A data profile of the people who buy, follow and care about Activision in United States — modelled from more than twelve digital signal sources. Activision has an estimated audience of 1,344,525 people in United States.
The average Activision fan in United States is 31.3 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Faisalabad, A. J. Green, Aqib Talib, with strongest over-indexing on Faisalabad (127.8× the country average).
Demographically, the Activision audience skews more male with an average age of 31.3, and over-indexes on personality traits such as Extroversion, Social Media Usage.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Activision fan in United States is more male, around 31.3 years old, with strong Extroversion tendencies and a notable affinity for Faisalabad.
The key figures that characterise the Activision profile in United States.
18.2% are female, 81.8% are male, average age 31.3.
| Metric | Value |
|---|---|
| Female | 18.2% |
| Male | 81.8% |
| Average age | 31.3 |
| Estimated audience size | 1,344,525 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 32% | |
| 20-29 | 34% | |
| 30-39 | 18% | |
| 40-49 | 9% | |
| 50+ | 6% |
Where the Activision audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Oklahoma | ~20K | 1.36× | |
| 02 | Kentucky | ~20K | 1.35× | |
| 03 | West Virginia | ~9K | 1.35× | |
| 04 | Alaska | ~4K | 1.33× | |
| 05 | Indiana | ~30K | 1.23× | |
| 06 | Alabama | ~20K | 1.21× | |
| 07 | Arkansas | ~10K | 1.20× | |
| 08 | Tennessee | ~30K | 1.16× | |
| 09 | Mississippi | ~10K | 1.15× | |
| 10 | Texas | ~100K | 1.14× | |
| 11 | Louisiana | ~20K | 1.14× | |
| 12 | Nevada | ~20K | 1.14× | |
| 13 | Arizona | ~30K | 1.12× | |
| 14 | North Dakota | ~3K | 1.12× | |
| 15 | Ohio | ~50K | 1.11× | |
| 16 | Missouri | ~30K | 1.11× | |
| 17 | North Carolina | ~50K | 1.10× | |
| 18 | Kansas | ~10K | 1.10× | |
| 19 | New Mexico | ~8K | 1.08× | |
| 20 | South Carolina | ~20K | 1.07× | |
| 21 | Florida | ~100K | 1.06× | |
| 22 | Michigan | ~40K | 1.06× | |
| 23 | Georgia | ~50K | 1.03× | |
| 24 | Wyoming | ~2K | 1.02× | |
| 25 | Idaho | ~7K | 0.99× | |
| 26 | South Dakota | ~3K | 0.99× | |
| 27 | California | ~200K | 0.97× | |
| 28 | Pennsylvania | ~50K | 0.96× | |
| 29 | Utah | ~10K | 0.96× | |
| 30 | Virginia | ~30K | 0.95× | |
| 31 | Iowa | ~10K | 0.95× | |
| 32 | Nebraska | ~7K | 0.95× | |
| 33 | Washington | ~30K | 0.94× | |
| 34 | Wisconsin | ~20K | 0.91× | |
| 35 | Connecticut | ~10K | 0.91× | |
| 36 | Rhode Island | ~4K | 0.90× | |
| 37 | Illinois | ~40K | 0.89× | |
| 38 | Oregon | ~10K | 0.89× | |
| 39 | Colorado | ~20K | 0.87× | |
| 40 | Minnesota | ~20K | 0.87× | |
| 41 | New York | ~70K | 0.86× | |
| 42 | Maryland | ~20K | 0.86× | |
| 43 | Montana | ~3K | 0.86× | |
| 44 | New Jersey | ~30K | 0.84× | |
| 45 | Delaware | ~3K | 0.82× | |
| 46 | New Hampshire | ~5K | 0.81× | |
| 47 | Maine | ~4K | 0.78× | |
| 48 | Massachusetts | ~20K | 0.77× | |
| 49 | Hawaii | ~4K | 0.72× | |
| 50 | Washington, District of Columbia | ~2K | 0.53× |
The strongest cross-interests of the Activision audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Faisalabad | Travel & Leisure | 127.80× | ||
| 02 | Aqib Talib | Sports | 110.87× | ||
| 03 | Treyarch | Games | 94.03× | ||
| 04 | A. J. Green | Sports | 84.99× | ||
| 05 | Infinity Ward | Games | 75.63× | ||
| 06 | Insomniac Games | Games | 63.78× | ||
| 07 | Metro: Last Light | Games | 59.39× | ||
| 08 | Metro 2033 (video game) | Video / Board Game | 58.67× | ||
| 09 | Brook Lopez | Sports | 48.80× | ||
| 10 | Crackdown | Games | 39.47× | ||
| 11 | Chris Bosh | Sports | 34.60× | ||
| 12 | Metal Gear Solid | Games | 30.64× | ||
| 13 | Just Cause (video game) | Games | 29.23× | ||
| 14 | Origin (digital distribution software) | Games | 21.86× | ||
| 15 | Call of Duty | Games | 18.15× | ||
| 16 | Kirk Cousins | Sports | 12.25× | ||
| 17 | Monster Hunter | Games | 11.67× | ||
| 18 | Epic Games | Games | 8.19× | ||
| 19 | Micro Center | Shopping | 6.76× | ||
| 20 | Peacemaker | Movies & TV | 3.96× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Extroversion | THRILL | 1.72× | |
| Social Media Usage | JOY | 1.57× | |
| Patriotism | CONSERVATISM | 1.48× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.72× | |
| Travelling | THRILL | 0.73× | |
| Quality Awareness | PREMIUM | 0.83× |
Activision's target market in United States covers an estimated 1,344,525 people, concentrated in California and Texas.
18.2% of the Activision audience are female, 81.8% are male, with an average age of 31.3 years.
Activision fans show strongest brand affinity for Faisalabad (127.8×), A. J. Green (84.99×), and Aqib Talib (110.87×) over the country average.
Activision fans in United States are most concentrated in California (reach ~200K), Texas (reach ~100K), and Florida (reach ~100K). These three regions account for the largest share of the active audience.
Beyond Activision itself, the audience over-indexes on A. J. Green (84.99×), Aqib Talib (110.87×), Treyarch (94.03×), and Infinity Ward (75.63×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Activision. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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