Rascasse Audience Intelligence

Just Cause (video game) Audience in United States

A data profile of the people who buy, follow and care about Just Cause (video game) in United States — modelled from more than twelve digital signal sources. Just Cause (video game) has an estimated audience of 972,178 people in United States.

The average Just Cause (video game) fan in United States is 29.4 years old, more male, and lives primarily in California.

The audience is concentrated in California, Texas, Florida.

Top brand affinities include Metal Gear Solid, Action role-playing game, Watch Dogs, with strongest over-indexing on Metal Gear Solid (127.43× the country average).

Demographically, the Just Cause (video game) audience skews more male with an average age of 29.4, and over-indexes on personality traits such as Patriotism, Family Orientation.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.

The typical Just Cause (video game) fan in United States is more male, around 29.4 years old, with strong Patriotism tendencies and a notable affinity for Metal Gear Solid.

Category: Games · Type: Video / Board Game

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Just Cause (video game) profile in United States.

Audience size
972K
in United States
Gender
20.1%
79.9% male
Age
29.4
average years
Country rank
#24138
Video / Board Game in United States
Fig. 01

Search interest · 12-month trend

+18%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Just Cause (video game) fans

20.1% are female, 79.9% are male, average age 29.4.

Fig. 02

Gender split

20.1%
Female
79.9%
Male
Demographic split for Just Cause (video game) audience in United States
MetricValue
Female20.1%
Male79.9%
Average age29.4
Estimated audience size972,178
Fig. 03

Age distribution

Ø 29.4
average years
Age distribution of the Just Cause (video game) audience in United States
Age bracketShare%
16-1944%
20-2925%
30-3918%
40-4910%
50+3%
Fig. 04

Worldwide distribution

32.4%

of the worldwide Just Cause (video game) audience comes from United States.

Worldwide audience distribution share by country for Just Cause (video game)
CountryShare
United States32.4%
Japan7.5%
France6.3%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Just Cause (video game) audience in United States is strongest.

Fig. 05

Top regions by affinity

Just Cause (video game) fans by region: top regions in United States
#RegionReachAffinity×
01Colorado~20K1.34×
02Washington~20K1.22×
03Oregon~10K1.18×
04Alaska~2K1.15×
05Illinois~40K1.12×
06Kentucky~10K1.11×
07Oklahoma~10K1.08×
08Missouri~20K1.07×
09New York~60K1.05×
10Arkansas~8K1.05×
11Florida~70K1.04×
12Idaho~5K1.04×
13Michigan~30K1.03×
14Indiana~20K1.03×
15Louisiana~10K1.03×
16Mississippi~8K1.03×
17Vermont~2K1.03×
18West Virginia~5K1.02×
19Maine~4K1.02×
20Ohio~30K1.01×
21Georgia~30K1.01×
22Iowa~8K1.01×
23North Carolina~30K1.00×
24Arizona~20K1.00×
25Alabama~10K1.00×
26Kansas~8K1.00×
27Virginia~20K0.99×
28Rhode Island~3K0.99×
29California~100K0.98×
30Utah~9K0.98×
31Washington, District of Columbia~3K0.98×
32North Dakota~2K0.98×
33Tennessee~20K0.97×
34New Mexico~5K0.97×
35Texas~80K0.96×
36South Carolina~10K0.96×
37Nevada~9K0.96×
38Connecticut~9K0.95×
39Nebraska~5K0.95×
40Montana~3K0.95×
41South Dakota~2K0.95×
42Massachusetts~20K0.94×
43Maryland~20K0.94×
44Minnesota~10K0.94×
45New Hampshire~4K0.94×
46Pennsylvania~30K0.93×
47Wisconsin~10K0.93×
48Hawaii~4K0.93×
49Delaware~2K0.93×
50New Jersey~20K0.83×
Fig. 06

Affinity by region

Affinity by region — Just Cause (video game), United States
0.83×1.00×1.34×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Just Cause (video game) audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Just Cause (video game) audience
#·InterestCategoryAffinity×
01Metal Gear SolidGames127.43×
02Red Dead RevolverGames97.81×
03Watch DogsGames79.57×
04Borderlands (series)Games71.63×
05Devil May CryGames53.79×
06Dying LightGames50.64×
07Red Dead RedemptionGames42.69×
08Action role-playing gameGames30.56×
09ActivisionGames29.23×
10Apocalyptic and post-apocalyptic fictionLiterature27.00×
11Halo (series)Games23.40×
12Naomi ScottMovies & TV20.00×
13Assassin's CreedGames17.04×
14SteamGames12.43×
15Action-adventure gameGames10.65×
16Real-time strategyGames8.90×
17Arcade gameGames7.11×
18Adventure gameGames6.27×
19Online gamesGames5.38×
20Game consolesTechnology & Electronics4.98×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Just Cause (video game) audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Just Cause (video game) audience · What stands out
TraitClusterDeviationScore
PatriotismCONSERVATISM3.21×
Family OrientationCONSERVATISM1.98×
Early Adopter MentalityPOWER1.72×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Just Cause (video game) audience · Rather not
TraitClusterDeviationScore
Design AffinityPREMIUM0.59×
CreativityOPEN0.65×
TraditionCONSERVATISM0.66×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Just Cause (video game) have in United States?

Just Cause (video game) has an estimated audience of 972,178 people in United States, concentrated in California and Texas.

02

What is the gender split and age of Just Cause (video game) fans?

20.1% of Just Cause (video game) fans are female, 79.9% are male, with an average age of 29.4 years.

03

Which brands do Just Cause (video game) fans like most?

Just Cause (video game) fans show strongest brand affinity for Metal Gear Solid (127.43×), Action role-playing game (30.56×), and Watch Dogs (79.57×) over the country average.

04

Where do Just Cause (video game) fans live in United States?

Just Cause (video game) fans in United States are most concentrated in California (reach ~100K), Texas (reach ~80K), and Florida (reach ~70K). These three regions account for the largest share of the active audience.

05

What other brands do Just Cause (video game) fans also like?

Beyond Just Cause (video game) itself, the audience over-indexes on Action role-playing game (30.56×), Watch Dogs (79.57×), Red Dead Redemption (42.69×), and Borderlands (series) (71.63×) compared to the United States average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in United States who actively search for Just Cause (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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