A data profile of the people who buy, follow and care about Metro 2033 (video game) in United States — modelled from more than twelve digital signal sources. Metro 2033 (video game) has an estimated audience of 602,646 people in United States.
The average Metro 2033 (video game) fan in United States is 28.1 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Metal Gear Solid, Devil May Cry, Watch Dogs, with strongest over-indexing on Metal Gear Solid (164.29× the country average).
Demographically, the Metro 2033 (video game) audience skews more male with an average age of 28.1, and over-indexes on personality traits such as Family Orientation, Patriotism.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Metro 2033 (video game) fan in United States is more male, around 28.1 years old, with strong Family Orientation tendencies and a notable affinity for Metal Gear Solid.
The key figures that characterise the Metro 2033 (video game) profile in United States.
21.6% are female, 78.4% are male, average age 28.1.
| Metric | Value |
|---|---|
| Female | 21.6% |
| Male | 78.4% |
| Average age | 28.1 |
| Estimated audience size | 602,646 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 47% | |
| 20-29 | 28% | |
| 30-39 | 15% | |
| 40-49 | 8% | |
| 50+ | 3% |
Where the Metro 2033 (video game) audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Oregon | ~10K | 1.42× | |
| 02 | Alaska | ~2K | 1.37× | |
| 03 | Washington | ~20K | 1.35× | |
| 04 | Oklahoma | ~8K | 1.25× | |
| 05 | Kansas | ~6K | 1.19× | |
| 06 | Arizona | ~10K | 1.18× | |
| 07 | Idaho | ~4K | 1.17× | |
| 08 | West Virginia | ~3K | 1.14× | |
| 09 | Colorado | ~10K | 1.12× | |
| 10 | Montana | ~2K | 1.11× | |
| 11 | Utah | ~6K | 1.10× | |
| 12 | New Mexico | ~3K | 1.08× | |
| 13 | Virginia | ~20K | 1.06× | |
| 14 | Missouri | ~10K | 1.06× | |
| 15 | Kentucky | ~8K | 1.06× | |
| 16 | Arkansas | ~5K | 1.06× | |
| 17 | Nevada | ~6K | 1.03× | |
| 18 | Iowa | ~5K | 1.02× | |
| 19 | New Hampshire | ~2K | 1.02× | |
| 20 | South Dakota | ~1K | 1.02× | |
| 21 | North Dakota | ~1K | 1.02× | |
| 22 | Ohio | ~20K | 1.00× | |
| 23 | Indiana | ~10K | 1.00× | |
| 24 | Maine | ~2K | 1.00× | |
| 25 | Texas | ~50K | 0.98× | |
| 26 | Washington, District of Columbia | ~2K | 0.98× | |
| 27 | Vermont | ~1K | 0.98× | |
| 28 | Alabama | ~8K | 0.97× | |
| 29 | California | ~60K | 0.96× | |
| 30 | Michigan | ~20K | 0.96× | |
| 31 | Tennessee | ~10K | 0.95× | |
| 32 | Wisconsin | ~9K | 0.94× | |
| 33 | Minnesota | ~8K | 0.94× | |
| 34 | Nebraska | ~3K | 0.94× | |
| 35 | Illinois | ~20K | 0.93× | |
| 36 | Pennsylvania | ~20K | 0.91× | |
| 37 | Mississippi | ~4K | 0.91× | |
| 38 | North Carolina | ~20K | 0.88× | |
| 39 | Louisiana | ~7K | 0.88× | |
| 40 | Rhode Island | ~2K | 0.88× | |
| 41 | Maryland | ~9K | 0.86× | |
| 42 | Massachusetts | ~10K | 0.85× | |
| 43 | South Carolina | ~8K | 0.85× | |
| 44 | Hawaii | ~2K | 0.85× | |
| 45 | Georgia | ~20K | 0.84× | |
| 46 | Florida | ~30K | 0.83× | |
| 47 | Connecticut | ~5K | 0.82× | |
| 48 | New Jersey | ~10K | 0.81× | |
| 49 | Delaware | ~1K | 0.81× | |
| 50 | New York | ~30K | 0.79× |
The strongest cross-interests of the Metro 2033 (video game) audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Metal Gear Solid | Games | 164.29× | ||
| 02 | Titanfall | Games | 158.34× | ||
| 03 | Devil May Cry | Games | 109.54× | ||
| 04 | Uplay | Internet & Social Media | 97.66× | ||
| 05 | Watch Dogs | Games | 84.73× | ||
| 06 | Dying Light | Games | 79.79× | ||
| 07 | Dippin' Dots | Food & Beverages | 69.60× | ||
| 08 | Felicity Jones | Movies & TV | 64.20× | ||
| 09 | Crash Bandicoot | Games | 59.45× | ||
| 10 | Activision | Games | 58.67× | ||
| 11 | Borderlands (series) | Games | 52.24× | ||
| 12 | Mario Party | Games | 40.52× | ||
| 13 | Shane Company | Shopping | 37.30× | ||
| 14 | Tim Duncan | Sports | 29.29× | ||
| 15 | Halo (series) | Games | 25.79× | ||
| 16 | Synthpop | Music & Radio | 21.84× | ||
| 17 | Anna Faris | Movies & TV | 20.00× | ||
| 18 | Olivia Munn | Movies & TV | 20.00× | ||
| 19 | Patricia Arquette | Movies & TV | 20.00× | ||
| 20 | Final Fantasy | Games | 12.29× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Family Orientation | CONSERVATISM | 2.05× | |
| Patriotism | CONSERVATISM | 1.79× | |
| Convenience Orientation | PREMIUM | 1.73× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.63× | |
| DIY Mentality | THRILL | 0.69× | |
| Creativity | OPEN | 0.73× |
Metro 2033 (video game) has an estimated audience of 602,646 people in United States, concentrated in California and Texas.
21.6% of Metro 2033 (video game) fans are female, 78.4% are male, with an average age of 28.1 years.
Metro 2033 (video game) fans show strongest brand affinity for Metal Gear Solid (164.29×), Devil May Cry (109.54×), and Watch Dogs (84.73×) over the country average.
Metro 2033 (video game) fans in United States are most concentrated in California (reach ~60K), Texas (reach ~50K), and Florida (reach ~30K). These three regions account for the largest share of the active audience.
Beyond Metro 2033 (video game) itself, the audience over-indexes on Devil May Cry (109.54×), Watch Dogs (84.73×), Titanfall (158.34×), and Dying Light (79.79×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Metro 2033 (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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