A data profile of the people who buy, follow and care about Insomniac Games in United States — modelled from more than twelve digital signal sources. Insomniac Games has an estimated audience of 306,115 people in United States.
The average Insomniac Games fan in United States is 30.5 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Metal Gear Solid, Devil May Cry, Watch Dogs, with strongest over-indexing on Metal Gear Solid (164.49× the country average).
Demographically, the Insomniac Games audience skews more male with an average age of 30.5, and over-indexes on personality traits such as Early Adopter Mentality, Convenience Orientation.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Insomniac Games fan in United States is more male, around 30.5 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Metal Gear Solid.
The key figures that characterise the Insomniac Games profile in United States.
33.3% are female, 66.7% are male, average age 30.5.
| Metric | Value |
|---|---|
| Female | 33.3% |
| Male | 66.7% |
| Average age | 30.5 |
| Estimated audience size | 306,115 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 44% | |
| 20-29 | 23% | |
| 30-39 | 15% | |
| 40-49 | 10% | |
| 50+ | 8% |
of the worldwide Insomniac Games audience comes from United States.
| Country | Share |
|---|---|
| United States | 47.1% |
| United Kingdom | 7.3% |
| Japan | 6.5% |
Where the Insomniac Games audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | California | ~50K | 1.60× | |
| 02 | North Carolina | ~10K | 1.58× | |
| 03 | Washington | ~8K | 1.42× | |
| 04 | Utah | ~3K | 1.22× | |
| 05 | Kentucky | ~4K | 1.21× | |
| 06 | Oregon | ~4K | 1.18× | |
| 07 | Nevada | ~3K | 1.18× | |
| 08 | Oklahoma | ~3K | 1.07× | |
| 09 | Arizona | ~6K | 1.06× | |
| 10 | Virginia | ~7K | 1.05× | |
| 11 | Indiana | ~5K | 1.05× | |
| 12 | Georgia | ~9K | 1.04× | |
| 13 | Pennsylvania | ~10K | 1.03× | |
| 14 | New Jersey | ~7K | 1.03× | |
| 15 | Alaska | <1K | 1.02× | |
| 16 | Ohio | ~9K | 1.01× | |
| 17 | Idaho | ~1K | 1.01× | |
| 18 | New Hampshire | ~1K | 1.01× | |
| 19 | Tennessee | ~6K | 1.00× | |
| 20 | Florida | ~20K | 0.99× | |
| 21 | Illinois | ~9K | 0.99× | |
| 22 | Michigan | ~7K | 0.99× | |
| 23 | Missouri | ~5K | 0.99× | |
| 24 | Colorado | ~4K | 0.99× | |
| 25 | West Virginia | ~1K | 0.99× | |
| 26 | Delaware | <1K | 0.99× | |
| 27 | Texas | ~20K | 0.98× | |
| 28 | Massachusetts | ~5K | 0.98× | |
| 29 | Maryland | ~5K | 0.98× | |
| 30 | Alabama | ~4K | 0.98× | |
| 31 | Arkansas | ~2K | 0.98× | |
| 32 | Louisiana | ~4K | 0.97× | |
| 33 | Maine | <1K | 0.97× | |
| 34 | Vermont | <1K | 0.97× | |
| 35 | Rhode Island | <1K | 0.96× | |
| 36 | New York | ~10K | 0.95× | |
| 37 | Iowa | ~2K | 0.95× | |
| 38 | South Carolina | ~4K | 0.94× | |
| 39 | Kansas | ~2K | 0.94× | |
| 40 | North Dakota | <1K | 0.94× | |
| 41 | Wisconsin | ~4K | 0.93× | |
| 42 | Montana | <1K | 0.90× | |
| 43 | South Dakota | <1K | 0.90× | |
| 44 | Connecticut | ~3K | 0.89× | |
| 45 | Mississippi | ~2K | 0.88× | |
| 46 | Nebraska | ~1K | 0.88× | |
| 47 | New Mexico | ~1K | 0.87× | |
| 48 | Minnesota | ~3K | 0.85× | |
| 49 | Hawaii | ~1K | 0.85× | |
| 50 | Washington, District of Columbia | <1K | 0.81× |
The strongest cross-interests of the Insomniac Games audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Metal Gear Solid | Games | 164.49× | ||
| 02 | Devil May Cry | Games | 100.98× | ||
| 03 | Uplay | Internet & Social Media | 98.75× | ||
| 04 | Watch Dogs | Games | 85.51× | ||
| 05 | Dying Light | Games | 69.18× | ||
| 06 | Activision | Games | 63.78× | ||
| 07 | Crash Bandicoot | Games | 55.38× | ||
| 08 | Electronic Arts | Games | 49.74× | ||
| 09 | Borderlands (series) | Games | 47.28× | ||
| 10 | Mario Party | Games | 40.09× | ||
| 11 | Tim Duncan | Sports | 29.96× | ||
| 12 | Red Dead Redemption | Games | 29.86× | ||
| 13 | Night at the Museum | Movies & TV | 20.00× | ||
| 14 | Eli Manning | Sports | 17.88× | ||
| 15 | Fight Club | Movies & TV | 15.00× | ||
| 16 | Action role-playing game | Games | 14.25× | ||
| 17 | Final Fantasy | Games | 10.89× | ||
| 18 | Action-adventure game | Games | 9.02× | ||
| 19 | GameStop | Games | 7.19× | ||
| 20 | Pizza Hut | Food & Beverages | 4.59× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 2.04× | |
| Convenience Orientation | PREMIUM | 1.98× | |
| Family Orientation | CONSERVATISM | 1.90× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| DIY Mentality | THRILL | 0.54× | |
| Creativity | OPEN | 0.57× | |
| Design Affinity | PREMIUM | 0.57× |
Insomniac Games's target market in United States covers an estimated 306,115 people, concentrated in California and Texas.
33.3% of the Insomniac Games audience are female, 66.7% are male, with an average age of 30.5 years.
Insomniac Games fans show strongest brand affinity for Metal Gear Solid (164.49×), Devil May Cry (100.98×), and Watch Dogs (85.51×) over the country average.
Insomniac Games fans in United States are most concentrated in California (reach ~50K), Texas (reach ~20K), and Florida (reach ~20K). These three regions account for the largest share of the active audience.
Beyond Insomniac Games itself, the audience over-indexes on Devil May Cry (100.98×), Watch Dogs (85.51×), Dying Light (69.18×), and Activision (63.78×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Insomniac Games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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