Rascasse Audience Intelligence

Crash Bandicoot Audience in United States

A data profile of the people who buy, follow and care about Crash Bandicoot in United States — modelled from more than twelve digital signal sources. Crash Bandicoot has an estimated audience of 684,366 people in United States.

The average Crash Bandicoot fan in United States is 29.4 years old, more male, and lives primarily in California.

The audience is concentrated in California, Texas, Florida.

Top brand affinities include Mario Party, Crash Bandicoot (video game), Metro 2033 (video game), with strongest over-indexing on Mario Party (59.48× the country average).

Demographically, the Crash Bandicoot audience skews more male with an average age of 29.4, and over-indexes on personality traits such as Patriotism, Social Media Usage.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.

The typical Crash Bandicoot fan in United States is more male, around 29.4 years old, with strong Patriotism tendencies and a notable affinity for Mario Party.

Category: Games · Type: Video / Board Game · Subtype: Casual game

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Crash Bandicoot profile in United States.

Audience size
684K
in United States
Gender
34.9%
65.1% male
Age
29.4
average years
Country rank
#30321
Video / Board Game in United States
Fig. 01

Search interest · 12-month trend

+3%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Crash Bandicoot fans

34.9% are female, 65.1% are male, average age 29.4.

Fig. 02

Gender split

34.9%
Female
65.1%
Male
Demographic split for Crash Bandicoot audience in United States
MetricValue
Female34.9%
Male65.1%
Average age29.4
Estimated audience size684,366
Fig. 03

Age distribution

Ø 29.4
average years
Age distribution of the Crash Bandicoot audience in United States
Age bracketShare%
16-1943%
20-2928%
30-3916%
40-499%
50+5%
Fig. 04

Worldwide distribution

22.0%

of the worldwide Crash Bandicoot audience comes from United States.

Worldwide audience distribution share by country for Crash Bandicoot
CountryShare
United States22.0%
Italy7.0%
United Kingdom5.5%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Crash Bandicoot audience in United States is strongest.

Fig. 05

Top regions by affinity

Crash Bandicoot fans by region: top regions in United States
#RegionReachAffinity×
01West Virginia~4K1.30×
02Georgia~20K1.15×
03Kentucky~10K1.15×
04Arizona~20K1.14×
05Alabama~10K1.13×
06Ohio~20K1.12×
07Alaska~2K1.12×
08Tennessee~20K1.11×
09Pennsylvania~30K1.10×
10Michigan~20K1.10×
11Indiana~10K1.10×
12Mississippi~6K1.10×
13Oklahoma~8K1.09×
14Nevada~7K1.09×
15Arkansas~6K1.09×
16North Carolina~20K1.07×
17Texas~60K1.06×
18Florida~50K1.06×
19New Jersey~20K1.06×
20Missouri~10K1.05×
21Louisiana~9K1.05×
22California~80K1.04×
23Illinois~20K1.03×
24Oregon~8K1.02×
25Maryland~10K1.00×
26South Carolina~10K1.00×
27Connecticut~7K1.00×
28Rhode Island~2K1.00×
29New Mexico~3K0.99×
30New York~40K0.98×
31Virginia~20K0.98×
32Utah~6K0.98×
33Kansas~5K0.97×
34Idaho~3K0.97×
35Washington~10K0.96×
36Nebraska~3K0.96×
37Delaware~2K0.96×
38Colorado~10K0.93×
39Maine~2K0.93×
40Massachusetts~10K0.91×
41Wisconsin~9K0.91×
42Iowa~5K0.90×
43New Hampshire~2K0.90×
44North Dakota~1K0.85×
45Vermont~1K0.84×
46Montana~2K0.83×
47Minnesota~8K0.81×
48Washington, District of Columbia~2K0.81×
49Hawaii~2K0.80×
50South Dakota~1K0.79×
Fig. 06

Affinity by region

Affinity by region — Crash Bandicoot, United States
0.79×1.00×1.30×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Crash Bandicoot audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Crash Bandicoot audience
#·InterestCategoryAffinity×
01Super Meat BoyGames97.61×
02LittleBigPlanetGames61.54×
03Mario PartyGames59.48×
04Metro 2033 (video game)Video / Board Game59.45×
05Metal Gear (video game)Games58.03×
06Crash Bandicoot (video game)Games57.55×
07Insomniac GamesGames55.38×
08Metro: Last LightGames53.92×
09Infinity WardGames53.89×
10TreyarchGames53.48×
11Spyro (series)Games52.80×
12ActivisionGames36.51×
13Metal Gear SolidGames36.11×
14Kingdom Hearts (video game)Games22.69×
15Devil May CryGames21.56×
16Origin (digital distribution software)Games17.89×
17Sonic the Hedgehog (series)Games15.40×
18Monster HunterGames10.60×
19GodzillaMovies & TV4.39×
20HumourLiterature2.63×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Crash Bandicoot audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Crash Bandicoot audience · What stands out
TraitClusterDeviationScore
PatriotismCONSERVATISM1.22×
Social Media UsageJOY1.19×
Early Adopter MentalityPOWER1.15×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Crash Bandicoot audience · Rather not
TraitClusterDeviationScore
Career OrientationPOWER0.66×
CreativityOPEN0.68×
Community OrientationOPEN0.71×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Crash Bandicoot have in United States?

Crash Bandicoot has an estimated audience of 684,366 people in United States, concentrated in California and Texas.

02

What is the gender split and age of Crash Bandicoot fans?

34.9% of Crash Bandicoot fans are female, 65.1% are male, with an average age of 29.4 years.

03

Which brands do Crash Bandicoot fans like most?

Crash Bandicoot fans show strongest brand affinity for Mario Party (59.48×), Crash Bandicoot (video game) (57.55×), and Metro 2033 (video game) (59.45×) over the country average.

04

Where do Crash Bandicoot fans live in United States?

Crash Bandicoot fans in United States are most concentrated in California (reach ~80K), Texas (reach ~60K), and Florida (reach ~50K). These three regions account for the largest share of the active audience.

05

What other brands do Crash Bandicoot fans also like?

Beyond Crash Bandicoot itself, the audience over-indexes on Crash Bandicoot (video game) (57.55×), Metro 2033 (video game) (59.45×), Activision (36.51×), and Super Meat Boy (97.61×) compared to the United States average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in United States who actively search for Crash Bandicoot. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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