Metro 2033 (video game) Audience in United States

Metro 2033 (video game) has an estimated audience of 598,832 people in United States. 21.6% are female, 78.4% are male, average age 28.1. Top regions: California, Texas, Florida. Top brand affinities: Monogram, Hope For Paws, Home lift, Dog breed, ENA (Emergency Nurses Association).
The average Metro 2033 (video game) fan in United States is 28.1 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Monogram, Hope For Paws, Home lift, with strongest over-indexing on Monogram (6.92× the country average). Demographically, the Metro 2033 (video game) audience skews more male with an average age of 28.1, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Type: Video / Board Game
Demographics of Metro 2033 (video game) fans
| Metric | Value |
|---|---|
| Female | 21.6% |
| Male | 78.4% |
| Average age | 28.1 |
| Estimated audience size | 598,832 |
Audience persona
The typical Metro 2033 (video game) fan in United States is more male, around 28.1 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Monogram.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 66,151 | 1× |
| Texas | 52,000 | 1.01× |
| Florida | 34,448 | 0.85× |
| New York | 27,520 | 0.82× |
| Illinois | 19,615 | 0.98× |
| Ohio | 18,933 | 1.03× |
| Pennsylvania | 18,612 | 0.92× |
| Washington | 17,094 | 1.42× |
| North Carolina | 16,556 | 0.92× |
| Virginia | 16,046 | 1.1× |
| Georgia | 15,877 | 0.86× |
| Michigan | 15,720 | 1× |
| Arizona | 14,334 | 1.17× |
| New Jersey | 12,676 | 0.83× |
| Tennessee | 11,468 | 0.95× |
| Indiana | 11,443 | 1.05× |
| Colorado | 11,181 | 1.18× |
| Oregon | 10,398 | 1.51× |
| Massachusetts | 10,355 | 0.88× |
| Missouri | 10,243 | 1.06× |
| Maryland | 8,929 | 0.87× |
| Wisconsin | 8,781 | 0.97× |
| Oklahoma | 8,506 | 1.28× |
| Kentucky | 8,266 | 1.1× |
| Minnesota | 8,193 | 0.95× |
| Alabama | 7,948 | 0.95× |
| South Carolina | 7,352 | 0.82× |
| Louisiana | 6,668 | 0.86× |
| Utah | 6,007 | 1.12× |
| Nevada | 5,993 | 1.03× |
| Kansas | 5,954 | 1.26× |
| Arkansas | 5,399 | 1.09× |
| Iowa | 5,061 | 1.03× |
| Connecticut | 4,740 | 0.79× |
| Mississippi | 4,096 | 0.83× |
| Idaho | 3,498 | 1.16× |
| New Mexico | 3,094 | 1.03× |
| West Virginia | 3,046 | 1.09× |
| Nebraska | 2,684 | 0.89× |
| New Hampshire | 2,288 | 0.97× |
| Maine | 2,116 | 0.99× |
| Hawaii | 1,944 | 0.76× |
| Alaska | 1,890 | 1.48× |
| Washington, District of Columbia | 1,835 | 1.02× |
| Montana | 1,696 | 1.02× |
| Rhode Island | 1,543 | 0.81× |
| South Dakota | 1,285 | 0.93× |
| North Dakota | 1,213 | 0.99× |
| Delaware | 1,113 | 0.67× |
| Vermont | 929 | 0.88× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Monogram | 6.92× | Home & Garden |
| Hope For Paws | 32.6× | Pets & Animals |
| Home lift | 97.3× | Health |
| Dog breed | 1.83× | Pets & Animals |
| ENA (Emergency Nurses Association) | 16.02× | Health |
| Lebanon County, Pennsylvania | 27.48× | Travel & Leisure |
| Home construction | 1.71× | Home & Garden |
| Jezebel (film) | 7.84× | Movies & TV |
| esto es guerra | 52.5× | Movies & TV |
| Grinch | 4.48× | Movies & TV |
| Home staging | 5.47× | Home & Garden |
| Israel | 1.99× | Travel & Leisure |
| JDSU | 2.74× | Business & Career |
| Elsword | 13.45× | Games |
| Hog Hunting | 2.69× | Sports |
| Nebraska Cornhuskers | 6.54× | Sports |
| Grammarly | 3.2× | Business & Career |
| Berenstain Bears | 5.5× | Literature |
| Gordita | 7.25× | Food & Beverages |
| 3D printing | 1.61× | Technology & Electronics |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 2.31 |
| Early Adopter Mentality | POWER | 1.55 |
| Family Orientation | CONSERVATISM | 1.49 |
| Social Media Usage | JOY | 1.12 |
| Convenience Orientation | PREMIUM | 1.11 |
| Urban Lifestyle | OPEN | 1.1 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 36.9% |
| Japan | 10.2% |
| Brazil | 6.3% |
See Metro 2033 (video game) audiences in other countries
- Metro 2033 (video game) — Germany
- Metro 2033 (video game) — United Kingdom
- Metro 2033 (video game) — France
- Metro 2033 (video game) — Italy
- Metro 2033 (video game) — Spain
- Metro 2033 (video game) — Brazil
- Metro 2033 (video game) — Japan
- Metro 2033 (video game) — South Korea
- Metro 2033 (video game) — India
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- Call of Duty (16,541,098)
Frequently asked questions
How many fans does Metro 2033 (video game) have in United States?
Metro 2033 (video game) has an estimated audience of 598,832 people in United States, concentrated in California and Texas.
What is the gender split and age of Metro 2033 (video game) fans?
21.6% of Metro 2033 (video game) fans are female, 78.4% are male, with an average age of 28.1 years.
Which brands do Metro 2033 (video game) fans like most?
Metro 2033 (video game) fans show strongest brand affinity for Monogram (6.92×), Hope For Paws (32.6×), and Home lift (97.3×) over the country average.
Where do Metro 2033 (video game) fans live in United States?
Metro 2033 (video game) fans in United States are most concentrated in California (reach 66,151), Texas (reach 52,000), and Florida (reach 34,448). These three regions account for the largest share of the active audience.
What other brands do Metro 2033 (video game) fans also like?
Beyond Metro 2033 (video game) itself, the audience over-indexes on Hope For Paws (32.6×), Home lift (97.3×), Dog breed (1.83×), and ENA (Emergency Nurses Association) (16.02×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Metro 2033 (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.