshire | ~60K | 1.08× | |
| 10 | Texas | ~1M | 1.07× | |
| 11 | Idaho | ~70K | 1.07× | |
| 12 | Kansas | ~100K | 1.06× | |
| 13 | Missouri | ~200K | 1.05× | |
| 14 | Kentucky | ~200K | 1.05× | |
| 15 | West Virginia | ~60K | 1.05× | |
| 16 | Nebraska | ~70K | 1.03× | |
| 17 | Virginia | ~300K | 1.02× | |
| 18 | Arizona | ~300K | 1.01× | |
| 19 | North Carolina | ~400K | 1.00× | |
| 20 | Colorado | ~200K | 1.00× | |
| 21 | Tennessee | ~300K | 0.99× | |
| 22 | Indiana | ~200K | 0.99× | |
| 23 | Hawaii | ~60K | 0.99× | |
| 24 | Michigan | ~300K | 0.98× | |
| 25 | Minnesota | ~200K | 0.98× | |
| 26 | Iowa | ~100K | 0.98× | |
| 27 | Maine | ~50K | 0.98× | |
| 28 | North Dakota | ~30K | 0.98× | |
| 29 | Ohio | ~400K | 0.97× | |
| 30 | Massachusetts | ~300K | 0.97× | |
| 31 | Maryland | ~200K | 0.97× | |
| 32 | Louisiana | ~200K | 0.96× | |
| 33 | Rhode Island | ~40K | 0.96× | |
| 34 | Montana | ~40K | 0.96× | |
| 35 | Vermont | ~20K | 0.95× | |
| 36 | New York | ~700K | 0.94× | |
| 37 | Pennsylvania | ~400K | 0.94× | |
| 38 | Georgia | ~400K | 0.94× | |
| 39 | Connecticut | ~100K | 0.94× | |
| 40 | Wisconsin | ~200K | 0.93× | |
| 41 | New Mexico | ~60K | 0.93× | |
| 42 | Florida | ~800K | 0.92× | |
| 43 | Alabama | ~200K | 0.92× | |
| 44 | South Dakota | ~30K | 0.91× | |
| 45 | Mississippi | ~100K | 0.89× | |
| 46 | Illinois | ~400K | 0.88× | |
| 47 | South Carolina | ~200K | 0.87× | |
| 48 | Delaware | ~30K | 0.87× | |
| 49 | New Jersey | ~300K | 0.86× | |
| 50 | Washington, District of Columbia | ~30K | 0.79× |
The strongest cross-interests of the Action role-playing game audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Doom (series) | Games | 31.38× | ||
| 02 | Just Cause (video game) | Games | 30.56× | ||
| 03 | Star Citizen | News | 23.37× | ||
| 04 | Final Fantasy XIV | Games | 17.33× | ||
| 05 | Monster Hunter (video game) | Games | 16.36× | ||
| 06 | Red Dead Redemption | Games | 15.02× | ||
| 07 | Baldur's Gate 3 | Games | 14.77× | ||
| 08 | Final Fantasy VII | Games | 14.13× | ||
| 09 | The Witcher | Games | 13.81× | ||
| 10 | Call of Duty: World at War | Games | 13.57× | ||
| 11 | Fallout (series) | Games | 12.63× | ||
| 12 | Monster Hunter | Games | 9.38× | ||
| 13 | Assassin's Creed | Games | 9.05× | ||
| 14 | Final Fantasy | Games | 8.68× | ||
| 15 | The Legend of Zelda | Games | 7.89× | ||
| 16 | Epic Games | Games | 7.68× | ||
| 17 | Pokémon (video game series) | Games | 7.06× | ||
| 18 | A Knight of the Seven Kingdoms | Movies & TV | 5.02× | ||
| 19 | Peacemaker | Movies & TV | 4.07× | ||
| 20 | Superman | Movies & TV | 3.06× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 1.45× | |
| Social Media Usage | JOY | 1.04× | |
| Pet Ownership | JOY | 0.98× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| DIY Mentality | THRILL | 0.35× | |
| Creativity | OPEN | 0.49× | |
| Design Affinity | PREMIUM | 0.50× |
Action role-playing game has an estimated audience of 13,214,615 people in United States, concentrated in California and Texas.
35.3% of Action role-playing game fans are female, 64.7% are male, with an average age of 28.9 years.
Action role-playing game fans show strongest brand affinity for The Witcher (13.81×), Superman (3.06×), and Peacemaker (4.07×) over the country average.
Action role-playing game fans in United States are most concentrated in California (reach ~1.5M), Texas (reach ~1M), and Florida (reach ~800K). These three regions account for the largest share of the active audience.
Beyond Action role-playing game itself, the audience over-indexes on Superman (3.06×), Peacemaker (4.07×), Final Fantasy XIV (17.33×), and Final Fantasy VII (14.13×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Action role-playing game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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