Metal Gear Solid Audience in United States

Metal Gear Solid has an estimated audience of 864,371 people in United States. 18.4% are female, 81.6% are male, average age 30.4. Top regions: California, Texas, Florida. Top brand affinities: A. J. Green, 28 Weeks Later, Aqib Talib, Treyarch, Vanilla Sky.
The average Metal Gear Solid fan in United States is 30.4 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include A. J. Green, 28 Weeks Later, Aqib Talib, with strongest over-indexing on A. J. Green (221.4× the country average). Demographically, the Metal Gear Solid audience skews more male with an average age of 30.4, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Video / Board Game · Subtype: Open world game
Demographics of Metal Gear Solid fans
| Metric | Value |
|---|---|
| Female | 18.4% |
| Male | 81.6% |
| Average age | 30.4 |
| Estimated audience size | 864,371 |
Audience persona
The typical Metal Gear Solid fan in United States is more male, around 30.4 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for A. J. Green.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 127,459 | 1.34× |
| Texas | 87,518 | 1.18× |
| Florida | 61,616 | 1.05× |
| New York | 53,799 | 1.11× |
| Illinois | 37,031 | 1.29× |
| Pennsylvania | 29,416 | 1.01× |
| Ohio | 26,742 | 1× |
| Georgia | 26,399 | 0.99× |
| Arizona | 25,276 | 1.43× |
| North Carolina | 24,840 | 0.96× |
| Michigan | 23,221 | 1.03× |
| Virginia | 22,554 | 1.07× |
| New Jersey | 21,747 | 0.99× |
| Washington | 21,448 | 1.24× |
| Tennessee | 17,359 | 1× |
| Massachusetts | 16,402 | 0.96× |
| Indiana | 15,876 | 1.01× |
| Maryland | 14,106 | 0.95× |
| Missouri | 13,897 | 1× |
| Alabama | 13,044 | 1.08× |
| Colorado | 12,954 | 0.95× |
| Oregon | 12,658 | 1.28× |
| Wisconsin | 11,758 | 0.9× |
| Kentucky | 11,580 | 1.07× |
| Minnesota | 11,214 | 0.91× |
| Oklahoma | 11,201 | 1.17× |
| Louisiana | 11,107 | 1× |
| South Carolina | 11,020 | 0.85× |
| Nevada | 10,222 | 1.22× |
| Connecticut | 8,597 | 0.99× |
| Utah | 7,816 | 1.01× |
| Arkansas | 6,994 | 0.98× |
| Kansas | 6,779 | 1× |
| Iowa | 6,302 | 0.88× |
| Mississippi | 6,004 | 0.84× |
| New Mexico | 4,332 | 1× |
| West Virginia | 4,199 | 1.04× |
| Idaho | 4,069 | 0.94× |
| Nebraska | 4,066 | 0.94× |
| Hawaii | 3,364 | 0.91× |
| New Hampshire | 3,143 | 0.92× |
| Rhode Island | 2,618 | 0.95× |
| Maine | 2,573 | 0.83× |
| Alaska | 2,377 | 1.29× |
| Washington, District of Columbia | 2,146 | 0.83× |
| Montana | 1,881 | 0.78× |
| Delaware | 1,864 | 0.78× |
| North Dakota | 1,554 | 0.88× |
| South Dakota | 1,442 | 0.72× |
| Vermont | 1,164 | 0.77× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| A. J. Green | 221.4× | Sports |
| 28 Weeks Later | 78.49× | Movies & TV |
| Aqib Talib | 295.64× | Sports |
| Treyarch | 252.18× | Games |
| Vanilla Sky | 130.92× | Movies & TV |
| Infinity Ward | 205.91× | Games |
| Metro: Last Light | 185.93× | Games |
| Brook Lopez | 129.12× | Sports |
| Metro 2033 (video game) | 164.29× | |
| Just Cause (video game) | 127.43× | Games |
| Rise of the Tomb Raider | 118.2× | Games |
| Metal Gear | 188.16× | Games |
| Origin (digital distribution software) | 55.93× | Games |
| Insomniac Games | 164.49× | Games |
| Chris Bosh | 89.48× | Sports |
| Metal Gear Solid V: The Phantom Pain | 204.9× | Games |
| Crackdown | 99.31× | Games |
| Metal Gear (video game) | 184.99× | Games |
| Resident Evil | 33.82× | Games |
| Castle Crashers | 121.92× | Games |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 3.29 |
| Early Adopter Mentality | POWER | 1.96 |
| Family Orientation | CONSERVATISM | 1.94 |
| Social Media Usage | JOY | 1.24 |
| Urban Lifestyle | OPEN | 1.14 |
| Extroversion | THRILL | 1.07 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 37.0% |
| United Kingdom | 5.6% |
| Japan | 4.7% |
See Metal Gear Solid audiences in other countries
More Open world game audiences in United States
- Minecraft (12,520,645)
- The Legend of Zelda (9,292,801)
- The Witcher (6,835,462)
- Fallout (series) (4,355,953)
- The Legend of Zelda: Ocarina of Time (2,380,989)
Frequently asked questions
How many fans does Metal Gear Solid have in United States?
Metal Gear Solid has an estimated audience of 864,371 people in United States, concentrated in California and Texas.
What is the gender split and age of Metal Gear Solid fans?
18.4% of Metal Gear Solid fans are female, 81.6% are male, with an average age of 30.4 years.
Which brands do Metal Gear Solid fans like most?
Metal Gear Solid fans show strongest brand affinity for A. J. Green (221.4×), 28 Weeks Later (78.49×), and Aqib Talib (295.64×) over the country average.
Where do Metal Gear Solid fans live in United States?
Metal Gear Solid fans in United States are most concentrated in California (reach 127,459), Texas (reach 87,518), and Florida (reach 61,616). These three regions account for the largest share of the active audience.
What other brands do Metal Gear Solid fans also like?
Beyond Metal Gear Solid itself, the audience over-indexes on 28 Weeks Later (78.49×), Aqib Talib (295.64×), Treyarch (252.18×), and Vanilla Sky (130.92×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Metal Gear Solid. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.