A data profile of the people who buy, follow and care about Metal Gear Solid in United States — modelled from more than twelve digital signal sources. Metal Gear Solid has an estimated audience of 865,677 people in United States.
The average Metal Gear Solid fan in United States is 30.4 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include A. J. Green, Aqib Talib, Treyarch, with strongest over-indexing on A. J. Green (221.4× the country average).
Demographically, the Metal Gear Solid audience skews more male with an average age of 30.4, and over-indexes on personality traits such as Patriotism, Price Sensitivity.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Metal Gear Solid fan in United States is more male, around 30.4 years old, with strong Patriotism tendencies and a notable affinity for A. J. Green.
The key figures that characterise the Metal Gear Solid profile in United States.
18.4% are female, 81.6% are male, average age 30.4.
| Metric | Value |
|---|---|
| Female | 18.4% |
| Male | 81.6% |
| Average age | 30.4 |
| Estimated audience size | 865,677 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 38% | |
| 20-29 | 28% | |
| 30-39 | 20% | |
| 40-49 | 10% | |
| 50+ | 4% |
of the worldwide Metal Gear Solid audience comes from United States.
| Country | Share |
|---|---|
| United States | 36.9% |
| United Kingdom | 5.6% |
| Japan | 4.7% |
Where the Metal Gear Solid audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Arizona | ~20K | 1.29× | |
| 02 | California | ~100K | 1.27× | |
| 03 | Alaska | ~2K | 1.27× | |
| 04 | Oregon | ~10K | 1.24× | |
| 05 | Washington | ~20K | 1.20× | |
| 06 | Nevada | ~10K | 1.16× | |
| 07 | Texas | ~90K | 1.15× | |
| 08 | Oklahoma | ~10K | 1.15× | |
| 09 | Kentucky | ~10K | 1.11× | |
| 10 | Illinois | ~30K | 1.10× | |
| 11 | West Virginia | ~4K | 1.07× | |
| 12 | Virginia | ~20K | 1.05× | |
| 13 | Utah | ~8K | 1.05× | |
| 14 | Arkansas | ~8K | 1.05× | |
| 15 | Rhode Island | ~3K | 1.05× | |
| 16 | New Mexico | ~5K | 1.04× | |
| 17 | Florida | ~60K | 1.03× | |
| 18 | New York | ~50K | 1.03× | |
| 19 | Indiana | ~20K | 1.02× | |
| 20 | Pennsylvania | ~30K | 1.01× | |
| 21 | Missouri | ~10K | 1.01× | |
| 22 | Alabama | ~10K | 1.00× | |
| 23 | Kansas | ~7K | 1.00× | |
| 24 | Ohio | ~30K | 0.99× | |
| 25 | Michigan | ~20K | 0.99× | |
| 26 | Idaho | ~4K | 0.99× | |
| 27 | Connecticut | ~8K | 0.98× | |
| 28 | New Hampshire | ~3K | 0.98× | |
| 29 | Tennessee | ~20K | 0.97× | |
| 30 | Georgia | ~30K | 0.96× | |
| 31 | New Jersey | ~20K | 0.96× | |
| 32 | Maryland | ~10K | 0.96× | |
| 33 | Louisiana | ~10K | 0.96× | |
| 34 | North Carolina | ~20K | 0.95× | |
| 35 | Colorado | ~10K | 0.95× | |
| 36 | Nebraska | ~4K | 0.95× | |
| 37 | Iowa | ~7K | 0.93× | |
| 38 | North Dakota | ~2K | 0.93× | |
| 39 | Massachusetts | ~20K | 0.92× | |
| 40 | Hawaii | ~3K | 0.92× | |
| 41 | Wisconsin | ~10K | 0.91× | |
| 42 | Minnesota | ~10K | 0.91× | |
| 43 | Mississippi | ~6K | 0.88× | |
| 44 | Maine | ~3K | 0.88× | |
| 45 | Delaware | ~2K | 0.88× | |
| 46 | Vermont | ~1K | 0.88× | |
| 47 | South Carolina | ~10K | 0.87× | |
| 48 | Montana | ~2K | 0.87× | |
| 49 | South Dakota | ~2K | 0.86× | |
| 50 | Washington, District of Columbia | ~2K | 0.83× |
The strongest cross-interests of the Metal Gear Solid audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Aqib Talib | Sports | 295.64× | ||
| 02 | Treyarch | Games | 252.18× | ||
| 03 | A. J. Green | Sports | 221.40× | ||
| 04 | Infinity Ward | Games | 205.91× | ||
| 05 | Metal Gear Solid V: The Phantom Pain | Games | 204.90× | ||
| 06 | Metal Gear | Games | 188.16× | ||
| 07 | Metro: Last Light | Games | 185.93× | ||
| 08 | Metal Gear (video game) | Games | 184.99× | ||
| 09 | Insomniac Games | Games | 164.49× | ||
| 10 | Metro 2033 (video game) | Video / Board Game | 164.29× | ||
| 11 | Vanilla Sky | Movies & TV | 130.92× | ||
| 12 | Brook Lopez | Sports | 129.12× | ||
| 13 | Just Cause (video game) | Games | 127.43× | ||
| 14 | Castle Crashers | Games | 121.92× | ||
| 15 | Rise of the Tomb Raider | Games | 118.20× | ||
| 16 | Crackdown | Games | 99.31× | ||
| 17 | Chris Bosh | Sports | 89.48× | ||
| 18 | 28 Weeks Later | Movies & TV | 78.49× | ||
| 19 | Origin (digital distribution software) | Games | 55.93× | ||
| 20 | Resident Evil | Games | 33.82× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 1.82× | |
| Price Sensitivity | PREMIUM | 1.65× | |
| Early Adopter Mentality | POWER | 1.51× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Quality Awareness | PREMIUM | 0.85× | |
| Travelling | THRILL | 0.86× | |
| Community Orientation | OPEN | 0.88× |
Metal Gear Solid has an estimated audience of 865,677 people in United States, concentrated in California and Texas.
18.4% of Metal Gear Solid fans are female, 81.6% are male, with an average age of 30.4 years.
Metal Gear Solid fans show strongest brand affinity for A. J. Green (221.4×), Aqib Talib (295.64×), and Treyarch (252.18×) over the country average.
Metal Gear Solid fans in United States are most concentrated in California (reach ~100K), Texas (reach ~90K), and Florida (reach ~60K). These three regions account for the largest share of the active audience.
Beyond Metal Gear Solid itself, the audience over-indexes on Aqib Talib (295.64×), Treyarch (252.18×), Infinity Ward (205.91×), and Vanilla Sky (130.92×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Metal Gear Solid. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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