Rascasse Audience Intelligence

Metro 2033 (video game) Audience in United States

A data profile of the people who buy, follow and care about Metro 2033 (video game) in United States — modelled from more than twelve digital signal sources. Metro 2033 (video game) has an estimated audience of 602,646 people in United States.

The average Metro 2033 (video game) fan in United States is 28.1 years old, more male, and lives primarily in California.

The audience is concentrated in California, Texas, Florida.

Top brand affinities include Metal Gear Solid, Devil May Cry, Watch Dogs, with strongest over-indexing on Metal Gear Solid (164.29× the country average).

Demographically, the Metro 2033 (video game) audience skews more male with an average age of 28.1, and over-indexes on personality traits such as Family Orientation, Patriotism.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.

The typical Metro 2033 (video game) fan in United States is more male, around 28.1 years old, with strong Family Orientation tendencies and a notable affinity for Metal Gear Solid.

Type: Video / Board Game

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Metro 2033 (video game) profile in United States.

Audience size
603K
in United States
Gender
21.6%
78.4% male
Age
28.1
average years
Country rank
#32717
Video / Board Game in United States
Fig. 01

Search interest · 12-month trend

+98%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Metro 2033 (video game) fans

21.6% are female, 78.4% are male, average age 28.1.

Fig. 02

Gender split

21.6%
Female
78.4%
Male
Demographic split for Metro 2033 (video game) audience in United States
MetricValue
Female21.6%
Male78.4%
Average age28.1
Estimated audience size602,646
Fig. 03

Age distribution

Ø 28.1
average years
Age distribution of the Metro 2033 (video game) audience in United States
Age bracketShare%
16-1947%
20-2928%
30-3915%
40-498%
50+3%
Fig. 04

Worldwide distribution

36.6%

of the worldwide Metro 2033 (video game) audience comes from United States.

Worldwide audience distribution share by country for Metro 2033 (video game)
CountryShare
United States36.6%
Japan10.0%
Brazil6.1%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Metro 2033 (video game) audience in United States is strongest.

Fig. 05

Top regions by affinity

Metro 2033 (video game) fans by region: top regions in United States
#RegionReachAffinity×
01Oregon~10K1.42×
02Alaska~2K1.37×
03Washington~20K1.35×
04Oklahoma~8K1.25×
05Kansas~6K1.19×
06Arizona~10K1.18×
07Idaho~4K1.17×
08West Virginia~3K1.14×
09Colorado~10K1.12×
10Montana~2K1.11×
11Utah~6K1.10×
12New Mexico~3K1.08×
13Virginia~20K1.06×
14Missouri~10K1.06×
15Kentucky~8K1.06×
16Arkansas~5K1.06×
17Nevada~6K1.03×
18Iowa~5K1.02×
19New Hampshire~2K1.02×
20South Dakota~1K1.02×
21North Dakota~1K1.02×
22Ohio~20K1.00×
23Indiana~10K1.00×
24Maine~2K1.00×
25Texas~50K0.98×
26Washington, District of Columbia~2K0.98×
27Vermont~1K0.98×
28Alabama~8K0.97×
29California~60K0.96×
30Michigan~20K0.96×
31Tennessee~10K0.95×
32Wisconsin~9K0.94×
33Minnesota~8K0.94×
34Nebraska~3K0.94×
35Illinois~20K0.93×
36Pennsylvania~20K0.91×
37Mississippi~4K0.91×
38North Carolina~20K0.88×
39Louisiana~7K0.88×
40Rhode Island~2K0.88×
41Maryland~9K0.86×
42Massachusetts~10K0.85×
43South Carolina~8K0.85×
44Hawaii~2K0.85×
45Georgia~20K0.84×
46Florida~30K0.83×
47Connecticut~5K0.82×
48New Jersey~10K0.81×
49Delaware~1K0.81×
50New York~30K0.79×
Fig. 06

Affinity by region

Affinity by region — Metro 2033 (video game), United States
0.79×1.00×1.42×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Metro 2033 (video game) audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Metro 2033 (video game) audience
#·InterestCategoryAffinity×
01Metal Gear SolidGames164.29×
02TitanfallGames158.34×
03Devil May CryGames109.54×
04UplayInternet & Social Media97.66×
05Watch DogsGames84.73×
06Dying LightGames79.79×
07Dippin' DotsFood & Beverages69.60×
08Felicity JonesMovies & TV64.20×
09Crash BandicootGames59.45×
10ActivisionGames58.67×
11Borderlands (series)Games52.24×
12Mario PartyGames40.52×
13Shane CompanyShopping37.30×
14Tim DuncanSports29.29×
15Halo (series)Games25.79×
16SynthpopMusic & Radio21.84×
17Anna FarisMovies & TV20.00×
18Olivia MunnMovies & TV20.00×
19Patricia ArquetteMovies & TV20.00×
20Final FantasyGames12.29×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Metro 2033 (video game) audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Metro 2033 (video game) audience · What stands out
TraitClusterDeviationScore
Family OrientationCONSERVATISM2.05×
PatriotismCONSERVATISM1.79×
Convenience OrientationPREMIUM1.73×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Metro 2033 (video game) audience · Rather not
TraitClusterDeviationScore
Design AffinityPREMIUM0.63×
DIY MentalityTHRILL0.69×
CreativityOPEN0.73×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Metro 2033 (video game) have in United States?

Metro 2033 (video game) has an estimated audience of 602,646 people in United States, concentrated in California and Texas.

02

What is the gender split and age of Metro 2033 (video game) fans?

21.6% of Metro 2033 (video game) fans are female, 78.4% are male, with an average age of 28.1 years.

03

Which brands do Metro 2033 (video game) fans like most?

Metro 2033 (video game) fans show strongest brand affinity for Metal Gear Solid (164.29×), Devil May Cry (109.54×), and Watch Dogs (84.73×) over the country average.

04

Where do Metro 2033 (video game) fans live in United States?

Metro 2033 (video game) fans in United States are most concentrated in California (reach ~60K), Texas (reach ~50K), and Florida (reach ~30K). These three regions account for the largest share of the active audience.

05

What other brands do Metro 2033 (video game) fans also like?

Beyond Metro 2033 (video game) itself, the audience over-indexes on Devil May Cry (109.54×), Watch Dogs (84.73×), Titanfall (158.34×), and Dying Light (79.79×) compared to the United States average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in United States who actively search for Metro 2033 (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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