A data profile of the people who buy, follow and care about Just Cause (video game) in United States — modelled from more than twelve digital signal sources. Just Cause (video game) has an estimated audience of 972,178 people in United States.
The average Just Cause (video game) fan in United States is 29.4 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Metal Gear Solid, Action role-playing game, Watch Dogs, with strongest over-indexing on Metal Gear Solid (127.43× the country average).
Demographically, the Just Cause (video game) audience skews more male with an average age of 29.4, and over-indexes on personality traits such as Patriotism, Family Orientation.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Just Cause (video game) fan in United States is more male, around 29.4 years old, with strong Patriotism tendencies and a notable affinity for Metal Gear Solid.
The key figures that characterise the Just Cause (video game) profile in United States.
20.1% are female, 79.9% are male, average age 29.4.
| Metric | Value |
|---|---|
| Female | 20.1% |
| Male | 79.9% |
| Average age | 29.4 |
| Estimated audience size | 972,178 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 44% | |
| 20-29 | 25% | |
| 30-39 | 18% | |
| 40-49 | 10% | |
| 50+ | 3% |
Where the Just Cause (video game) audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Colorado | ~20K | 1.34× | |
| 02 | Washington | ~20K | 1.22× | |
| 03 | Oregon | ~10K | 1.18× | |
| 04 | Alaska | ~2K | 1.15× | |
| 05 | Illinois | ~40K | 1.12× | |
| 06 | Kentucky | ~10K | 1.11× | |
| 07 | Oklahoma | ~10K | 1.08× | |
| 08 | Missouri | ~20K | 1.07× | |
| 09 | New York | ~60K | 1.05× | |
| 10 | Arkansas | ~8K | 1.05× | |
| 11 | Florida | ~70K | 1.04× | |
| 12 | Idaho | ~5K | 1.04× | |
| 13 | Michigan | ~30K | 1.03× | |
| 14 | Indiana | ~20K | 1.03× | |
| 15 | Louisiana | ~10K | 1.03× | |
| 16 | Mississippi | ~8K | 1.03× | |
| 17 | Vermont | ~2K | 1.03× | |
| 18 | West Virginia | ~5K | 1.02× | |
| 19 | Maine | ~4K | 1.02× | |
| 20 | Ohio | ~30K | 1.01× | |
| 21 | Georgia | ~30K | 1.01× | |
| 22 | Iowa | ~8K | 1.01× | |
| 23 | North Carolina | ~30K | 1.00× | |
| 24 | Arizona | ~20K | 1.00× | |
| 25 | Alabama | ~10K | 1.00× | |
| 26 | Kansas | ~8K | 1.00× | |
| 27 | Virginia | ~20K | 0.99× | |
| 28 | Rhode Island | ~3K | 0.99× | |
| 29 | California | ~100K | 0.98× | |
| 30 | Utah | ~9K | 0.98× | |
| 31 | Washington, District of Columbia | ~3K | 0.98× | |
| 32 | North Dakota | ~2K | 0.98× | |
| 33 | Tennessee | ~20K | 0.97× | |
| 34 | New Mexico | ~5K | 0.97× | |
| 35 | Texas | ~80K | 0.96× | |
| 36 | South Carolina | ~10K | 0.96× | |
| 37 | Nevada | ~9K | 0.96× | |
| 38 | Connecticut | ~9K | 0.95× | |
| 39 | Nebraska | ~5K | 0.95× | |
| 40 | Montana | ~3K | 0.95× | |
| 41 | South Dakota | ~2K | 0.95× | |
| 42 | Massachusetts | ~20K | 0.94× | |
| 43 | Maryland | ~20K | 0.94× | |
| 44 | Minnesota | ~10K | 0.94× | |
| 45 | New Hampshire | ~4K | 0.94× | |
| 46 | Pennsylvania | ~30K | 0.93× | |
| 47 | Wisconsin | ~10K | 0.93× | |
| 48 | Hawaii | ~4K | 0.93× | |
| 49 | Delaware | ~2K | 0.93× | |
| 50 | New Jersey | ~20K | 0.83× |
The strongest cross-interests of the Just Cause (video game) audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Metal Gear Solid | Games | 127.43× | ||
| 02 | Red Dead Revolver | Games | 97.81× | ||
| 03 | Watch Dogs | Games | 79.57× | ||
| 04 | Borderlands (series) | Games | 71.63× | ||
| 05 | Devil May Cry | Games | 53.79× | ||
| 06 | Dying Light | Games | 50.64× | ||
| 07 | Red Dead Redemption | Games | 42.69× | ||
| 08 | Action role-playing game | Games | 30.56× | ||
| 09 | Activision | Games | 29.23× | ||
| 10 | Apocalyptic and post-apocalyptic fiction | Literature | 27.00× | ||
| 11 | Halo (series) | Games | 23.40× | ||
| 12 | Naomi Scott | Movies & TV | 20.00× | ||
| 13 | Assassin's Creed | Games | 17.04× | ||
| 14 | Steam | Games | 12.43× | ||
| 15 | Action-adventure game | Games | 10.65× | ||
| 16 | Real-time strategy | Games | 8.90× | ||
| 17 | Arcade game | Games | 7.11× | ||
| 18 | Adventure game | Games | 6.27× | ||
| 19 | Online games | Games | 5.38× | ||
| 20 | Game consoles | Technology & Electronics | 4.98× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 3.21× | |
| Family Orientation | CONSERVATISM | 1.98× | |
| Early Adopter Mentality | POWER | 1.72× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.59× | |
| Creativity | OPEN | 0.65× | |
| Tradition | CONSERVATISM | 0.66× |
Just Cause (video game) has an estimated audience of 972,178 people in United States, concentrated in California and Texas.
20.1% of Just Cause (video game) fans are female, 79.9% are male, with an average age of 29.4 years.
Just Cause (video game) fans show strongest brand affinity for Metal Gear Solid (127.43×), Action role-playing game (30.56×), and Watch Dogs (79.57×) over the country average.
Just Cause (video game) fans in United States are most concentrated in California (reach ~100K), Texas (reach ~80K), and Florida (reach ~70K). These three regions account for the largest share of the active audience.
Beyond Just Cause (video game) itself, the audience over-indexes on Action role-playing game (30.56×), Watch Dogs (79.57×), Red Dead Redemption (42.69×), and Borderlands (series) (71.63×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Just Cause (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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