A data profile of the people who buy, follow and care about Crash Bandicoot in United States — modelled from more than twelve digital signal sources. Crash Bandicoot has an estimated audience of 684,366 people in United States.
The average Crash Bandicoot fan in United States is 29.4 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Mario Party, Crash Bandicoot (video game), Metro 2033 (video game), with strongest over-indexing on Mario Party (59.48× the country average).
Demographically, the Crash Bandicoot audience skews more male with an average age of 29.4, and over-indexes on personality traits such as Patriotism, Social Media Usage.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Crash Bandicoot fan in United States is more male, around 29.4 years old, with strong Patriotism tendencies and a notable affinity for Mario Party.
The key figures that characterise the Crash Bandicoot profile in United States.
34.9% are female, 65.1% are male, average age 29.4.
| Metric | Value |
|---|---|
| Female | 34.9% |
| Male | 65.1% |
| Average age | 29.4 |
| Estimated audience size | 684,366 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 43% | |
| 20-29 | 28% | |
| 30-39 | 16% | |
| 40-49 | 9% | |
| 50+ | 5% |
of the worldwide Crash Bandicoot audience comes from United States.
| Country | Share |
|---|---|
| United States | 22.0% |
| Italy | 7.0% |
| United Kingdom | 5.5% |
Where the Crash Bandicoot audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | West Virginia | ~4K | 1.30× | |
| 02 | Georgia | ~20K | 1.15× | |
| 03 | Kentucky | ~10K | 1.15× | |
| 04 | Arizona | ~20K | 1.14× | |
| 05 | Alabama | ~10K | 1.13× | |
| 06 | Ohio | ~20K | 1.12× | |
| 07 | Alaska | ~2K | 1.12× | |
| 08 | Tennessee | ~20K | 1.11× | |
| 09 | Pennsylvania | ~30K | 1.10× | |
| 10 | Michigan | ~20K | 1.10× | |
| 11 | Indiana | ~10K | 1.10× | |
| 12 | Mississippi | ~6K | 1.10× | |
| 13 | Oklahoma | ~8K | 1.09× | |
| 14 | Nevada | ~7K | 1.09× | |
| 15 | Arkansas | ~6K | 1.09× | |
| 16 | North Carolina | ~20K | 1.07× | |
| 17 | Texas | ~60K | 1.06× | |
| 18 | Florida | ~50K | 1.06× | |
| 19 | New Jersey | ~20K | 1.06× | |
| 20 | Missouri | ~10K | 1.05× | |
| 21 | Louisiana | ~9K | 1.05× | |
| 22 | California | ~80K | 1.04× | |
| 23 | Illinois | ~20K | 1.03× | |
| 24 | Oregon | ~8K | 1.02× | |
| 25 | Maryland | ~10K | 1.00× | |
| 26 | South Carolina | ~10K | 1.00× | |
| 27 | Connecticut | ~7K | 1.00× | |
| 28 | Rhode Island | ~2K | 1.00× | |
| 29 | New Mexico | ~3K | 0.99× | |
| 30 | New York | ~40K | 0.98× | |
| 31 | Virginia | ~20K | 0.98× | |
| 32 | Utah | ~6K | 0.98× | |
| 33 | Kansas | ~5K | 0.97× | |
| 34 | Idaho | ~3K | 0.97× | |
| 35 | Washington | ~10K | 0.96× | |
| 36 | Nebraska | ~3K | 0.96× | |
| 37 | Delaware | ~2K | 0.96× | |
| 38 | Colorado | ~10K | 0.93× | |
| 39 | Maine | ~2K | 0.93× | |
| 40 | Massachusetts | ~10K | 0.91× | |
| 41 | Wisconsin | ~9K | 0.91× | |
| 42 | Iowa | ~5K | 0.90× | |
| 43 | New Hampshire | ~2K | 0.90× | |
| 44 | North Dakota | ~1K | 0.85× | |
| 45 | Vermont | ~1K | 0.84× | |
| 46 | Montana | ~2K | 0.83× | |
| 47 | Minnesota | ~8K | 0.81× | |
| 48 | Washington, District of Columbia | ~2K | 0.81× | |
| 49 | Hawaii | ~2K | 0.80× | |
| 50 | South Dakota | ~1K | 0.79× |
The strongest cross-interests of the Crash Bandicoot audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Super Meat Boy | Games | 97.61× | ||
| 02 | LittleBigPlanet | Games | 61.54× | ||
| 03 | Mario Party | Games | 59.48× | ||
| 04 | Metro 2033 (video game) | Video / Board Game | 59.45× | ||
| 05 | Metal Gear (video game) | Games | 58.03× | ||
| 06 | Crash Bandicoot (video game) | Games | 57.55× | ||
| 07 | Insomniac Games | Games | 55.38× | ||
| 08 | Metro: Last Light | Games | 53.92× | ||
| 09 | Infinity Ward | Games | 53.89× | ||
| 10 | Treyarch | Games | 53.48× | ||
| 11 | Spyro (series) | Games | 52.80× | ||
| 12 | Activision | Games | 36.51× | ||
| 13 | Metal Gear Solid | Games | 36.11× | ||
| 14 | Kingdom Hearts (video game) | Games | 22.69× | ||
| 15 | Devil May Cry | Games | 21.56× | ||
| 16 | Origin (digital distribution software) | Games | 17.89× | ||
| 17 | Sonic the Hedgehog (series) | Games | 15.40× | ||
| 18 | Monster Hunter | Games | 10.60× | ||
| 19 | Godzilla | Movies & TV | 4.39× | ||
| 20 | Humour | Literature | 2.63× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 1.22× | |
| Social Media Usage | JOY | 1.19× | |
| Early Adopter Mentality | POWER | 1.15× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Career Orientation | POWER | 0.66× | |
| Creativity | OPEN | 0.68× | |
| Community Orientation | OPEN | 0.71× |
Crash Bandicoot has an estimated audience of 684,366 people in United States, concentrated in California and Texas.
34.9% of Crash Bandicoot fans are female, 65.1% are male, with an average age of 29.4 years.
Crash Bandicoot fans show strongest brand affinity for Mario Party (59.48×), Crash Bandicoot (video game) (57.55×), and Metro 2033 (video game) (59.45×) over the country average.
Crash Bandicoot fans in United States are most concentrated in California (reach ~80K), Texas (reach ~60K), and Florida (reach ~50K). These three regions account for the largest share of the active audience.
Beyond Crash Bandicoot itself, the audience over-indexes on Crash Bandicoot (video game) (57.55×), Metro 2033 (video game) (59.45×), Activision (36.51×), and Super Meat Boy (97.61×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Crash Bandicoot. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
From global mass-market brands to niche local segments — explore the full library and see which intelligence layers are included.